To be honest, my main problem with tuska's anima islands returning to f2p, is the fact they are mostly p2p skills oriented.
Island 1 uses divination(m), agility(m) and dungeoneering
Island 2 is firemaking, prayer, and divination(m) again
Island 3 requires woodcutting, herblore(m) and farming(m)
Island 4 is all construction(m) and hunter(m)
In my opinion, this is the main reason the minigame became members only, and probably remain that way.
It might be possible to create a smaller f2p version, using fishing as a hunter substitute, and crafting instead of construction, while swapping divination for prayer.
But I don't think it should be done this way.
Instead, I'd try designing a f2p source for the armours, based on other minigames( or perhaps a new one with equivalent stats).
25-Oct-2018 19:53:17