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(F2P) QoL Improvements v2

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Balkj06

Balkj06

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F2P can train Agility to 5 so they can do all non-quest circus activities.

With Nerco, Combat XP is getting nerfed and it doesn't look good for the f2p game.

The Circus would help the nerfed rates for Ranged and Magic.

28-Jul-2023 03:36:42

Rikornak
Oct Member 2013

Rikornak

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With a 5 levels trial you can't even use the first performance consistently, since they start out at level 10 - you'll just fail often. Even with a level 20 trial I would exclude the agility challenge, since this thing you outright could skip those 20 levels with luck, which isn't really the purpose of this trial - but this would be something, that could be debated then, since the game hasn't to show off much more within 20 levels anyway.

Can't really say I am a fan of a purely hp based system to calculate combat xp - the system was crap back in the day, since with that borked combat system back then it literally forced you to look for low defence, high hp enemies - preferably also ones with low offensive stats. OS even introduced some hp cap for this reason. For instance some enemy with 20k xp would give the same amount of xp than one with 2k would.

I won't say that the EoC combat xp calculation was perfect (it especially wasn't at lower and medium levels, which is why I think free players actually can even benefit from that change without checking out, what they did in detail - just look at the things you're currently fighting), but it often enough gave incentive to actually fight stronger enemies like a ripper demon or a hydrix dragon, which are nerfed from 6 and 20k xp to something like 1.5k and 3k respectively. It probably would be better if they were to take the actual stats of the enemies, use those to calculate a combat level (rather than slapping random numbers onto them, that look fancy at times and not even that at others) and give xp based on that. But yeah... if that is the best they could come up with their fancy content creators and the lots... I'll guess fine. Since this isn't OS we won't start looking for the equivalent of crabs, we'll look for something we'll be able to AoE down consistently. I certainly can see certain areas to get very crowded because of this...
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

28-Jul-2023 05:59:03 - Last edited on 28-Jul-2023 06:00:06 by Rikornak

Balkj06

Balkj06

Posts: 240 Silver Posts by user Forum Profile RuneMetrics Profile
F2p won't be doing the Agility course for XP, so failing all the time shouldn't be an issue.

Another Weekly is Troll Invasion. Should we give that to F2p?

Less members stuff in the tutorial area the batter.

It does provide Construction xp in the tutorial area.

It's very Combat Focus, great for the Warrior's Guild.

Provides a some sort of ending to 1st piece of lore the player learns.

01-Aug-2023 07:15:14

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Consistently failing things is not a fun experience. It's a massive issue for lots of old content - both combat and non-combat related. Just think why they're getting rid of the accuracy system as we know for necromancy (and potentially the other skills in the future - a game jam project explored the option after all)? Because it brutally sucks. It sucks so heavily, that this system hasn't even played any role for over half a decade of new content - of course accuracy matters, but you always will be able to hit consistently even without fully adjusting your equipment for that - and necromancy is abolishing this concept entirely, instead reducing your damage dealt if your accuracy isn't sufficient. And honestly - good riddance, it certainly also would be for the other styles.

What you're suggesting is even worse than that. Do you know why? Since free players won't even be able to bring their success rates to reasonable levels (or at best for the first two activities with a level 20 system) - yeah of course - with a bit of luck they'll instantly skip out their full trial - no matter whether at 5 or 20, but they also basically could go out empty. As said - ranged and magic in the circus are fine, but agility just is not on so many levels. Yes I know some players are masochistic enough to not bother about that - but that's just nothing you could present new players in good conscience.

Troll invasion doesn't need adjustments for that matter - you'll just lose out on that token construction xp - no real damage dealt there (or you always could stick to combat). It's really not some activity that should be considered as valuable enough to be kept p2p exclusive. Yeah for free players it's certainly a bigger chunk of xp to grab, than it would be for members, but honestly, it's not too off. It might even be the chance to rework it in some fashion - it's a bit lacking in general. And monthly d&ds should be powerful.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

01-Aug-2023 18:51:05 - Last edited on 01-Aug-2023 19:30:34 by Rikornak

Balkj06

Balkj06

Posts: 240 Silver Posts by user Forum Profile RuneMetrics Profile
Necromancy is out! And it is the best skill!! Getting to level 99 is super fun.

F2P got a new quest out of it, which is great, but it doesn't help the f2p game much.
The new prayers are ok.

I think they should have given F2P more, than a quest.

-Kili Row.-
Give F2P the quest Kili Row.
Kili Row can be used as a reward for maxing the skill to level 20.
The equipment upgrades to tier 20, will help teach the f2p why they should upgrade their equipment, as well as show off the power fantasy as a Necromancer.

-The Um City-
F2p got a new City to explore and their is nothing there... This new area is dead on release.
Unlike Archeology, the new area doesn't give a look at the things you can do if you become a member and train the skill.

