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Invention Quick Fixes

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Lelouch Vi B
Jan Member 2017

Lelouch Vi B

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
I really enjoyed reading this thread. I can see a lot of time and effort was put into this collection of suggestions. I'd like to offer some minor feedback on some of the concepts you've presented. (Watch this comment as I like to take my time when discussing these matters and will surely edit it in the future to add more feedback when I've had time to contemplate more.)


1: The auto sprinkler: I completely agree that this item needs buffed. It is currently completely useless and I agree with the buff you have provided. However, I would say they should be balanced such that White Lilies don't become obsolete. I suggest adding an upkeep cost to these sprinklers, like storing charge in them to use. Make it a very minor drain rate and make them only drain when there is at least 1 allotment planted. With this, people who want the bonus produce (and the xp resulting from them) could use the sprinkler, while those who don't want to have to top up charges can just keep lilies planted indefinitely.

2: I personally think the Spendthrift perk needs a buff as well. This is one of those perks that claims to do something but does basically nothing. It is damage buffing perk that provides an infinitesimally small buff, while simultaneously also costing money every time it activates. It provides a significantly smaller dps boost than Precise and yet has extra costs that Precise doesn't.

3: We need a way to make Junk. I have often advocated for a device (Usually flavorfully named the Refined Junker) which allows you to convert parts and components into junk. At higher levels, junk production decreases due to reduction chances. I have suggested the rate of:
1 common part = 1 Junk
1 uncommon component = 25 Junk
1 rare component = 100 Junk
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

12-Feb-2019 09:12:55

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Thanks a lot for your input, glad to see you like it. Going through your points one-by-one:

- Sprinkler: I think it could work with a charge system, but I am fairly neutral on it. Thing is - white lilies are available a fair bit earlier than the sprinkler (skilling pures excluded for obvious reasons) and even if the sprinkler would fully replace them they wouldn't be useless either: You can trade them directly for farming xp. I honestly think it would be better not put too many restraints on it to make it appealing - I mean, it's not too cheap to make either.

- Spendthrift: Admittingly, I've never seen it as a serious perk, but rather one of the many joke ones. It could be an interesting idea making it available on armour gizmos and opening up a combination with the devoted perk using saradomin components - players wouldn't ever use it on a weapon unless it was drastically buffed. It's likely still worse than devoted/impatient using zamorakian components, but it would allow them to be used for an alternative, instead of being outright inferior. It's an interesting idea and I've added it to the list. And also - it could be some kind of gold sink I guess.

- Junk: I think I might be doing something really, really wrong, since I got so much more junk than those overused crafted parts. Not too opposed against that idea in general (that's why I already suggested to directly convert overcapping materials. I think your numbers might cause quite some trouble (and that's not just due to knightly components, there are other overly common uncommons/rares either) though.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Feb-2019 11:05:46 - Last edited on 12-Feb-2019 12:36:16 by Rikornak

Lelouch Vi B
Jan Member 2017

Lelouch Vi B

Posts: 2,111 Mithril Posts by user Forum Profile RuneMetrics Profile
Another thing I've really wanted for some time is parity between the leveling of 2H and DW weapons.

Currently, if you chose to use a 2H weapon, you have the advantage in the fact that your weapon is fully level 3x faster than if you used DW. Now this system makes perfect sense for Invention training; in the long term, you'll fully level the exact same number of weapons using DW as you would 2H because of how the system allocates xp.

However, when it comes to players like myself who are done with Invention or who just don't intend to dismantle/siphon their weapon for xp, then this acts as an extra hurdle if you want to use DW over 2H. In the time it takes me to full level my main-hand crossbow and my off-hand crossbow, I could have fully leveled 3 2H weapons.


I want to see some leveling parity that can be toggled for these items. For instance, I'd like a toggle option for 1H weapons that allows them to level as fast as 2H weapons, but will give 0 xp if siphoned or dismantled. This option can only be toggled on/off when the item is at 0 xp, so you can't just toggle it on to get to lv 12, then toggle it off to siphon.


I really want to use my DW weapons more often, but my 2H weapons fully level so much faster and benefit from those higher level bonuses much easier.



**EDIT 18/2/19**

I also would like to see something done with excess materials. Currently, if you already have 100k of a given material and you would receive more, it will cause you to lose those materials. I'd like them to do something simple like convert those excess materials into Junk.
Now with added
[SARCASM]
Warnings for those less astute!

Archaeology Elite Skill Suggestion

13-Feb-2019 21:00:29 - Last edited on 18-Feb-2019 18:38:46 by Lelouch Vi B

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
So sorry for the long wait to reply:

- As for materials: I think it would be preferable if all materials were used adequately, but I already got something like converting all overcapping materials directly to junk. Doing this at will might be a logical continuation.
- As for levelling equipment: That sounds like it could have a load of pitfalls (both for players and the developer): I am sorta inclined to the idea, since it sounds reasonable, but I think it has too many open questions - alone what should happen with the charge drain rate of the modified item. It might be a good feature unlock for true skill mastery though. Somewhat unsure about it all in all. Going for a second thought: It basically just displaces an issue one-handed items have - if you're ever planning to replace a specific item with a better one you can squish out rewards (i.e. materials for disassembly and experience for disassembly/siphoning) out of your 2h, but not of 1hs. I see the issue, but I don't feel like that would be an ideal solution.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

19-Feb-2019 06:27:16 - Last edited on 21-Feb-2019 07:14:31 by Rikornak

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