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Invention Quick Fixes

Quick find code: 185-186-927-66062548

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
- Increase the xp awarded for using refined components to 300 per component used
- Using 5 units of rare materials will ensure (Invention level bonus not taken into account) at least a rank 3 perk if it generates this perk successfully
- Allow Cannonballs and Hand cannon shots to rarely award explosive components in addition
- Adjust junk rate to crafting levels required for clockwork items
- Allow to disassemble stone spirits for spiritual parts and imbued or powerful components
- Allow the following items to disassemble into simple parts and variable components (+ additional rare materials depending on item type) (high junk chance)
Basically everything that isn't an item freely reclaimable or restricted by something else should be put in here first
*Prifddinas cosmetics (clan capes, seren symbols)
*Prawn balls, pennies and pounds
*Congealed blood (very rare chance for undead materials)
*Motherlode maw enhancers
*Tengu tsubas & Gemstone kasekis (medium chance at resilient or oceanic components)
*Clue scrolls (rare chance of fortunate components)

- Allow the following items to disassemble into level adequate type specific components
*Chargebows
*Ceremonial Swords
*Blisterwood weapons (rare chance for undead materials)
*Dragon scale dust
*Harmony moss & seeds
*Harmony dust
*Spirit Gems
*Corrupted Ore
*All kinds of leaping fish
*All kinds of arc resources
*All raw herblore habitat materials & (perfect) juju potions

- Allow the following items to disassemble into crystal parts and very rarely into seren or faceted components
*Urchins of all size (depending on size 30, 21 or 15 at a time - 1 part each)
*Tarddian crystals & crystal fragments (using 3 at at time)
*Cleansing crystals
*Shadow & Light cores
- Allow crystal tree blossoms to rarely award seren and faceted components

Agreed but
Leave cannons for a cannon rework with the skull (when that happens)
You can take maw enhancers off now its changed
Posts: urn bag! , hits-plats fix

24-Jun-2019 16:29:49

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Wow - that's a lot off stuff. I'll got for your points one by one:

- Seeing all materials implies you have them always listed - no matter whether you own them or not - just like with the contents of the currency pouch.
- I think while adding some background to the tasks, it probably won't be feasible for content most players have already completed for years. If the concept was extended one day (either in the existing trees or new ones introduced) that actually could be a nice addition, but for now I just want to see the most obvious issues fixed.
- Yes the intention behind it actually is just not having it going loose when it shouldn't do. How it would be solved would be up to Jagex - that's just two possible solutions, but it shouldn't be one that enforces more input of players.
- Looting having solely improve GotE is horrible. GotE is an item that comes much later in a player's progression, so the use of this perk would be extremely limited. Besides the perk would become a must have for skillers with their already limited gizmo slots.
- The intention behind a multi tier planted feet would be more encouraging players to actually more than 2 cywir components in order to create it. It basically would streamline it against the other three GWD2 perks.
- Considering there are rare materials available for each kind of slayer perk (albeit ancient for demon is a bit special to come by) players shouldn't at least end up worse than before (since rank 2 offers a bit more than the existing thing). Pushing for rank 3 is more specialising again. Keep this in mind with my more impactful invention level suggestion also.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

25-Jun-2019 06:23:13 - Last edited on 25-Jun-2019 06:26:03 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
- Lunging wasn't written with the upcoming weapon diversity thing in mind, but that's certainly a good point.
- I think it would be easier to keep a copy of the invention cannons rather than migrating them to the system the original dwarven cannon uses. Of course it's just a band-aid fix, but we'll see if jagex does something about it.
- Yeah new content always would be an option, but I don't think the stuff needs to be dependent on that. Revamping the cannon system is more a small sized ninja fix rather than something that needs to be part of a new piece of content (that doesn't mean it actually couldn't be done at the same time since it would thematically fit).
- Removed the enhancers - thanks for that.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

25-Jun-2019 06:26:07

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Wow - that's a lot off stuff. I'll got for your points one by one:

