1)
Core Magic armour would be created with the Runecrafting skill
instead of Crafting.
2)
Each set from T10 onward would be associated with a specific type of runic energy.
-Players would use runes and other materials to imbue items with energy at the corresponding Runecrafting altar
-The imbue process would be similar to Smithing, gradually awarding XP until complete
3)
New sets of core Magic armour would be introduced
at T60, 70, 80, and 90.
-These would be statistically identical to the base versions of equivalent smithed armour
-T70+ sets would degrade in combat until reverting to T50
-Repairing pieces would require the same process as creating them
Splitbark armour (T40)
-Currently cannot be crafted by players (can only be made by bringing bark and fine cloth to Wizard Jalarast)
* Members can obtain these items by chopping hollow trees and looting shade catacombs, both in Morytania
* F2P players can only obtain the required materials by trading with shops or other players
Bark would be split into three types, each one used for a different tier of equipment and obtained from a different Woodcutting source:
* Light (T40, Splitbark) - maple and hollow trees
* Heavy (T60, Entskin) - mahogany and yew trees
* Warped (T80, Witchbane) - magic and elder trees
Mystic robes (T50)
-Require mystic cloth, which currently can only be obtained as a monster drop
-Players would be able to produce mystic cloth through a slow process, by imbuing ordinary strips of (wool) cloth at all four elemental Runecrafting altars
-The resulting mystic cloth would then be imbued at the Mind Altar, shaping it into equipment
New Equipment (T60-90)
-Would each require a base material, secondary material, and tertiary ingredient
-All components would be obtained through gathering skills and up to one combat-based source per set:
Entskin armour (T60)
* Giant hide (combat - dropped by hill/ice/moss/fire giants)
* Heavy bark (Woodcutting)
* Limpwurt root or white berries (Farming)
Demonic armour (T70)
* Black salamander (Hunter)
* Infernal ashes (combat - dropped by demons)
I would get on board with this, no question. Fortunately for me, I've already most of the necessary skill grinding.
Having to somehow get 98 Crafting to make T75 degrading armour has always irked me. I can do it now but that's a recent development, following Necromancy's release.