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Reflexes - I could add in, but I am not too sure about the use (as weapon slots are already overused). Could you maybe clarify why you would need it? Also maybe some more opinions on that first
The only reason I want this is to have a mobile/reflexes weapon gizmo on a weapon switch. It would be great for adrenaline stalling. Weapon slots are indeed full but there's no harm in giving us the option. Clear headed is already a weapon perk, seems like an oversight that one of the anticipation modifiers is a weapon perk but not the other.
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Regarding pestiferous components
Sounds good. I just threw it in there because it was an old idea of mine + I noticed yesterday that pretty much all void pieces can be disassembled except superior elite top+legs and that annoyed me even more lol.
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Aftershock - Agreed, I even think it could be typeless as well (work as an attack amplyfier like my suggested Crackling change. I'd like to hear more opinions on this one first though.
I'm curious about the amplifier thing. Personally I like it the way it is, it's nice to see the effects when they go off and the damage dealt. I understand this has a few downsides like going off on reflects, wasting dps on minions, etc.
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I couldn't reproduce the issue with higher leveled inventors being punished for myself, but I'll add in a suggestion for more clearly seeing the effects of level ups in regards of gizmos
this is something that everyone notices after a certain invention level. at lower levels we could use 5 direct components and get biting 2 by itself. once you pass whatever threshold you always get biting2+cautious. there's other examples i've seen of this but i can't recall them. it definitely feels like there's something up with the perk creation calculation.
30-May-2016 08:26:45
- Last edited on
30-May-2016 09:03:43
by
Nelson