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(F2P) QoL Improvements v2

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Rikornak
Oct Member 2013

Rikornak

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Thanks for the full list.

I based my list at research I did at some point in the beta, so I am not sure what was updated afterwards (ring of luck wasn't f2p craftable at that point for instance). Ring of duelling also went under my radar for some reason. Enlightened would also be an option on a second thought. I would keep the jewellery which could be used by f2p, but are focused on p2p activities p2p only though. This includes featherfingered, both headhunter items, bountiful harvest and botanist.

As for the ring of respawn: I guess it works exactly the same as if you were to die and leaving death's office afterwards (except for that last hub visited thing). Afaik Falador is specifically unlocked by doing the Recruitment Drive quest, so it would be out of question for f2p for now (it shouldn't be too much of an issue to make this quest f2p though).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Jan-2019 06:06:21

schlesy

schlesy

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Rikornak said :
1.2 Dungeoneering:


- Free players are granted access to the Varrock Sewer and Al Kharid resource dungeons at level 65 and 75 in order to allow them to obtain magic logs and semi-precious gems respectively.

1.3 Crafting:


- Lapis lazuli are now tradeable semi-precious gems, which also can be found in gem rocks.
- Wooden knots are now tradeable and can also be rarely obtained from regular trees without using the dwarven army axe. The axe now boosts the chance to obtain knots to current rates.
- Free players can now craft and wear lapis lazuli brooches and relevant silver jewellery
maybe you should re-phrase these:

Al Kharid resource dungeon as made f2p with the m&s rework.

Also, Lapis lazuli was made a regular semi-precious gem, that simply can't be sold in the GE.

F2p were given the dwarven axe, so the change for the Wooden knots is something more of annoyance, at least IMO.

Also, do f2p still can't make brooches?

09-Jan-2019 23:03:48

Rikornak
Oct Member 2013

Rikornak

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Was the few days a bit busy with mining and smithing in general and just added the things I already found out in the beta (i.e. dwarven army axe available to free players, tank armour health adjustment due to necrite,...). I need to check out what was changed and sort out the stuff the next few days.

Basically I think lapis lazuli still should be migrated to regular semi-precious gems with the dwarven army axe boosting the geode chance on copper/tin/common gem rocks instead. Semi-precious gems seem to be f2p, but mostly not f2p craftable.

Brooches at least were not makeable in the beta, but haven't checked their live state yet.

Basically the intention is that the axe would restore the old values, while not needed to obtain those materials - it basically should be a low level aid, as which it always was intended. Maybe a more advanced idea could be tying it more into paths, but that's sorta out of the scope of this thread.

As for the al kharid dungeon - it's weird: The skill guide still says it would be p2p. Checking it out the next days as well.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Jan-2019 05:15:22

Rikornak
Oct Member 2013

Rikornak

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So halfway done with checking information. Basically compiled this for crafting now:

- Lapis lazuli are now tradeable semi-precious gems, which can be also be found in sedimentary geodes
- Remove all semi-precious gems from igneous geodes (p2p)
- Wooden knots are now tradeable and can also be rarely obtained from regular trees without using the dwarven army axe. The axe now boosts the chance to obtain knots to current rates.
- Free players can now craft and wear lapis lazuli brooches, all silver jewellery and all gold jewellery up to diamond.
- Free players can now enchant all available jewellery and additionally wear enchanted opal, emerald, ruby and diamond rings, jade and diamond necklaces, diamond bracelets and red topaz amulets.

Since the al kharid dungeon is available I removed it from the list and sent a bug report due to its p2p tag in the skill guide.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Jan-2019 06:36:40

schlesy

schlesy

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My comments, in green.
Rikornak said :

- Lapis lazuli are now tradeable semi-precious gems, which can be also be found in sedimentary geodes
That is good, but first we need a degrading to dust product of lapis.

- Remove all semi-precious gems from igneous geodes (p2p)
disagree. That would require replacing their precent for spirit shards, which are less acceptable, imo.

