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You've taken on an issue on that applies to the whole game: Melee has no upkeep cost besides degradation, Magic has an additional one with the consumption of runes, Ranged an additional one with ammo. They would need to work on this whole part before it is even getting close to be (costs) balanced. 2h and dual wield costs also aren't balanced in terms of dungeoneering (you'll pay 50 % more if you want to dw). I guess amplifing ammo could work, but I think an ammo generating item would be more enriching in terms of gameplay (think of the concept extended to further critical tiers). Maybe more opinions on that?
It's not an issue if a style has higher upkeep cost when it also comes with extra benefits. Ranged has lost all it's benefits since EoC. The difference in 2H and DW is quite ridiculous especially when it comes to runes. DW magic on Legacy is unaffordable while it's essentially free on EoC. I just don't think T55 ammo for Ranged should be expensive as it wouldn't be good for PvP (considering 1-item protection) and it makes Ranged even less viable.
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09-Dec-2016 13:46:53
- Last edited on
09-Dec-2016 13:47:06
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Fire Hawk154