How about adding in a component sink for the lesser used components (ie: Knightly, Spiked)
Imagine a training method that let the player use like 100 or 1000 of a Component on an experimental [thing]. It immediately blows up on you, but you get XP.
For example:
100 Spiked Components to make an Experimental Bolt. It blows up. You get Fletching and Invention XP.
100 Organic Components to make an Experimental Potion or Cake. It blows up. You get Herblore/Cooking XP and Invention XP.
100 Staff Components to make an Experimental Staff. It blows up. You get Runecrafting and Invention XP.
Or like you need 200 or 500 of the component and just as much Junk components.
For example 250 Spiked + 250 Junk Components for the Experimental Thing and you get 200 Fletching XP and 200 Invention XP
This is just an example ... Invention Devices are already all over the place when it comes to component requirements and XP output. In this case, you're just sinking components for the only output being XP, no items.
18-Sep-2023 04:32:23