- Wooden knots are now tradeable and can also be rarely obtained from regular trees without using the dwarven army axe. The axe now boosts the chance to obtain knots to current rates.
Why do you want wooden knots, which have absolutely nothing useful to do with, be given without the axe? They brooch is too weak for a med-player that cuts logs for immediate fire(while fishing, for cooking exp), to recieve. As the axe was made f2p completely, any player who wishes to obtain them could, and would, use the axe.

- Free players can now craft and wear lapis lazuli brooches, all silver jewellery and all gold jewellery up to diamond.
sounds correct.

- Free players can now enchant all available jewellery and additionally wear enchanted opal, emerald, ruby and diamond rings, jade and diamond necklaces, diamond bracelets and red topaz amulets.
I'm not sure I would allow f2p to enchant a jewellery they can't use.


Since the al kharid dungeon is available I removed it from the list and sent a bug report due to its p2p tag in the skill guide.


Also, I think we need some kind of a gem bag of sorts, for the semi-precious gems. Perhaps a minigame reward.

11-Jan-2019 08:47:38 - Last edited on 11-Jan-2019 08:50:35 by schlesy

Rikornak
Oct Member 2013

Rikornak

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- As for the brooches: Since you can alch them they would guarantee some kind of floor value for lapis. As you can't obtain knots without the axe this mechanism would be disabled. I guess with an all style bonus it would be briefly useful for new ironmen until they reach something better. Otherwise they're a few free crafting xp at low levels. I am not really sure what was the original intention of them actually.
- Removing semi-precious gems from igneous geodes basically should have two effects: Removing total lackluster rewards (I am not sure what those things are worth right now, but they certainly plummet in value since the rework), as well as protecting their value - it basically would an effect I wish for treasure trails as well - if their low value trash consumables wouldn't be awarded from elites/masters (maybe even hards) they wouldn't be low value trash at all - at least not that low. I know spirit shards are worth even less, but they're certainly more useful for higher levelled players. It might not hurt if they're awarded in higher quantities (i.e. 5 or 10 at once) though. But basically the intention would be having them to award more sapphires and higher levelled gems. (i.e. 50 % spirit shards, 12 % sapphires, 15 % emeralds, 12 % rubies, 7 % diamonds, 4 % dragonstones)
- I guess that enchanting thing might have two effects. It would prevent trial and error situations of which players need to find out what actually could be enchanted and it still would produce something tradeable, potentially opening up a money making method. Maybe you know a better idea?
- As for the gem bag - I simply would include them in the dungeoneering one. No need to have a separate item.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Jan-2019 12:36:20 - Last edited on 11-Jan-2019 12:40:07 by Rikornak

ErkalEtruria
Mar Member 2023

ErkalEtruria

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Okay so I am going to point out a few things here and there.

Rikornak said :

- Allow free players to level p2p only non-elite skills to 20. Make features available to f2p wherever reasonable.

- Corrupt Equipment now lasts for 1 hour and only degrades while fighting

- Lesser runic staves are buffed to tier 35 and made available to f2p

- Battlestaves are buffed to tier 45. Make basic ones available to f2p via 'Naff's Knockoff Staves' (fixed buy limit of 4) and single element ones as boss drops

- Wooden knots are now tradeable and can also be rarely obtained from regular trees without using the dwarven army axe. The axe now boosts the chance to obtain knots to current rates.

- Free players can now cook potatoes with butter, egg potatoes and potatoes with cheese and their respective toppings
- Free players can now skewer raw beast, bird and rabbit meat
~Lets not get carried away. 10 will do just fine. If we give F2P too many things, They may never become a member.

~Are you suggesting the corrupted armor will be removed from your possesion after an hour regardless if it degraded completely? Otherwise, there are two ways the armor will be destroyed other than disposing of it yourself.

~Unless this is a Completion Cape requirement, nobody will buy this if they don't already have it. There are way better less intuitive options. Good Idea.

~This confuses me. If Battlestaves were buffed, the Lesser Runic Staff would be useless. People might just bypass it like they normally do. Also, I am unsure if you said Battlestaves are F2P or not because you didn't add P2P in front of the first sentence.

