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Invention Quick Fixes

Quick find code: 185-186-927-66062548

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
I think that could work, but in general it's a rather inelegant method compared to devices, which grant you secondary xp alongside a potentially useful device (and if it's just selling to others). Also it obviously wouldn't have any use for maxed players - and thus won't sink the components for them.

It generally doesn't take too much to make a material useful. Fortunates were utter junk before the alchemical onyx was introduced, now they're highly demanded (and also massively upgraded the value of treasure trails on top). Rumblings were utter junk before the alchemical hydrix was introduced - wouldn't say they're too demanded, but you'll certainly appreciate a scavenging or brooch proc much more than before. Dark onyx cores could have elevated ascended and corporeal components, but failed at doing so due to the asinine rarity of said cores. Probably more examples over the course of years, but that were the most prominent ones I could think of just now.

Also purely for the commons (and uncommons) certain components certainly are better utilized than back in 2016. But obviously not all of them - stave parts are extremely notorious for being absolutely useless even now. But yeah - I certainly got fewer near-maxed stacks than back in the day. Of course it could be nice if we were to get more general purpose devices for that matter (maybe even as more quest rewards in the future, doesn't need to be available for nothing), rather than something, that's just intended to be high levelled equipment - or an enchantment for those - which certainly was their focus with most of the things released in the past few years. But yup - they still have some way to go for that matter.

But that is why I had proposed converting overcapped materials automatically into junk. Junk can always be useful. Doesn't need to, but certainly can.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Sep-2023 07:46:54 - Last edited on 18-Sep-2023 08:13:57 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
And the final one - also almost eight years, 161 posts and 1895 forum bumps.

I think that one never achieved much.

Invention itself certainly is in a better shape than back in 2016, but it still doesn't feel great. The perk system is highly incomprehensible (we certainly have to thank shauny to provide the maths for the wiki to have at least a place to check things out - albeit it obviously is a catastrophe when it comes to intuition), a lot of devices are still somewhere between mediocre and useless and coming by certain materials still is more sluggish than it needs to be (and players certainly wouldn't have been that creative to abuse the scavenging perk in certain places if the general structure for that just would have been better).

But as with my other threads I have to thank a lot of other players contributing ideas, which allowed this collection of ideas to become what it is.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Jan-2024 20:33:51

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