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(F2P) QoL Improvements v2

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Rikornak
Oct Member 2013

Rikornak

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In general I think onyx jewellery should remain p2p only for now. While jewellery hasn't got something like a tier directly assigned to it, it certainly is higher levelled than what I would suggest to expand to for now (it's processed from crafting 72 to 90). I mean for that matter diamond can be considered 50-esque to fit to runite and dragonstone being 60-ish.

Dragonstone things can be made f2p in two steps basically. The first one would include uncharged items purely for their stats - albeit I would upgrade the combat bracelet (and other combat focused ones) to be combat jewellery akin to how the death touched hydrix one already works. Step two would include the ability to charge those things for secondary effects and teleports in the heroes' guild.

If the desert was made f2p, it should happen rather late, as said there isn't much of appeal for a 20 level hunter trial there - the interesting stuff happens later on. It's basically a few quests, sandstone and granite and maybe-ish messing around for a bit in the dominion tower. I basically got it as the last of the concept of 20something expansions I've written. With a big question mark. There just are more interesting things to do.

Karamja likewise lacks a bit of purpose without full access to p2p features. A couple of quests, some minigame with questionable relevance - but yeah, the nature altar would be a thing. Albeit it's easier to give free players access to the full route of GOP when it just comes to that. It's not really feasible to craft nature runes without fairy rings or the abyss. Overgrown idols would exist, but considering you can't even cut ivy...

Can't imagine Shilo village could be justified for now, considering it's locked behind 32 agility. Slightly lowering the things is one thing, but that would almost ask for getting almost everything above 20 in a free area to be brought down to 20. Likewise shortcuts, in general I would review them as a whole, not just edgeville <-> GE for the sake of it
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

09-Jul-2023 05:25:29 - Last edited on 09-Jul-2023 07:01:35 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
If the taverley dungeon was made f2p, it should come with full access to it and the ability to charge orbs. There is no justification to move the door or something solely for the sake of free players having another spot available to fight blue dragons - especially considering it's extremely remote compared to the one in the wilderness. To be honest - the point justifying access to it the most would be the Heroes' Quest.

Edgeville dungeon would be easier for that matter (and to be fair I wonder why this thing still is p2p, considering they've opened up the northernmost part of the wilderness), but likewise - it kinda lacks purpose without orb charging.

I don't really know if it can be justified to make the troll lands available to free players just for two quests - there isn't much else there to be fair... The most interesting thing up there would be GWD1, which could make up a great t70 expansion even later on. But I think that will come with other issues, since you wouldn't be able to fight Zilyana due to her 70 agility lock.

Runecrafting should be taken on in a bigger cluster. In general I could imagine giving free players access to the chaos altar directly and cosmic, law and nature over the course of time. Unsure if the abyss should be made f2p (technically there is no reason against it) though.

Dig site certainly could be done, albeit it's yet another quest, which needs to have its xp rewards converted into a lamp, which members have to claim later.

The sawmill is no longer refering to the person offering a paid service to convert your logs to planks for a fee, but rather a device in the fort, that allows you to do that yourself - which is slower and has construction requirement (of course the regular plank does not), but free and grants a bit of construction xp. But to be fair - I think for that task the plank maker could be allowed as an alternative. For mahogany I would enforce the sawmill (and its 60 construction requirement) though.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

09-Jul-2023 05:25:34 - Last edited on 09-Jul-2023 06:01:15 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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Family Crest is possible, but it will need more work (for instance free players currently also can't come by bass for caleb) - and by this chance they should take chances to get rid of more RSC-esque jank.

Family Crest (+ rework)

- In order to allow free players to complete the Caleb section of the quest, he requires players to bring him any five unique cooked fish.
- In order to allow free players to complete the Avan section of the quest, another location for 'perfect' gold rocks is added inside the mining guild resource dungeon (having additional requirements of 60 boostable mining and 45 unboostable dungeoneering). The witchhaven rocks remain intact.
- After that section of the quest all 'perfect' gold items are converted to their regular counterparts and 'perfect' gold rocks can be used to mine two pieces of ore at once at the same speed as regular rocks, making them the best locations for mining gold with a sign of the porter before the living rock caverns.
- The quest is no longer exclusively needed to unlock gold/silver storage, but will continue to unlock it. Reaching level 99 smithing will unlock it for the metal bank, 99 mining will unlock it for the ore box as an alternative way.
- Chaos gauntlets are changed to t40 power armour, making them an appealing reward for low to mid levelled mages.
- Being able to own all gauntlets will now unlock a MQC achievement and all gauntlets as cosmetic overrides.

That's basically my concept of it. Need to update the alternative mining unlock for skilling pures (and right now free players), since I would like to see it baseline with the ore box working like the wood box does.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

09-Jul-2023 05:49:50 - Last edited on 09-Jul-2023 06:01:46 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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For reference I have those expansions concepted currently (roughly in the order they should be released, but especially the earlier things could be moved around more). That's not exclusively making things f2p, but also making things that already are more appealing by reworking them, since RS3 really has some more than lacking mid game. They go beyond what this thread is intended for, that's why it's more just messing around at some what could be.

