3.6 Electrified Trap:
- Have it work as an universal trap, similar to the rod-o-matic for fishing
- Allow toggeling which creatures you want to attract
- Increase the amount of stave parts used to 30
- Unused ones are now tradeable
3.7 Sprinkler MK1:
- Allow it to protect your allotments from diseases in addition and increase produce by 20 %.
It is currently a downright inferior version of the more commonly available and cheaper white lilies
- Allow them to be stored with tool leprechauns
3.8 Urn Enhancer:
- Allow Players to equip it in the pocket slot
3.9 Dungeoneering lock melter / Book Switcher / Auto-sanctifier:
- Allow Players to trade unused ones
Creation is fine, it could give some additional value though if you could trade them
3.10 Kinetic cyclone / Oldak coil:
- Allow players to keep a copy in their inventory upon placing
Not the cleanest solution, but it will work until the cannon system is getting a proper rework
3.11 Crystal tool siphon:
- Rename it to crystal syphon and allow it to additonally work with other augmented crystal items.
3.12 Herb protector
- Allow it to be stored with tool leprechauns
4. Materials & Disassembly:
- Overcapping materials are automatically converted to junk
- Increase the xp awarded for using stave and tensile parts to 100 per 5 parts used
100 should be the absolute low ground, no need to artificially gimp those materials down even further
- Increase the xp awarded for using knightly, culinary and brassican components to 300 per component used
Although these are fairly common for rare materials, they should at least give the lowest amount of xp you'll get for using uncommon materials
- Crafted parts are now commonly obtained by the items awarding them