Impatient is already one of the best perks, I don't think it needs a buff.
Your suggestion for Invigorating is insane, +5% adrenaline per basic ability? That's 23% adrenaline at rank 3. If you mean like 8% * (1.05 * rank) then its basically Impatient but consistent.
I think it should be adjusted to "Critical hits generate +4% adrenaline or special attack energy per rank".
Shield Bashing is a perk I have never seen used. While +45% damage sounds great its for one ability only with a 30s CD. I think it should be changed to "5% per rank of damage taken is stored and added to your next use of the Shield Bash ability" with a stored damage cap of 10% of your LPs per rank, half in PvP.
Allow Explosive components to be obtained rarely from Super Fishing Explosives (theyre useless atm), Chinchompas, and Nitroglycerine.
Heavily requested by my clan, Planted Feet now also extends Berserk by 25%, but increases damage you take by a further 10%. With your change it adds +2s per rank instead of +25%.
Make crafted parts a "common" part rather than a "sometimes", due to how much they're used.
Scavenging works on Tool Gizmos, but rolls once a minute while skilling for components.
I don't think giving +1 rank guarantee at high invention levels is a good idea as it heavily de-values some perks. Ex: Biting 3 can be obtained without Noxious components by using direct components and a high invention level.
Tamper system: After creating a gizmo, you can attempt to "tamper" with it. The chance of success increases at higher invention levels, and if fails dismantles the gizmo instead with higher junk chance. Success lets you remove one perk, and lets you put in 1 component to roll for a replacement perk.
Example: Successfully tampering a Impatient 3 + Devoted 2 Gizmo lets you remove Devoted 2 and add a Brassican component to get an Impatient 3 + Brassican.
of the elves
22-Aug-2019 19:57:46
- Last edited on
22-Aug-2019 20:22:23
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I ate all