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(F2P) QoL Improvements v2

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Aslon Dak

Aslon Dak

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Rikornak said :
Aslon Dak said :

I don't consider any goal F2P can reach to be unreasonable.

It is not about those things being possible - you just end up being 99, 120 or 200m xp eventually - it is about those things being reasonable to reach. You basically wrote in your signature you're playing the game for over 18 years. 18. Years. There are players nowadays younger than this.

It'll soon be 19 years, but thanks for noticing.

I did have to take a break from RS for a large of part of 2017, due to a lengthy hospitalization. During one surgery, they had to insert tubes into my sides to drain fluid from my lungs to keep me breathing. During this time, I was not that concerned with my XP rates.
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That things do work up with a bit of effort to some point - which certainly is neither 50, nor 99, but somewhere in between - is nothing that should be discussed

Why not?

I have more examples, including combat abilities and multiple runes per essence milestones, but if you are that uncomfortable with the topic, I will consider my point to have been made.
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but let's be real: A lot of players - especially new ones - are not super fond of repeating the very same things for hundreds and thousands of hours.

Does anyone truly enjoy that? I don't. That's why I vary my tasks. A little Mining, some Woodcutting, slaying dragons in The Wild, whatever I feel like doing. Even the TikTok Tots should get that.
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If it's just for prestige, that is more than fine - but if guys like you would want to start locking features behind that - especially necessary features, that do not even remotely equal the effort - we literally still would be stuck back then in what the game was like in RSC.

I have never advocated for that. Your baseless accusation shows you know nothing about me. I'll let you in on one thing - I never played RSC. I started with RS2 the year it came out.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

15-Jul-2023 05:54:42

Aslon Dak

Aslon Dak

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Rikornak said :

I genuinely would want to ask how you endured the mining/smithing rework, when it literally did the same thing, except for not renaming certain metals. Was is that harsh runite was changed to something to work with from 50-59 rather than 85-99 in order to get your t50 gear? Or was it actually fine? The very same thing with certain other artisan related features that were brought to what things are supposed to be together with an improved new player experience. That Jagex basically no longer releases new artisan things as off, as that old crap

Endured? That's a curious way to put it.

The Mining & Smithing Rework was actually my favorite update of 2019. By this time, my Mining and Smithing levels were already well into the 90s. Of course, I already had full rune. With the update, I got to upgrade my gear to +3, I got to store my ores and bars (aside from silver/gold) in my metal bank (freeing up bank space), and I made a rune ore box (for extended mining trips).

So yeah, I survived all those benefits quite nicely, but thank you for your concern. :P
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

15-Jul-2023 06:14:46

Rikornak
Oct Member 2013

Rikornak

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I do not want to question how you're playing the game - in the end it's your thing alone. I just do not see it as super healthy if you're taking so long for whatever reason to take this as a design guideline to how content should be laid out.

Said it before - I have suggested (and am suggesting) things above 50 (which like the al kharid dungeon - for at that time plain gem rocks so you could get access to semi precious gems - partially even were implemented, despite new content like new gem rocks, the burthope mine expansion and geodes certainly were a more elegant solution - so this dungeon is there now - I certainly wouldn't suggest it nowadays anymore) if they're reasonable enough to reach (obviously I've seen the jump of 69 to 75 dungeoneering as that at that time for the result it gives).

Obviously for some skills you get slightly better performance for each additional level, but that's not really the point. It's things you already can do, doing slightly better - not access to something you couldn't have done before at all. Smithing that way also got "new" things up to 99 - and if it's just a bit more of maximum heat for every single level. Mining the same with a bit of damage bonus.

I know enough players who solely follow the meta route and have cut exclusively willow or teak all the way up to what they want to get. While according to the wiki the new meta tree for members is mahogany, other things are at least viable enough to allow you to see decent progress. It's no longer like you're losing out on tons of experience, just because you decided to cut or mine something higher levelled than the first things you could get access to. Hell even the acadia tree was a massive upgrade above what was before. Also some of the more alternative methods like ivy and idols - certainly not that sawmill training. And that's what's important - not everything can be the best - but a lot of things could at least be better than they are and feel like worth it.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jul-2023 08:33:45 - Last edited on 15-Jul-2023 11:49:00 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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Nope. I certainly do not research my fellows players for that matter. They basically started to get rid of RSC (and early RS2 isn't even that different to that, that's why you basically could see it as the same in terms of game design) design following the EoC - suddenly new equipment had had more adequate requirements to get the materials for and to process them to finished equipment. It's just the old stuff, that never was fixed - well with the exception of mining/smithing in 2019, some low levelled things with their new player experience also in 2019 - and woodcutting right now. Ah right and when they shifted things around - like bat wing <-> mystic.