1 - Varrock Museum
2 - Champions Challenge
3 - Void Knights
4 - Tolna's Rift rework
5 - Cooks' Guild rework
6 - Crafting Guild rework
7 - Entrana and Zanaris
8 - Lumbridge Swamp Caves, Dorgesh-Kaan mine and H.A.M. Hideout (follow-up to 6 and 7)
9 - T1 varrock, falador, daemonheim and wilderness achievement diaries
10 - Blast furnace + rework
11 - Family crest + rework
12 - Runecrafting Extrabonanza, Part I (currencies and rewards) (follow-up to 7)
13 - Runecrafting Extrabonanza, Part II (mechanics)
14 - The Dig Site + rework
15 - Dorgesh-Kaan and South Caves (follow-up to 8)
16 - Tier 60 Expansion, improvements to medium levelled equipment and Kalphite Queen (Late Expansion) (follow-up to 15)
17 - Karamja (?) (Late Expansion (follow-up to 8)
18 - TzHaar City (Late Expansion)
19 - Heroes' Quest, Dungeons and Tier 30 Members (Late Expansion) (follow-up to 17)
20 - Kharidian Desert (Feasible?, Late Expansion)
21 - Treasure trails + f2p beginner clues expansion (those probably should happen sooner, something like after the swamp caves or so)

That's all stuff I see as reasonable to do, albeit everything on that list assumes level 20 member skills would already be available to free players. It also helps to more gradually introduce mechanics - why Karamja after the swamp caves? The swamp caves would already have introduced poison to f2p. Why the swamp caves after Entrana/Zanaris - since free players already would have seen glassblowing for making light sources before.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

09-Jul-2023 06:01:53 - Last edited on 09-Jul-2023 07:33:38 by Rikornak

Noctis King
Dec Member 2023

Noctis King

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I guess Traveley Dungeon should be revised in the future.

The wizard tower mindspike staff needs a rework; it is tier 6 and is weaker than the tier 5 burthrope one.

For Increasing member skills to 20. Do you think it will all happen at once? I am guessing Jagex will release it on a case-by-case basis. What would be your prediction of the timeline you created previous post if Jagex did upgrade a member's skill to level 20?

The Fist of Guthix only has mage armor set. Would it be awesome to have ranger and melee (other than berserker shield) equipment? The battle robe has the same stats as the mystic but trades a little defense for magic. Any suggestion for additional rewards for Fist of Guthix?

I guess strength over defense makes sense for Gud Raider Chainbody. This is probably the same case with Tier 60 body armor comparison in members. Maybe, in the future, Gud Raider Chainbody should just get a minor buff in armor points, while Rune body+3 would still be second highest. Those old stats of Gud Raider Chainbody should apply for melee version fist of Guthix t50 pvp body armor

10-Jul-2023 01:00:05 - Last edited on 10-Jul-2023 03:38:14 by Noctis King

Balkj06

Balkj06

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Taverley Dungeon is in the Tutorial Area. The less things that are members in the tutorial the better.

Making Taverley Dungeon f2p for that reason alone, is a good enough reason.

Heroes' Quest requirements are looking to get lowered, making it more f2p friendly.
The quest start point is in the Tutorial Area (Less members stuff)
It requires Dragon Slayer, Heroes' Quest can become the big f2p quest.

We will have to wait until Heroes' Quest requirements gets reduced in-game to know if they made any more changes to the requirements.

F2p will however need Taverley Dungeon and Brimhaven.

Giving F2p all of Brimhaven.. Hmm...
Most areas requires Agility which f2p can't do.
Poison is a big part of the area, which isn't a thing in f2p.
Jungle Potion would become a f2p quest, this is good.
F2p Nature Runes, sweet awesome. Making the runes will still be hard due to no bank.
I would not give them Tai Bwo Wannai Trio. f2p need Agility. Herblore and Posion. No keep that quest members.

---

F2p needs a quests series, I talked how Agility and Thieving would need to be f2p in order to do so. The Troll series requires those skills.

Rune Memories as a f2p, yes why is this quest still members? Enough time has passed to make the quest f2p.

As for What Lies Below. Enter the Abyss, yes makes those f2p, along with the Hunt for Surok as well.
Carwen Essencebinder should count on the members game, even without making the quest f2p.

Other quests I suggest are.

All Fired Up, Buyers and Cellars, Impressing the Locals, Recruitment Drive, Rag and Bone Man, Tears of Guthix and Lost City,

Mage Training Arena, No way to OP for the F2p PvP. (Which does exist, it's more alive than Members PvP.) They could keep the rewards members thou.

Making Family Crests f2p. That is interesting needs to have more to be worth the effort. We are changing the quest in the members game and for what?

---

Agility. Thieving and Herblore are the most useful skills for the f2p game. If they where level 20.

