30 minutes sounds about the longest you want to have - I was thinking more along the lines of 15-20, although perhaps a 25 minute game, with a 5 minute delay between matches might work? I like that players can join at any time, and think that rewards should be proportionate to participation (damage dealt, items crafted if there is such a thing, places captured, etc) so players can't join at the end and reap full rewards. Oh, and if you leave/log out early, you will be placed outside of the arena with full rewards for your time.
Actually, thinking of this more... how about an ongoing war that will reset say once an hour with plenty of npc's taking part. Players can join/leave at any time as before, and the hourly reset will prevent things from getting/staying too lopsided.
As far as items go - why not have generic items provided, but if players want to bring in their own stuff, let them do so - truly top-quality gear degrades, so it's not like players are getting free upgrades. But to keep things balanced, do have the generically supplied stuff be pretty good for each level as well.
If there are npc's in the battle, xp will not be awarded directly for killing them, but perhaps there can be xp rewards after the battle is over for participation?
Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?
04-Jan-2024 06:58:02
- Last edited on
04-Jan-2024 07:02:48
by
Adarajin