Original message details are unavailable.
Bolts: It is a comparable issue to the armadyl crossbow and its lack to t75 ammo. Higher levelled ammo would be there, but would be somewhat a waste (as diamond bolts are expensive - and you couldn't use them at full potential). As I said I try to prevent redundancy as much as possible, as multiple options at one tier would lead to players taking the most economic one and abandoning the other one entirely.
So I relooked all the bolts and figured out there are 18 different types of standard bolts(metal/gem): Bronze, Opal, Iron, Pearl, (Blurite, Jade), Steel, Topaz, Black, Mithril, Sapphire, Emerald, Adamant, Ruby, Diamond, Runite, Dragonstone, Onyx.
As such, I would suggest the following implementation of re-tiering:
1-Bronze
5-Opal(nerf)
10-Iron
15-Pearl(n)
20-Steel
25-Black
30-Mithril
35-Topaz(boost)
40-Adamant
45-Sapphire(b)
50-Runite
55-Emerald(b)
60-Ruby(b)
65-Diamond(b)
70-Dragonstone(b)
75-Onyx(b)
Even without touching the enchanted tiers, It solves all bolt missing tiers. Yet, currently There are no crossbows for many of these half-tiers, so I suggest to only affect the tiers with Equal crossbows: (55),60,65,70,75.
Arrows on the other hand, have very few tiers: Bronze, Iron, Steel, Black, Mithril, Adamant and Rune. Even with the higher monster dropped there only 5 high leveled arrows.
As I see it, we need a complete set addition to arrows, while the quiver would barely solve the tier 55 problem.
Currently, we lack tier 45,(55),65 arrows, with tiers 5,15,25,35 coming from the sight update.
I would expect to see a whole idea for all these missing tiers.
Original message details are unavailable.
Gravite knives degrade (like every piece of gravite equipment), but they don't consume ammo in addition.
Question: Why not simply make the gravite bow generate it's own ammo, like the gravite knives? Instead of a complicate mechanic of "does it degrade? Lets check the bow" simply fix the point o
Bolts: It is a comparable issue to the armadyl crossbow and its lack to t75 ammo. Higher levelled ammo would be there, but would be somewhat a waste (as diamond bolts are expensive - and you couldn't use them at full potential). As I said I try to prevent redundancy as much as possible, as multiple options at one tier would lead to players taking the most economic one and abandoning the other one entirely.
So I relooked all the bolts and figured out there are 18 different types of standard bolts(metal/gem): Bronze, Opal, Iron, Pearl, (Blurite, Jade), Steel, Topaz, Black, Mithril, Sapphire, Emerald, Adamant, Ruby, Diamond, Runite, Dragonstone, Onyx.
As such, I would suggest the following implementation of re-tiering:
1-Bronze
5-Opal(nerf)
10-Iron
15-Pearl(n)
20-Steel
25-Black
30-Mithril
35-Topaz(boost)
40-Adamant
45-Sapphire(b)
50-Runite
55-Emerald(b)
60-Ruby(b)
65-Diamond(b)
70-Dragonstone(b)
75-Onyx(b)
Even without touching the enchanted tiers, It solves all bolt missing tiers. Yet, currently There are no crossbows for many of these half-tiers, so I suggest to only affect the tiers with Equal crossbows: (55),60,65,70,75.
Arrows on the other hand, have very few tiers: Bronze, Iron, Steel, Black, Mithril, Adamant and Rune. Even with the higher monster dropped there only 5 high leveled arrows.
As I see it, we need a complete set addition to arrows, while the quiver would barely solve the tier 55 problem.
Currently, we lack tier 45,(55),65 arrows, with tiers 5,15,25,35 coming from the sight update.
I would expect to see a whole idea for all these missing tiers.
Original message details are unavailable.
Gravite knives degrade (like every piece of gravite equipment), but they don't consume ammo in addition.
Question: Why not simply make the gravite bow generate it's own ammo, like the gravite knives? Instead of a complicate mechanic of "does it degrade? Lets check the bow" simply fix the point o
15-Jan-2018 09:45:06 - Last edited on 15-Jan-2018 09:46:08 by schlesy