Asking other inventors for perk preferences, and it seems the most unpopular positive perks are Turtling, Shield Bashing, and Preperation.
Perks like Reflexes and Flanking are used because you benefit from them frequently, as the abilities they effect have low CDs.
Perks like Preperation and Turtling have trade offs that keep up time the same. Shield Bashing affected an ability not used for damage and with reasonably long CD.
I did suggest a Shield Bashing effect replacement earlier which you added to the main post, which would be more viable as Shield Bash has a shorter CD and is more designed for DPS than Debilitate, while being appealing to soloers who take a lot of damage and want to deal more.
Clear Headed remains popular in combination with Reflexes, as you can get decent stun immunity. It's fine as is.
Suggested changes:
Preparation - New effect: 10% per rank chance when hit of reducing CD of Resonance by 1s.
Resonance is a fairly popular ability among tanks, but Preparation perk does not improve the effect or abilities up time on top of effecting only one ability, making it underwhelming. This new effect makes the perk passively reduce the CD independently from the ability.
Turtling - New effect: Adds +10% duration and cooldown per rank to Barricade, Revenge, Reflect, and Immortality.
Normally only affects Barricade, but changed to affect all threshold/ultimate defense buff abilities that require a shield.
It's important to note "+10% duration and cooldown" does not increase ability uptime, just makes it so you can activate those abilities less often to maintain their max up time. It's really insignificant compared to perks that outright buff damage or reduce damage reduction, but if it were to affect multiple abilities it could start to be more mainstream for tanks rather than a swap.
of the elves
10-Sep-2019 07:00:06
- Last edited on
10-Sep-2019 08:09:58
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I ate all