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(F2P) QoL Improvements v2

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schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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I am not sure though how readily they would bring a low-level-rebalancing forward though.
Well, I believe this should be first in line. After all, Even if nothing else is nerfed, this must happen.

Polypore variants, sounds well. maybe more thouch needed, put it's less important than other stuff, as it's barely used.

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As for the slayer boots - admittingly I must say I personally would prefer they wouldn't have come into existence at all. Well the damage was caused, but converting them to power armour already shifted them into adequate niches. The only piece overlapping with something else would be the kurask boots with demon slayer, but they both have their applications: Demon slayer is required to contribute to the set bonus, kurask is significantly cheaper. As for the other pieces I highly doubt they'll introduce full power armour sets at those levels.
Actually, all three have overlaps, with Turoth the most significant. Kurask is overlapping with Demon slayer, Basilisk with TT Ranger boots, and both could co-exist. But Turoth overlaps with Spined armour, which would be much harder to move around, for it being a full set, and has similar melee and magic counterparts. Also remember tier 70 and 80 power already come from GWD1 and GWD2. So I think it must be moved. Yet, while it should move, I don't feel like nerfing their armour rate again is smart, hence why I suggest boosting them. But being boosted to 55, Turoth can't remain in f2p without being OP, so it should be re-locked behind membership. And if we're re-locking armour from f2p, we might as well re-lock the Basilisk boots.(and maybe even the snakskin).

18-May-2018 14:57:48

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Totally agreed on fixing the level-up-table should be the main priority, but if the m/s-poll had passed we would have the new armours included at the proper levels, while runite still would be stuck at level 85+. I can't imagine that it should be that high in effort to be honest...

As for the power boots Spined armour actually is a fair point, but I wouldn't consider TT equipment as real equipment, but rather as cosmetics with stats - if the sole item in a certain niche stems from TT, the niche should be considered unoccupied (it is way too unreliable to be obtained by ironmen).

I am personally not too fond of taking away players something they've obtained in the intention to gain a permanent upgrade, but to be honest the boots just were just a temporary solution at that time - and snakeskin should never have been made f2p in the first place (albeit it wouldn't be a massive balancing issue if it were to be buffed to t35, I still would prefer when exclusive f2p-member-trading would be limited to purely cosmetic stuff and recolours). I guess it would be the cleanest solution though, as non-ironmen simply could sell the stuff afterwards in the GE.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

19-May-2018 06:31:48

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Actually, I was speaking of the other way around: first fixing down the levels of bronze to steel, allowing silver bolts to reasonably placed above the steel bolts. then doing all mith-rune in the full rework. I'm not suggesting this for M&S because once you set runite to 50(or even 59), you have a large gap which needs to be filled.
At leathers, we don't realy have such gap, because there is enough crafting content with jewellery and urns to make such gap not existing.
Yet, fixing cowhide leather ahead of the rest could be more useful, as it would make the full leather rework easier, and smaller in size. It wouldn't even create major gaps in the current system.

As for TT, I could agree with that claim. If you reread what I said, you'd notice the main reason for these changes is the spined, and trying to put each at a different layer.

As for removing items from f2p, the only pure f2p which could obtain them got them from GE, so he could resell it. Ironmen f2p had a membership session once for it, and they could make another. All in all, no real penalty is made to the f2p game be removing these items, so I'd support removing them so they could be fixed properly.

22-May-2018 17:31:52

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I must admit that the silver bolts went under my radar when I've compiled that bolt list on page 18. I've added them now alongside with the blight ones and fragment/bane for completion. I also left a reference to special weapons/ammo with the scaling increased for bone bolts up to t48 due to zanik's crossbow. Going back to the silver bolts I guess they're also somewhat unique in that the unfinished variant is crafted rather then smithed - and the crafting level required even is put in quite reasonably at level 21 (iron already needs 18 smithing for instance which still is okay). I am interested how more special items such as unfinished bolts will actually be placed as those weren't part of the m/s beta.

As for the boots/snakeskin I guess the worst thing that could happen would be some loss of value, but they're not that expensive. But that shouldn't be anything to prevent this change.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-May-2018 07:24:51

Myridin

Myridin

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with pretty much everything.

It's probably somewhere in the 27 pages, but I think f2p should get a cosmetic version of the skill capes. Getting 99 in f2p is hard work, even more than p2p (no bonus xp, less TH cheating, less effective grinding, etc). The feature is ''already'' in the game, except players need to buy a bond and can't switch cape after that. That's just very poor design.

And no, I don't have any 99 (not even close), I'm just pointing the obvious for the principle.
...

20-Jun-2018 06:45:02

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hey and thanks for your input:

That what you're describing isn't really a feature it's just granted the fact that the game isn't unequipping the stuff you're wearing when switching to a f2p world. This doesn't just include skillcapes, but practically everything you could have equipped on a p2p world beforehand. I am not sure about whether having those capes added with a keysake key works though, as some overrides are disabled in f2p.

Contentwise I am somewhat uncertain whether it is a good idea or not. Thing is players shouldn't pointlessly grind with entirely underleveled methods to reach a certain goal - it just will lead to frustration for most players. On the other hand skillcapes (real ones) could be used to ammend the balancing problem that the best cape currently is discontinued and ranks 2,3 and 4 need an account which is 15, 10 or 5 years old respectively - even though there will be better options to do that.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

21-Jun-2018 05:37:04 - Last edited on 21-Jun-2018 05:49:48 by Rikornak

Peaky

Peaky

Posts: 365 Silver Posts by user Forum Profile RuneMetrics Profile
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Hey and thanks for your input:

That what you're describing isn't really a feature it's just granted the fact that the game isn't unequipping the stuff you're wearing when switching to a f2p world. This doesn't just include skillcapes, but practically everything you could have equipped on a p2p world beforehand. I am not sure about whether having those capes added with a keysake key works though, as some overrides are disabled in f2p.
All keepsaked cosmetics work in f2p, regardless of the item's origin, but if a keepsaked p2p item has a custom walk animation, said animation won't work in f2p(ex. you can keepsake pogo stick, but in f2p you just hold it like a 2H sword-- no bouncy bouncy). Loyalty store cosmetics, circus items, the wings from Memorial to Guthix, the Templar outfit, Achievement Diary reward overrides(though they can be keepsaked, with those working in f2p no problem), gazes from the loyalty store, various p2p quest reward cosmetics, and some others are locked out of f2p. Heck, some items work in f2p worlds, but only while p2p. Which is weird, and makes me HOPE my precious Owari will still be available to me when my membership ends in January.

Replica items from Loyalty store, as well as the "War Robe" sets from the same store(and things like the Fox outfit), work in f2p, now I think about it, and even Menaphos overrides work in f2p, so, yeah it's rather inconsistent, and frankly, stupid. They should allow all earned cosmetic overrides to be 100% functional in f2p worlds. It's silly to take these away from lapsed members, especially when they are earned from D&D's, quests, and Achievement Diaries. We unlocked them, fair and square, and they don't have any impact on gameplay in f2p, so why take these away? It's hardly a selling point for p2p. Nobody buys membership just so they can wear specific overrides.

30-Jun-2018 01:55:26

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