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(F2P) QoL Improvements v2

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schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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Bolts: It is a comparable issue to the armadyl crossbow and its lack to t75 ammo. Higher levelled ammo would be there, but would be somewhat a waste (as diamond bolts are expensive - and you couldn't use them at full potential). As I said I try to prevent redundancy as much as possible, as multiple options at one tier would lead to players taking the most economic one and abandoning the other one entirely.

So I relooked all the bolts and figured out there are 18 different types of standard bolts(metal/gem): Bronze, Opal, Iron, Pearl, (Blurite, Jade), Steel, Topaz, Black, Mithril, Sapphire, Emerald, Adamant, Ruby, Diamond, Runite, Dragonstone, Onyx.
As such, I would suggest the following implementation of re-tiering:
1-Bronze
5-Opal(nerf)
10-Iron
15-Pearl(n)
20-Steel
25-Black
30-Mithril
35-Topaz(boost)
40-Adamant
45-Sapphire(b)
50-Runite
55-Emerald(b)
60-Ruby(b)
65-Diamond(b)
70-Dragonstone(b)
75-Onyx(b)
Even without touching the enchanted tiers, It solves all bolt missing tiers. Yet, currently There are no crossbows for many of these half-tiers, so I suggest to only affect the tiers with Equal crossbows: (55),60,65,70,75.

Arrows on the other hand, have very few tiers: Bronze, Iron, Steel, Black, Mithril, Adamant and Rune. Even with the higher monster dropped there only 5 high leveled arrows.
As I see it, we need a complete set addition to arrows, while the quiver would barely solve the tier 55 problem.
Currently, we lack tier 45,(55),65 arrows, with tiers 5,15,25,35 coming from the sight update.
I would expect to see a whole idea for all these missing tiers.
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Gravite knives degrade (like every piece of gravite equipment), but they don't consume ammo in addition.

Question: Why not simply make the gravite bow generate it's own ammo, like the gravite knives? Instead of a complicate mechanic of "does it degrade? Lets check the bow" simply fix the point o

15-Jan-2018 09:45:06 - Last edited on 15-Jan-2018 09:46:08 by schlesy

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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1.4 Crafting:


- Splitbark armour can now also be crafted with crafting levels between 40 and 50. Wizard Jalarast still offers a paid service for lower leveled players.

While I do like it, I wonder why not put it under fletching, as this outfit is made from, well, bark wood. It does use fine cloth, but In my feeling it more belongs to fletching than crafting (and even Runecrafting).
Btw, This might be the solution to the staves discussion we had yesterday.
Staves would have the fletching levels, but would still use the relevant magical cloth. In this scenario, the regular staff is made of log only, while the current magic staff would use the cloth to make the top orb.
Continuing in this approach the higher tiers would have cloth orbs attached to the rellevant staff, though I might reconsider using bark along with yew...

What is your opinion on this idea?

15-Jan-2018 10:21:42

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Wow - that certainly is some great feedback. Kudos for that :)

Bolts: I had something similar in mind, with gem-tipped bolts buffed by 5 and enchanted ones buffed by 10 levels (so they would be equal to the next standard metal bolt). They wouldn't rise in requirements and enchanted ones would feature their special effect in addition. This would work until we were to reach the point on which bolts can be added different kinds of gems (adamant and runite). Something that also would be somewhat off would be blurite and barbed ones. I think the former could be buffed into something between iron and steel (as the crossbow) and the latter would be suggested as an alternative to runite ones.

So as an adjusted chart it could look like this:

Bronze: 1
Opal: 5
Opal (e) / Iron: 10
Pearl: 15
Blurite: 16 (fitting to the crossbow)
Pearl (e) / Jade / Steel: 20
Black / Jade (e) / Topaz: 25
Mithril / Topaz (e): 30
Sapphire: 35
Adamant / Sapphire (e): 40
Emerald: 45
Runite / Emerald (e) / Barbed: 50
Ruby / Broad: 55
Ruby (e): 60
Diamond: 65
Diamond (e) / Dragonstone: 70
Dragonstone (e): 75 (Onyx on this tier would be way too expensive to have it as the only option)
Royal / Onyx / Bakriminel (reqs are 80, while damage is just 75 currently): 80
Wyverns Spines / Onyx (e) / Gem-tipped bakriminel variants: 85
Ascension / Enchanted bakriminel variants: 90
Ascendri / Ascendri (e): 94

A thought for ascension bolts could also be allowing them to be gem-tipped with any gem (but they certainly should be lower than ascendri then, maybe 92-ish). It certainly would be overkill (as a likewise system for arrows, while those would also would have to be created from scratch) for now, but it would be an option to future proof the whole ammunition system. I'll have to take a look of how I'll include this in here.