10-Jul-2023 01:57:15 - Last edited on 10-Jul-2023 02:05:52 by Balkj06

Rikornak
Oct Member 2013

Rikornak

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@Noctis -

That is technically given the fact, that the tower mind spike doesn't have a magic requirement, whereas the regular one would require a magic level of 5. That isn't most ideally solved, but can be considered as intended, since it was released after the EoC. Issue is they have such an insane amount of low levelled quest weapons - it's hardly worth the effort to do anything about that. Also armours - basically outshone by the free to grab pathfinder set. I can't see to get all those things at that level to be made adequate.

When it comes to extending skills I see both options as viable. Thing is - one of their game jams a couple of years ago proposed a 3rd player owned farm located in taverley, featuring breeding waterfowl - which also would have included a 20 farm extension for free players. But considering it's in here basically just about creating a bigger trial, showcasing what those skills would be able to offer. With the exception of agility it's in general rather unproblematic, but you can read my full thoughts on that on page 41 - not too much has changed since then to be fair.

In general I do not think every piece of content needs feature parity. The thing is - FoG had had things for melee and ranged as well in the past - being the exclusive source for standard metal gauntlets (which first became available via slayer, then smithing as they should) and standard dragon leather coifs (which became available via crafting as they should...). Don't need to say it was good game design or something like that locking standard armour behind minigames - which was a proposal of this thread to get that fixed in its first iterations in 2015. It's a bit weird clusterfuck, but overall I think FoG already is in a great spot, so more things should come from other places - and if it's just to make the already f2p bosses more relevant.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Jul-2023 05:16:37

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
The FoG armours are an entirely different can of worms anyway - they're PvP armour. Which have armour values and PvP damage reduction like tank armour, style bonus like power armour, but no PvM damage reduction at all (albeit power also doesn't have, so PvP armour can be seen as superior power armour for that matter). Both kinds of damage reduction aren't shown on the stat card of an distinct item, but can be seen in the stats tab of your character screen. So even if you would give gud raider the same armour value (which solely affects the chance of your enemy to hit you), it's still worse in terms of defensive, since you'll take more damage than you would with runite.

You can read about armour classes in detail in here:

https://runescape.wiki/w/Armour#Bonuses

In general I do not think it's super important to have equipment parity at all times, they just should have adequate options and not being forced to run around with extremely low levelled things for too long - which became a lot better for all styles over the years. Magic and Ranged are a bit lacking at higher levels, but it's not like you would be forced to run around with t50 junk, because everything above that would be entirely unobtainable/too expensive. Especially for magic - to say it was bad pre-eoc - would have been an understatement.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Jul-2023 05:27:56

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
@Balkj06

The issue in here is the following. Jagex likes to use higher levelled features in low level areas, so players would return to those places later on - obviously spares them a lot of time to design them more overworld places. Of course that doesn't apply to taverley dungeon, since it stems from a time, in which they wouldn't have considered changing taverley and burthope to the tutorial area for a very long time. But yeah - make it f2p - then what? They'll instantly encounter some agility 70/80 obstacle, a lot of things without any relevance to anybody, then black knights, which will rip them apart, but are important to get in the part of the dungeon, that would be interesting in the first place. It obviously doesn't belong into the tutorial area, but I don't think it would be worth bothering to relocate it somewhere else. And likewise - those areas have a lot of things, that aren't inherently relevant for newbies - warrior's guild also something like that. Obviously that aren't things most games would do, but RS often was rather unorthodox with design choices - but having higher levelled zones if you run in the wrong direction from the starting one - you'll see that sometimes... welcome bear isn't a trope for no reason.

As said - I see Heroes' Quest as possible eventually, but not right now. See the potential expansions list I've posted before - a lot of its prerequisites would be fulfilled over time and when it would be time for it, I would extend the p2p skill trial to 30 and lowering the herblore req for it to 30.

Tai bwo wannai trio would be doable with agility 15 - kinda included in a 20 levels trial. Of course the agility potion would be an issue. But Karamja is generally something with a big question mark. And yeah - if you would get access to Karamja you would need to work with antipoisons - which would be perfectly available to free players with 13 herblore and exclusively f2p materials.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Jul-2023 05:28:01 - Last edited on 10-Jul-2023 05:42:27 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
It's probably easier not to give f2p access to the troll lands than undergoing all the effort to make it somehow work. Do you know what all those 21 expansions I've suggested have in common? They feature a multitude of p2p skills with thieving and slayer the most notable things - but not agility. At. All. Honestly mate - this skill doesn't work. Even that 20/30 levels trial it should have for consistency wouldn't be a great (but you'll get through in a somehow reasonable fashion) experience, since the things are not there . The only way agility could work is if they were to give you guys access to anachronia - this was the fix needed to make the skill work decently in the main game in the first place. Or yeah - introducing loads of random courses solely for f2p... for reasons...

Rune Memories is their typical 'You need to be p2p to get the full experience'. Part of the update was f2p, part was not. But yeah - could be changed.

What lies below would be a good fit to alongside the chaos altar if it was made available.

'Impressing the locals' shouldn't be, solely for the reason you wouldn't get anything out of it as a free player. Yeah great - become member to experience the arc, right after you've prepared the journey to get there.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Jul-2023 05:42:52 - Last edited on 10-Jul-2023 06:06:01 by Rikornak

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