Dragonleather historically was
way too good
- it basically was only slightly worse compared to armadyl - a guaranteed drop from a medium levelled creature vs. a fairly rare drop from a boss.
OS significantly (I think all dragonleather (except for the TT exclusive blessed one) armours lost something like 1/3 of their defensive stats or so) nerfed their stats (but not their requirements) last year or so for the very same reasons. RS2 gave them a tier nerf alongside the EoC, since black dragonleather would have been identical to armadyl, royal dragonleather to pernix, since power armour wasn't a thing at first.
Now 10 years later it shouldn't be that much of an issue, albeit I would give black/royal/t90 dragonleather the same treatment as smithed melee armours at that tier. They're just worse than comparable armours tierwise.
I can't imagine, that we would get magic equipment fully rolled over to runecrafting - there are just too many existing sets by now. But I could imagine, that we could imbue some of the existing sets to have them being relevant at a higher tier again. And I am honest, since the magic sets up t50 (with the exception of splitbark, which should be craftable as it is in OS) are well implemented within crafting I wouldn't want to change that now. But since t60+ aren't really a thing it could be done there. I'll post an example of a micro expansion I worked out earlier later on to show an example how this could be done.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
28-Jun-2023 19:16:24
- Last edited on
28-Jun-2023 19:18:24
by
Rikornak