~I never understood this weapon. It looks cool, but I thought it was just a multi-tool item which is useless because everything is on our toolbelt. Actually, why do shops and various other locations sell any kinda of tool? A new player has all the basic tools by default.

~Make all useless food F2P.
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13-Jan-2019 04:02:44 - Last edited on 13-Jan-2019 04:04:56 by ErkalEtruria

ErkalEtruria
Mar Member 2023

ErkalEtruria

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Continued.

Rikornak said :

- Allow free players to mix strength and defence potions

- The vendors in the Ranging Guild now sell Ammunition up to Dragon and armour up to Blue Dragon. (p2p)
- Archery Tickets can now be exchanged for the following (p2p) (Refine the interface used for exchange):
*Red Dragon Armour (1000 Tickets - Full Set)
*Black Dragon Armour (3000 Tickets - Full Set)
*Royal Dragon Armour (5000 Tickets - Full Set)

10/07/17 Tier 75 warpriest armour is no longer available in f2p[/forestgreen]
~Don't you need Barbarian Training to do this? That is how you learn to mix potions.

~Doesn't this contridict itself? The Ranging Guild sells leather dragon armor up to Blue yet you can buy Red and Black? Also, why add Royal to this?

~Remove the forestgreen. I think you didn't intend to do that. I guess Warpriest was removed because it was the most OP F2P gear that only Members could obtain(I think F2P were able to, but being a member I never noticed.).
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13-Jan-2019 04:03:00 - Last edited on 13-Jan-2019 04:03:32 by ErkalEtruria

Rikornak
Oct Member 2013

Rikornak

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Hey - thanks for your input. I am going for your points one by one:

- Level cap: The aim basically isn't to make too much of stuff available, but just give them a window of opportunity to those try stuff out - and make a few items available to them when it is reasonable. Level 5 is already capped with the quests for a few skills, level 10 also would be reached extremely quickly. 20 won't take too long, but it would allow to introduce some interesting features without having to squish them in 5 or 10 levels. See the herblore potions for this.
- Corrupted armour currently dissolves after 20 minutes of being worn . The idea basically just would be to fix that asinine degradation mechanic itself, as well as broading the window of opportunity to use it - 1 hour still wouldn't be too much, considering most degrading armours last for 10.
- Low levelled items placed in a niche ending on 5 are mostly intended for min-maxers - since you can't create lots of meta items I just think a niche one would still be better than one, that's outright useless. It would be sorta more useful in that place than competing with a simply buyable/craftable main tier item - it currently directly competes with the battlestaff. But basically it could be a benefit to players who train runecrafting before magic.
- Basically the battlestaff would also be placed in a x5 niche as it would be too expensive as a t40 item - and especially a t30 one. In general it would be the successor of the lesser runic staff, if an upcoming t40 craftable staff wouldn't be enough for some players. Since it is more readily available than the lesser runic staff it will be used more for min-maxing certainly.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

13-Jan-2019 07:09:33 - Last edited on 13-Jan-2019 07:18:30 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
- The dwarven army basically predates the introduction of the tool belt and was at that time quite a neat tool (used as a membership hook), since you got a multitude of tools available as well as bonuses to low levelled skilling. While this was entirely invalidated by the tool belt, it still offers quite a few advantages to low levelled skills (https://runescape.wiki/w/Dwarven_army_axe#Bonus_experience) and I'd like to focus it a tad bit more in this low levelled support role.
- Maybe not all, but basically the stuff which shouldn't be too problematic to make the raw components f2p as well.
- Mixing was refering to creating the basic potions, not potion mixes. Basically just a result of handling that 2000 character limit.
- Nope, the former refers to a simple shop where you could buy stuff with coins, the latter refers to that archery minigame with some kind of updated rewards (which certainly would make it more appealing than the junk it offers right now). Royal dragon is t65 equipment, which shouldn't be too powerful for a minigame.
- Thanks, that certainly just was an oversight when I removed colours from the change log stuff. Basically it just was intended to have t50 warpriest available in f2p, but there was an exploit you could equip it in p2p, hop to a f2p world and still have it at t75.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

13-Jan-2019 07:16:24

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