- Seeing all materials implies you have them always listed - no matter whether you own them or not - just like with the contents of the currency pouch.
- I think while adding some background to the tasks, it probably won't be feasible for content most players have already completed for years. If the concept was extended one day (either in the existing trees or new ones introduced) that actually could be a nice addition, but for now I just want to see the most obvious issues fixed.
- Yes the intention behind it actually is just not having it going loose when it shouldn't do. How it would be solved would be up to Jagex - that's just two possible solutions, but it shouldn't be one that enforces more input of players.
- Looting having solely improve GotE is horrible. GotE is an item that comes much later in a player's progression, so the use of this perk would be extremely limited. Besides the perk would become a must have for skillers with their already limited gizmo slots.
- The intention behind a multi tier planted feet would be more encouraging players to actually more than 2 cywir components in order to create it. It basically would streamline it against the other three GWD2 perks.
- Considering there are rare materials available for each kind of slayer perk (albeit ancient for demon is a bit special to come by) players shouldn't at least end up worse than before (since rank 2 offers a bit more than the existing thing). Pushing for rank 3 is more specialising again. Keep this in mind with my more impactful invention level suggestion also.

I can see upside of seeing all things but maybe it should be a toggle as having a million perk appear and you only need yours to show.
For existing players you can give them back the points and introduce new trees but yah its a little messy and i can see jagex avoiding messy.
Well control over burst damage
Posts: urn bag! , hits-plats fix

25-Jun-2019 08:24:50

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
Should be a high end possibility because you might not want crackling to go off on the legs at solak, thing i dont like about making it static is that eoc is intended to have more variety than click and wait.
Thoughts on impatient numbers issue?
Thoughts on current use of invig and price cost to make that gizmo when thinking of changing it?
Slayer perks- currently people use crackling 3 dragonslayer (instead of mobile or crystal shield 1if they mobile their excal) for their slayer needs and they do this by combining 4 explosive 1 dragonfire so changes to rank will mean its no longer possible to get bis slayer perk this way and would mean multiple slayer gears, would make life hard for people that use slisk for slayer unless rank 3 can be got with 1 component?
Looting - my issue with a separate popup thing is there will be over saturation, maybe do it for people without gote and have the ability to augment gote with a forced Looting upgrade slot as a special upgrade
planted feet- issue with that is that you need aftershock on the planted feet gizmo for it to be viable because if not then you lose your stacks unless your tick it in under a few milliseconds (not more than 10 people are able to tick gizmos this way currently)
Posts: urn bag! , hits-plats fix

25-Jun-2019 08:29:00 - Last edited on 25-Jun-2019 08:56:13 by pOp O

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Woops - I have overseen your impatient (and also invigorating) mention (better said I thought I already had written something to it):

- That certainly depends on how the game would be able to display it. You're seeing after all that your threshold are highlighted, so ready to use. I certainly would prefer myself round numbers as well, but the thing should be meaningful enough to be used, but not too strong on the other hand - especially considering that certain threshold modifiers like that sigil also didn't exist at the time I've written that suggestion. What numbers would you concretely suggest to have it both relevant, but not too much? 5 percentage points per tier?
- 4taa probably would be some kind of use-case, which also really wasn't a thing when I've written the suggestion (that was more than 3 years ago). If it was known at all at that time if was a fairly well kept secret then. I think it could work this way, but I still sorta feel it would be better if it were to work on a broader general purpose use.

As for the other points:

- I don't think the level of interaction of cracking would differ too much between 'it goes off without control as soon as the cooldown is up' and 'you fire it at will alongside an attack or ability as soon as the cooldown is up'. The only difference is you have a tad bit more of control - and get punished justifiable when you fire it at the wrong time.
- As for the tech trees - the whole thread basically is about the small weaknesses the invention skill in its original design had. Refering to tech trees my intention just was to get them fixed, as I highly though at that time we would get more of them in the near future - and quite a few players really were unhappy due to bad luck with their tasks at that time - which was something I wanted to have sorted before we were to see more of those.

I really like it to read some fresher views on some of those things
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

25-Jun-2019 09:02:39

pOp O
Nov Member 2016

pOp O

Posts: 440 Silver Posts by user Forum Profile RuneMetrics Profile
Rikornak said :


I really like it to read some fresher views on some of those things

ive not been active in forums in the past but its nice to see someone maintaining lists and updating them so thanks for that

my issue with fixing things that are fundamentally broken is that you wouldn't want to waste money on something you will rework and its been long since they havent fixed these trees and cannons that we can wait a little longer for a "proper" fix if that makes sense

any ideas around how to sort out a planted feet 3 aftershock 1? or would that be something doable after leveling the skill?(pending fix A to allow fix B?)
Posts: urn bag! , hits-plats fix

25-Jun-2019 12:43:30

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
pOp O said :
Rikornak said :


I really like it to read some fresher views on some of those things

ive not been active in forums in the past but its nice to see someone maintaining lists and updating them so thanks for that

my issue with fixing things that are fundamentally broken is that you wouldn't want to waste money on something you will rework and its been long since they havent fixed these trees and cannons that we can wait a little longer for a "proper" fix if that makes sense

any ideas around how to sort out a planted feet 3 aftershock 1? or would that be something doable after leveling the skill?(pending fix A to allow fix B?)