- Gravite bow / quiver: It would be fixing the gravite one, but not the lack of ammunition for the sighted magic shieldbow (and the composite one)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jan-2018 11:55:14 - Last edited on 15-Jan-2018 13:48:40 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
- Splitbark: Certainly an interesting thought, which actually could work - but I'd say it would work with both skills: It isn't just about carving wood, it also includes connecting it with the cloth (which would be again more crafting like)
- Staves: It would certainly lock mages out entirely from making their equipment without using gathering skills. Combat focused as things are I would prefer not wasting a chance to make the gathering skills slightly more relevant. See it also for when we're extending stuff to future tiers. Ranged would need a new tree for tier 70 anyway, mages would in your system need new cloth for tier 60 and 70, while in mine it already would have been covered with ranged already. It certainly is a solution that would work, but things should remain as simple as possible to get them quickly implemented.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jan-2018 11:59:28 - Last edited on 15-Jan-2018 12:01:41 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Bolts: I had something similar in mind, with gem-tipped bolts buffed by 5 and enchanted ones buffed by 10 levels (so they would be equal to the next standard metal bolt). They wouldn't rise in requirements and enchanted ones would feature their special effect in addition.
So as an adjusted chart it could look like this:

Blurite: 16 (fitting to the crossbow)
Pearl (e) / Jade / Steel: 20
Black / Jade (e) / Topaz: 25
Runite / Emerald (e) / Barbed: 50
Ruby / Broad: 55
Ruby (e): 60
Diamond: 65
Diamond (e) / Dragonstone: 70
Dragonstone (e): 75 (Onyx on this tier would be way too expensive to have it as the only option)

Well, I must admit I didn't talk about the highest tiers(80+) as I really never had high enough ranged level to feel it. Yet, I must say I am less fond of having enchanted bolts as the only bolt for the tier, as seen in this suggestion for 60 and 75. Why not boost Barbed bolts to 60?
Also worth noting: Broad bolts are tier 50, just as leaf-blade weapons (their melee counterpart). it's the broad arrows which are tier 55, inconsistently.

Original message details are unavailable.

- Gravite bow / quiver: It would be fixing the gravite one, but not the lack of ammunition for the sighted magic shieldbow.
And what is the solution for sighted elder bow? or the sighted maple(yew)? As we need solving for these problems, the solution shouldn't be a quiver.

15-Jan-2018 14:41:24

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
We're definetely getting closer:

- Broad bolts (and the respective melee weapons) should be buffed accordingly (I must admit I thought they all were 55-ish)
- Barbed at 60 are certainly an extremely good point
- Another thought for the 75-ish niche could be lowering the ranged requirement of bakriminel to 75 (as the other way around fitting the current ranged requirement to the current damage value), while gem-tipped would be 80, enchanted 85. This would also allow to boost hydrix tips - It would look like this then:

Bronze: 1
Opal: 5
Opal (e) / Iron: 10
Pearl: 15
Blurite: 16
Pearl (e) / Jade / Steel: 20
Black / Jade (e) / Topaz: 25
Mithril / Topaz (e): 30
Sapphire: 35
Adamant / Sapphire (e): 40
Emerald: 45
Runite / Emerald (e): 50
Ruby / Broad: 55
Ruby (e) / Barbed: 60
Diamond: 65
Diamond (e) / Dragonstone: 70
Dragonstone (e) / Bakriminel: 75
Royal / Onyx / non-hydrix gem-tipped bakriminel variants: 80
Wyverns Spines / Onyx (e) / enchanted non-hydrix bakriminel variants / hydrix-tipped bakriminel: 85
Ascension / Enchanted hydrix-bakriminel: 90
Non-hydrix gemtipped and enchanted ascension / new solak related bolt: 92
Ascendri / Ascendri (e): 94

It is currently a bit of speculation of mine for how gem-tipped bakriminel bolts will actually look like, but that would certainly be something I could imagine to work. I also do not think they should have a tiering like lesser bolts (so players will actually have the choice of which effect they want to use, but using hydrix tips should be rewarded besides the unique property.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jan-2018 19:17:22

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
- Gravite: Yes - I'd have to agree you got me on this one (I certainly was focused too much on the top tier gear (and preventing redundancies), and I think we might need both. The thing in here is: I could imagine for myself that designing new arrows for 5, 15, 25, 35, 45, 55 f2p, 65 and 75 and 87 could be a bit much of work for now (we can't simply shuffle around tiers like for the bolts), but it certainly is something that should be done at a later point as it may be an balancing issue, but certainly isn't the most crucial one (e.g. the lack of ammunition at the top tier for f2p or higher p2p levels on which you're sticking for a weapon for longer times). Something that could work in here would be removing hard requirements for ammunition only and have them scale to your ranged level (with a cap at the current damage tier) and weapon used (like food since the EoC) - but I am unsure about this solution to be honest.