Giving F2p the Easy Area Tasks will bring some (undead)life into the city, as well as show the player more things they can do with Necromancy.

The Tasks Rewards however will be great for the f2p game.
Daily Bones and the ability to store bones on kills, will help very much with F2P Prayer.
Um Smity to a close bank 10 times a day.

15-Aug-2023 10:51:11

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah - necromancy is awesome and while free players do not really get anything out of it, I do hope, that a lot of the aspects, that make that skill so great will eventually find their way into the other three combat styles eventually. Honestly - I never had had so much fun fighting things in that game as I had now. And it currently makes me rather feel bad having to fall back to something else for a situation needing it.

Putting necromancy into a fitting trial certainly is harder than it would be for other skills - being a combat skill not a lot of things happen within that 20 levels - albeit those levels obviously are intended for you to fight for a bit without being forced to return to Um instantly just because you would unlock several new features over that time. You just could stay for a while like that - and that felt incredibly good. I would like to comment a few things for your suggestion.

In my opinion nothing would speak against making Kili Row available to free players. You basically would only need the ability to make ink, which is doable, since you both can already create the necroplasm required and reach level 20 to make ink out of that.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Aug-2023 12:29:47 - Last edited on 15-Aug-2023 12:37:49 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Now for the diary - while the changes to Kili Row would already cover two of the three missing tasks - it's exactly the issue I've described a few pages ago. Taking f2p into account they couldn't properly utilize the few levels above 20 (or whatever the trial cap is) for new content - and rather forcing them to cram lots and lots of things into whatever is the trial cap.

You literally would be needed to unlock ink creation, equipment crafting and necrotic runecrafting at the same time, rather than rolling them out after one another (or moving equipment crafting to a point earlier to what it would be relevant for). In a skill, which already gives you lots of things at once. Another alternative would be altering the diary itself, but I don't think it's good to take a task away either, that's intended to show players what they could do in the city, rather than those rather general necromancy tasks, that are featured a lot on that diary as well. There also would be other pitfalls like your lack of access to pure essence once again.

The only way I could see this work would be adjusting diaries to work like the combat one in OS does - and I would support that to be fair, since there always can be that one task preventing you to progress possibly two tiers. Each task gives points based on its tier and as soon as you pass a certain threshold (which would be points equal to every task up to and including the current tier) you could claim the reward. But any adjustment to the task itself to make that work wouldn't really be great from a game design perspective and worsening the general flow of the skill.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Aug-2023 12:29:52 - Last edited on 16-Aug-2023 22:08:16 by Rikornak

Noctis King
Dec Member 2023

Noctis King

Posts: 77 Iron Posts by user Forum Profile RuneMetrics Profile
Fe mortality said :
make elvarg repeatable post quest and add green d'hide/leather to f2p evey if all elvarg drops is 1 green dhide


F2P already has green dragons dropping green dragonhide leather in regular RuneScape. In addition, blue dragonhide armor and leather are f2p. Blue Dragon is also in f2p since 2017.
There are updates shown here:
https://runescape.wiki/w/Free-to-play

I think you might be referring to RSOS; this thread is for regular RS.

To Rikornak: Since necromancy is added, other combat skills are going to be revised. Do you think it's possible the summoning skill as a combat skill would be the next to be updated for the level 20 cap?

27-Aug-2023 17:38:44

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah seeing another thread it's probably really some suggestion for OS.

@Fe mortality: You should post this in the relevant forums further down the list.

@Noctis: In general I think we'll get an extension for the offensive skills first - working in some similar fashion to necromancy right now.

Mechanical adjustments (getting rid of lots and lots of unintutiive mechanics, damage potential instead of hit chance, a better thought ability system, potentially fixing a lot of issues related to basic equipment for rangers and mages, probably fixing a lot of degradation mechanics for older equipment in general - especially t90/92 armour for rangers and mages are rancid ) and a level 120 extension - again similar to necromancy without actual unlocks there for now. So you probably would only level for a bit more of stats (in that new system) and the level 120 cape perk for now. Ideally this comes with more fleshed out style roles as well.

I think in a next step they would add defence for the option to introduce armour at t100 and higher - potentially as well with more mechanical polishing for combat in general.

Prayer, summoning and constitution as the rather supportive combat skills are generally more independent from some dedicated update and basically could happen anytime they feel like it - like they did with slayer, herblore and farming in the past already. I generally don't think that either of those three skills would receive more than some light touch-up (like they changed the ice nihil to be a necromancy based familiar), so coupling it with a f2p expansion isn't probably not super likely.

It's certainly a bit hard to tell, but I think for now they're focused on polishing necromancy - and then making the other combat styles equally awesome. As said I think this could be something, which can also be interesting for free players for the mechanical improvements alone. For some players also the additional levels to grind certainly.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Aug-2023 18:52:14 - Last edited on 27-Aug-2023 18:57:15 by Rikornak

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