If Necromancy is going to be an equal determinator compared to the other three combat styles when it comes to the formula for calculating combat level, then no it will never impact my combat level (currently at 124, with all my combat skills at level 98). It will be interesting to see which buffs F2P might have access to - increased damage/accuracy, damage reduction, maybe even a straight-up addition to combat level.
There seems to be several similarities between Necromancy and Archaeology, besides the level 20 skill cap for F2P. Rikornak, you mentioned the Archaeology relic all players have access to. That was the first thing I thought of when the prospect of passive buffs was brought up in the newspost. Those could be fun to create and activate, even though the number of these benefits available to F2P will be pretty low, I'm sure. Hopefully, we will at least have two to choose from.
You also brought up the potential for money-making after we are done training Necromancy, as with Archaeology resources. I sold a lot of Archaeology resources, and I reckon I will do the same with Necromancy.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.
10-Jun-2023 03:08:51