Gravite with directly generating its own ammunition would lock them out from situations in which you have to use special ammunition. While I love the concept of bows generating their own ammunition, I already feel like it being overused (Seeing at the tier 80+ four bows are chargebows, while only the second shortbow was introduced a week ago (and as it has extremely low base damage (it is only slightly better than the 40 tiers lower yew shortbow) values it can't even be used properly for fighting non-mages. Do not get me wrong, it is a mage killer certainly, but it makes the only arrow weapon at level 80 or higher the noxious bow that can be used as a general purpose weapon)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jan-2018 19:24:58 - Last edited on 15-Jan-2018 19:42:48 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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- Broad bolts (and the respective melee weapons) should be buffed accordingly (I must admit I thought they all were 55-ish)
May I ask for what reason? It's not that they are nerfing the use of Rune items, as much as I know. Original message details are unavailable.
Pearl: 15
Blurite: 16
How about making pearl 16 too? True, it would break format, but sounds more correct.
Two side Questions: Bone bolts and it's c'bow, and Zanik's, are usable with the main tiers?
And Karil's c'bow and bolt rack?
Original message details are unavailable.

- Another thought for the 75-ish niche could be lowering the ranged requirement of bakriminel to 75 (as the other way around fitting the current ranged requirement to the current damage value), while gem-tipped would be 80, enchanted 85. This would also allow to boost hydrix tips - It would look like this then:

Ruby (e) / Barbed: 60
Dragonstone (e) / Bakriminel: 75
Royal / Onyx / non-hydrix gem-tipped bakriminel variants: 80
Wyverns Spines / Onyx (e) / enchanted non-hydrix bakriminel variants / hydrix-tipped bakriminel: 85
Ascension / Enchanted hydrix-bakriminel: 90
Non-hydrix gemtipped and enchanted ascension / new solak related bolt: 92
Ascendri / Ascendri (e): 94

It is currently a bit of speculation of mine for how gem-tipped bakriminel bolts will actually look like, but that would certainly be something I could imagine to work. I also do not think they should have a tiering like lesser bolts (so players will actually have the choice of which effect they want to use, but using hydrix tips should be rewarded besides the unique property.
Question: I did hear about the Bakriminel enchantment update, but I don't think it is going to be "gem-tipped", just that we could use any of the 11 enchant bolt spells on it. Assuming that I'm correct, that means we only have 2 tiers for Bakriminel, no? Do you think nerfing its required level still give a complete tier system?

15-Jan-2018 20:17:55

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Gravite with directly generating its own ammunition would lock them out from situations in which you have to use special ammunition. While I love the concept of bows generating their own ammunition, I already feel like it being overused (Seeing at the tier 80+ four bows are chargebows, while only the second shortbow was introduced a week ago (and as it has extremely low base damage (it is only slightly better than the 40 tiers lower yew shortbow) values it can't even be used properly for fighting non-mages. Do not get me wrong, it is a mage killer certainly, but it makes the only arrow weapon at level 80 or higher the noxious bow that can be used as a general purpose weapon)
I believe the problem lies elsewhere. When speaking of higher tiers, nearly every weapon has a degration system. In fact, try naming any weapon above 77(Armadyl battlestaff) which isn't degrading.
That being said, let me go through the reasons against gravite bow generating its own ammo:
1)would lock them out from situations in which you have to use special ammunition. So here is the list of special ammo:
Ice arrows 40
Orge arrows(do they even work?) 30
Broad arrows 55
Bane arrows 60
All of them p2p, and as such are feeling irrelevant to a bow whom is degrading since it's top f2p tier. I do hear your point, but a really find it hard to see any member using the gravite bow. Elder bow is way more cheaper once you get to level 60, and you could just stick to your magic bow(or perhaps sight it).
2)the concept of bows generating their own ammunition feel like it is being overused. True, when you have the crystal, attuned crystal,zaryte and seren bows generating their own ammo, you might forget ammo is reqruired at all. Yet, recall that in f2p there are only 2(3) chargebows, ending at tier 5. Adding a single chargebow at the higher end of f2p, which also degrades, is actually more relaxed. True, the chaotic c'bow might have use for a quiver.

15-Jan-2018 21:28:55

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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So as an adjusted chart it could look like this:
Broad: 55

Also worth noting: Broad bolts are tier 50, just as leaf-blade weapons (their melee counterpart). it's the broad arrows which are tier 55, inconsistently.

Okay. I double checked this again, and in fact, even the arrow is tier 50. Broad arrow require ranged 50, just like god arrows. They all have damage of level 55, but require only level 50.

Broad arrows and bolts require level 50 ranged.
Leaf-bladed swords and spear require level 50 attack.
Slayer staff and the Slayer dart spell require level 50 magic.
All of them also require level 55 slayer, which is the slayer level required to hit Turoths (the weakest monster which requires any of them to be damaged.
Out of all of them, only broad arrows have a damage of level 55 rather than 50.

Are you sure they should go on 55 and not on 50? Because to me it seems the fact broad arrows give more damage is the oversight. True, I have no knowledge on pre-EOC aspects of these.

Still, you make here many good suggestions, and I hope we'll see many of them in-game at February, or a bit later this year.

15-Jan-2018 22:59:16

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