Yet - a similiar way to change/fix fletching and firemaking seems to be a brutal concern for you - when all I think would be the right thing to do, would be providing you trees for 30 and 50, while getting rid of the 70 one, you're not even able to use in some ideal fashion due to the lack of fitting tools and you wouldn't be able to use for anything at all except for selling/keeping it for future membership if they're adjusting firemaking/fletching accordingly. So your issue basically is the name of that t40 tree (which basically already is maple - just not for the partner skills, except of construction, which is the sole reason why you can use yew for anything right now).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jul-2023 08:35:09 - Last edited on 15-Jul-2023 08:59:43 by Rikornak

Rikornak
Oct Member 2013

Rikornak

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Other than that - you got 5 (it even would have been 6 if magic was changed, which I basically also suggested up to this WC rework, despite being a more than subpar situation then) core trees now, you would have 6 then - just what would you lose that way? Yeah obviously that distinct tree, which is an integral part of your gameplay, despite it having been horrible even with all the extras members could come by. But is that really a loss, if you got two more things as a replacement of which one would be the new high end option for you? And the other one would be there for variation. Variation, that actually allows you to progress in some decent manner. Not just being able to do something because why not - yeah obviously there still are a lot of things like that there.

I mean it should be clear to you why you can't use anything higher levelled than a willow box right now. That's given that the f2p part of woodcutting and the entity of fletching still is stuck in the old system.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jul-2023 09:00:25 - Last edited on 15-Jul-2023 09:03:32 by Rikornak

Wild Bill63

Wild Bill63

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I spent many a year as f2p, this particular account I'm addressing you from is f2p. I can confirm it sorely needs updates. The game has remained stagnant for f2p because very little has been done since 2007. They want to keep RS from dying yet throw no steaks to f2p (because a bone sucks, there's no substance to savor) a steak will have players coming back wanting more.

The nostalgia we long for is what we want for new players, a genuine sense of adventure, the game feels like an afk type of game these days. What happened to the days where we would go from quest to quest enjoying putting in the work to say they've got good quest points and have earned something difficult (not tedious) to obtain? What happened to the times where folks would hang out in West Varrock bank or in front of the palace for hours? I feel that f2p players need to experience that.

This suggestion offers mentioned by @Rikornak offers just that and it has my support!

23-Jul-2023 05:34:32

Balkj06

Balkj06

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The number one best update f2p has gotten is War's Retreat in 2020, however that was a update for high level players.

New Players today will get their own nostalgia for the game. Best to focus on making the experience well done and not what is what back in the 07 days.

24-Jul-2023 02:46:17

Rikornak
Oct Member 2013

Rikornak

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@Wild Bill - Wouldn't say that, albeit I am not sure if you're referring to OS instead, since you mentioned 2007 as a year - this thread would be about RS3. F2p has received a lot of huge updates since then - the dungeoneering and fletching skills, several mid levelled bosses, a couple of - admittingly novice tiered - quests, things like the warrior's guild. And of course improvements all over the place like the mining and smithing rework or the side effects of an - currently solely p2p focused - woodcutting revamp. The game experience is much cleaner than back in the day and you're certainly not finished with the game as soon as you've done the dragon slayer quest, except for further skilling to get your stats up.

That questing progression generally was never really a thing in f2p, when all you've got was something like a dozen novice tiered quest and a huge gap to DS then, which they left to you how to bridge. They've added more over the years, but nothing really which would expand that journey, just smoothed out the path to the end. That players just no longer hang out on certain places is given the fact a lot of them just are older than back in the day - and they'd like a more meaningful experience for their time invested. I certainly think the game would have place for more things just for fun - like their proposed game room tables at the GE from some game jam a while ago - players duel at the GE on W2 for instance, so I could see them playing those games as well, while they're waiting for something. Otherwise social skilling - one may think about those MTX portable skilling stations as they want - but they get players together, which then also chat about the game or random, unrelated things. Players certainly still hang out on certain places, but if you want it to be the places from back in the day, they need to heavily reworked, so players have reasons to go there.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Jul-2023 06:12:14 - Last edited on 24-Jul-2023 06:13:38 by Rikornak

Balkj06

Balkj06

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Should we give F2p The Circus?

F2p don't have sort of weekly activity that isn't locked behind requirements.
It will keep F2p accounts coming back each week.

You can nerf the XP in f2p if needed.

The circus arrives at many f2p locations. It can also arrive at Taverley, and the less members stuff we have in that place the better.

27-Jul-2023 14:10:47

Rikornak
Oct Member 2013

Rikornak

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They certainly could do that - similiar rules to evil trees and shooting stars - you'll just have tough luck if the rotation spawns it outside the free area of the game. This also would be something I wouldn't change just for the sake of making it available to free players, but if would spawn within the free world - why not?

Considering you'll only have the magic and ranged activities available (since firemaking is quest locked and all other (potential) skills are p2p only), it probably wouldn't even be so strong, that it would justify an additional nerf - not like it's really competitive with things members have available nowadays.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Jul-2023 21:43:45 - Last edited on 27-Jul-2023 21:45:50 by Rikornak

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