Forums

Invention Quick Fixes

Quick find code: 185-186-927-66062548

50 Cent
Aug Member 2020

50 Cent

Posts: 213 Silver Posts by user Forum Profile RuneMetrics Profile
I support many of your ideas:

- I support the ability to see other players' augments upon examining them.
- I'd really like to see them add a "hide augment" option, the cogs on armors can look pretty dumb sometimes (especially on seismic weapons).

22-Jan-2017 17:42:42

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hey thank you for your feedback: I'll keep a hide augment option in mind (especially as they're for themselves all but consequent which augmented gear shows cogs and which not), but I won't add it for now, as I currently want to keep this thread focused on gameplay improvements Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

23-Jan-2017 07:36:28 - Last edited on 23-Jan-2017 07:36:47 by Rikornak

Evilknightjv
Dec Member 2013

Evilknightjv

Posts: 423 Silver Posts by user Forum Profile RuneMetrics Profile
please let them add all her ideas main one im looking forword for is finally hybrid gear being augmentable like come on dyed armour degrade to dust armour hammers and tenderboxes all became augmentable but not hybrid armour like really

13-Feb-2017 08:17:06

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Yes regarding this they're extremely slow: While they manage allowing new items to be augmented upon release, they only did this for defenders, dyed t90s and raptor weapons for existing items (crystal tools are always part of a new concept) in over a year

Hybrid is probably the biggest inconsistency in here (Akrisae allowed initially (or shortly afterwards), sliske anima core upon release - but none of the other ones)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

14-Feb-2017 06:53:55 - Last edited on 14-Feb-2017 06:55:19 by Rikornak

Cleric Rohan
May Member 2011

Cleric Rohan

Posts: 697 Steel Posts by user Forum Profile RuneMetrics Profile
Thanks very much for your extensive work on this Rikornak. You obviously know your invention stuff!

I've just hit a cap of 100k for organic parts that have come as a result of getting living components to make mech chins. I'm approaching that same number for smooth parts as a result of getting clear to make gizmo dissolvers.

I'm wondering why the cap is there and if it would be a good idea/doable thing to remove it or increase it. I use organic parts but there's no way I can see to use enough of them to keep below this cap ad infinitum and to just lose the parts altogether once to hit the cap seems... well just mean tbh! And a waste of time.

Is there a way round this that I've missed? I see one of your suggestions is to turn parts you lose through going over the cap into junk instead, but presumably there's a limit to how much junk we're allowed to have as well?

I'm also wondering if there's a cap on components too? Do you know what it is?

Thanks for reading, I'd appreciate any insight :)

27-Feb-2017 12:21:54

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hi there and thank you for your input!

I personally think 100k units (I can't confirm it, but I assume for now it is the same for uncommon/rare components) of parts is a decent cap and shouldn't be increased further. The issue in here is some materials are extremely overused (basic, crafted,...) and some are not used at all:

Stave parts for instance are generated in fairly large quantities, but the amount used is negligible for that lackluster trap - they're also not relevant for any perk. If a new device would consume those parts in bigger numbers (and is used to create something somewhat appealing) players would naturally decrease their stock - but in the current system it wouldn't make any difference if you're having 100k, 500k or whatever number up to maximum integer units of useless materials laying around. I did the suggestion for conversion to junk as players shouldn't lose too much of by-products, but of course I would rather see updates to actually make use of those materials.

Junk on the other hand probably has a (higher - I don't know the exact number) cap as well, but this is the result of it being generated in bigger numbers (especially if disassembling low leveled items) and it also can be consumed quickly by refining it and creating some B.A.N.K standers followed up. If you're hitting the cap for it you're really provoking it I guess...
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Feb-2017 13:05:17 - Last edited on 27-Feb-2017 13:42:09 by Rikornak

Cleric Rohan
May Member 2011

Cleric Rohan

Posts: 697 Steel Posts by user Forum Profile RuneMetrics Profile
Thanks for that Rikornak, I thoroughly agree with you about the best solution being Jagex introducing content that makes use of these underused parts and components, but I think if that happens it's likely to do so slowly, and meanwhile those extra parts are lost.

I guess the best thing I can do personally for now is just accept the loss and keep going as I have been.

I will be able to make use of B.A.N.K standers in the future so I will hope that your convert to junk suggestion gets taken up.

(For the record, I'm levelling Invention solely by disassembling items and making devices and not via conventional means which is why I'm hitting those caps so quickly.)

Thanks again for your hard work on this, I'll be sure to keep an eye on this thread now I know it's here :)

27-Feb-2017 13:46:10

Quick find code: 185-186-927-66062548 Back to Top