I mean gladly - as for my list it's more intended to show that somethin is amiss with certain pieces of content, it's not that my suggested solution would be the only possible one, but it also might help to inspire others to find even better solutions. I also try to evaluate what Jagex does to update (or if it's in my pov sufficiently done - remove) suggestions. It certainly is a long term project, but I usually am happy when I am able to cut something from my list when it found its way ingame.

Seeing specific perk combinations are a thing I would need to deeply grab into the mechanic of the skill itself, something that should entirely be up to Jagex to decide whether to do or not - of course it might be worthwile getting feedback from players, but it's certainly nothing I would like to suggest in here since it goes beyond something I'd consider a quick fix.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

25-Jun-2019 18:05:02

I ate all
Sep Member 2013

I ate all

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
Impatient is already one of the best perks, I don't think it needs a buff.

Your suggestion for Invigorating is insane, +5% adrenaline per basic ability? That's 23% adrenaline at rank 3. If you mean like 8% * (1.05 * rank) then its basically Impatient but consistent.

I think it should be adjusted to "Critical hits generate +4% adrenaline or special attack energy per rank".

Shield Bashing is a perk I have never seen used. While +45% damage sounds great its for one ability only with a 30s CD. I think it should be changed to "5% per rank of damage taken is stored and added to your next use of the Shield Bash ability" with a stored damage cap of 10% of your LPs per rank, half in PvP.

Allow Explosive components to be obtained rarely from Super Fishing Explosives (theyre useless atm), Chinchompas, and Nitroglycerine.

Heavily requested by my clan, Planted Feet now also extends Berserk by 25%, but increases damage you take by a further 10%. With your change it adds +2s per rank instead of +25%.

Make crafted parts a "common" part rather than a "sometimes", due to how much they're used.

Scavenging works on Tool Gizmos, but rolls once a minute while skilling for components.

I don't think giving +1 rank guarantee at high invention levels is a good idea as it heavily de-values some perks. Ex: Biting 3 can be obtained without Noxious components by using direct components and a high invention level.

Tamper system: After creating a gizmo, you can attempt to "tamper" with it. The chance of success increases at higher invention levels, and if fails dismantles the gizmo instead with higher junk chance. Success lets you remove one perk, and lets you put in 1 component to roll for a replacement perk.

Example: Successfully tampering a Impatient 3 + Devoted 2 Gizmo lets you remove Devoted 2 and add a Brassican component to get an Impatient 3 + Brassican.
of the elves

22-Aug-2019 19:57:46 - Last edited on 22-Aug-2019 20:22:23 by I ate all

I ate all
Sep Member 2013

I ate all

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
Getting Scavenging with Fortunate components I don't think will do much, peps will just use Precious components for Scavenging 3, and with your suggestion of "guaranteed +1 rank at high invention levels with uncommon components" Scavenging 3 will be easy to get.

I think a new perk should be added exclusive to Fortunate components, example:

Charmed: 1 Rank. You benefit from the highest level Luck Enhancer Ring you own without having to wear it.

Example: With this perk, you can use an Asylum Ring and gain the luck enhancement effects of Luck of The dwarves, as long as you have that ring in your bank/inventory.

If it activates, you get the message "Your Augmented [equipment name] glows and somehow adds 1x Uncut diamond"

Alternately, make it a 5 rank perk with a luck tier cap equal to the rank, and Hazels Signet is treated as T5. Example: Charmed 3 grants you up to T3 Luck Enhancer effects, as long as you have a Ring of Fortune or higher in your inventory or bank.


Trade-able Gizmos: Traded the same way as checked farm animals, cant be put on GE. Lets you get more value back from dismantling expensive gear.
Example:

Player 1 sells a Biting 3 Armor Gizmo to Player 2, so Player 1 gets more value back from dismantling a Noxious weapon, while Player 2 doesn't have to dismantle a Noxious weapon for Biting 3.
of the elves

22-Aug-2019 20:18:14 - Last edited on 22-Aug-2019 20:25:34 by I ate all

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