Rikornak
said
:
1. General:
1.1 General QoL & Augments
- Allow seeing other Players augments upon examining
- Higher Invention levels now allow to gain more effect of charge limited devices, similar to how the junk refiner already works
- Invention levels now have a more evident effect on perks generated
*Each invention level increases the chance of upgrading generated perks by 0.8 % for 5-rank-perks and 0.5 % for 3-rank-perks. This effect is increased by 5 % for each rare material used. A chance beyond 100 % guarantees a +1 upgrade and gives a chance on a +2 upgrade the same way.
*Each invention level now reduces the chance to generate a negative perk by 0.1 % for each material used. This bonus is doubled for uncommon and tripled for rare materials.
- Give out a chat message if an effect occurs. Filters work the same way as they do for combat equipment with passive effects
- Allow players to see all materials, similar to the currency pouch
- Allow to deactivate machines in the Invention Guild in order to preserve energy. They can be re-activated as long as enough energy is available
Support
I dont understand what you mean with the "Allow players to see all materials, similar to the currency pouch"
And you can deactivate machines if you take things out of them
Posts:
urn bag!
,
hits-plats fix
24-Jun-2019 15:24:14
- Last edited on
24-Jun-2019 15:26:06
by
pOp O