Rikornak
said
:
[...]the standard spell book combat spells rework was done for different reasons (the same reasons I want to see the air rune gone from non-air spells) - they were way too expensive for what they were, having made magic as a whole rather unfeasible to use[...] While I agree that the rune cost made Magic infeasible for combat, I see the issue as being similar for law runes. The difference is that for the latter, the cost is more in terms of convenience than actual gold. A lot of times it's not worth dragging around a pocketful of runes just so you can cast Lumbridge Teleport and save a few seconds by not having to use the lodestone.
In both cases, the rune costs have made their respective spells - i.e. combat and teleport - rather useless, as better alternatives were or are readily available, namely Ranged/Melee and alternative forms of teleportation such as lodestones and enchanted jewellery.
Rikornak said :
Of course now given the law rune can't just be bought at a f2p shop, that brings it to a new dimension. You would have to kill things for a rather rare drop to be able to use teleport spells as a f2p ironman. It's certainly feasible enough, I've recently watched a YT series of an OS UIM who had to do this, but I think from a purely game design perspective magic and runecrafting are horrible even nowadays - not just when it comes to teleporting.
In general I wouldn't see it as too insane if free players could be allowed access to entrana to be able to make their own law runes with an adjusted level - it still makes it a fairly meaningful unlock - more than it would be for members to be fair. But I certainly think players should be able to buy a couple of law runes daily as well until they reach that point. They can purchase death runes after all... F2P actually can buy law runes in RS3: https://runescape.wiki/w/Lundail's_Arena-side_Rune_Shop
I agree with the rest, though. Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
[...]the standard spell book combat spells rework was done for different reasons (the same reasons I want to see the air rune gone from non-air spells) - they were way too expensive for what they were, having made magic as a whole rather unfeasible to use[...] While I agree that the rune cost made Magic infeasible for combat, I see the issue as being similar for law runes. The difference is that for the latter, the cost is more in terms of convenience than actual gold. A lot of times it's not worth dragging around a pocketful of runes just so you can cast Lumbridge Teleport and save a few seconds by not having to use the lodestone.
In both cases, the rune costs have made their respective spells - i.e. combat and teleport - rather useless, as better alternatives were or are readily available, namely Ranged/Melee and alternative forms of teleportation such as lodestones and enchanted jewellery.
Rikornak said :
Of course now given the law rune can't just be bought at a f2p shop, that brings it to a new dimension. You would have to kill things for a rather rare drop to be able to use teleport spells as a f2p ironman. It's certainly feasible enough, I've recently watched a YT series of an OS UIM who had to do this, but I think from a purely game design perspective magic and runecrafting are horrible even nowadays - not just when it comes to teleporting.
In general I wouldn't see it as too insane if free players could be allowed access to entrana to be able to make their own law runes with an adjusted level - it still makes it a fairly meaningful unlock - more than it would be for members to be fair. But I certainly think players should be able to buy a couple of law runes daily as well until they reach that point. They can purchase death runes after all... F2P actually can buy law runes in RS3: https://runescape.wiki/w/Lundail's_Arena-side_Rune_Shop
I agree with the rest, though. Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience
31-Mar-2023 17:32:15