Having resets at a synchronized time is better than those horrible 24 hours resets, which enforce players to efficiently doing stuff at progressive later times (not taking real life stuff into account which could prevent players coming online at always the same times) - furthermore Jagex has synchronized lots of content over the past few years due to this reason and this would be one of the last pieces left
I don't see why f2p shouldn't be able to use the bxp they can earn via regular content. Same thing I don't see any need of restricting them further at Anima Islands (except for not being able to get some of the rewards)
I guess my suggestion for trade lifting would be a balance between effort and reward, also alowing pure f2ps to get rid of that restriction
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10-Oct-2016 19:43:59
- Last edited on
11-Oct-2016 05:34:15
by
Rikornak
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I don't see why f2p shouldn't be able to use the bxp they can earn via regular content. Same thing I don't see any need of restricting them further at Anima Islands (except for not being able to get some of the rewards)
Because Jagex doesn't make a difference between fairly gained BXP and RWTed BXP.
I disagree with a Gravite Quiver as it would always be lost on death during PKing. I'd rather just have arrows I can buy with GP and take as many with me as I'm willing to lose.
Again for here: I can't (and also nobody should) take a player for sane if they waste their money on the TH while keeping a f2p status (let's say they would be purchasing membership and just use higher leveled skilling options, while avoiding to do any p2p quest or getting past level 5 in p2p skills - nobody would know when they drop back to f2p, and they would have spent their money way better) - those really shouldn't be a reason to punish everyone else (and make the few minigames f2p has access to less appealing)
For T55 ammo: I guess this would end up in a deadlock, as both sides have good reasoning: As you can recall my initial idea was giving f2p access to broad arrows/bolts, which wasn't really accepted. I then switched to the quiver in order to prevent creating just another redundant item, also for the reason it really would be an hassle purchasing tons of ammo via the dungeoneering interface (which I hadn't taken into account in the second approach).
/update on a second thought: It also would be something that could be balanced with purchase costs - it's ammo after all and shouldn't be too expensive (maybe something around 5k tokens)
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15-Nov-2016 05:29:17
- Last edited on
16-Nov-2016 05:54:21
by
Rikornak
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Again for here: I can't (and also nobody should) take a player for sane if they waste their money on the TH while keeping a f2p status (let's say they would be purchasing membership and just use higher leveled skilling options, while avoiding to do any p2p quest or getting past level 5 in p2p skills - nobody would know when they drop back to f2p, and they would have spent their money way better) - those really shouldn't be a reason to punish everyone else (and make the few minigames f2p has access to less appealing)
You can actually see whether someone has been P2P with RuneMetrics, it resulted in quite some pure F2P players being removed from the F2P hiscores after (accidently) clicking on a membership trial. I don't consider anyone who buys TH spins sane, but insane people still appear on the hiscores. Until they're dumped in a separate hiscore list for cheaters where they belong, I'd rather not see BXP usable in F2P. F2P is already easy enough as it is, the few minigames that merely give bonus XP should simply get different rewards.
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For T55 ammo: I guess this would end up in a deadlock, as both sides have good reasoning: As you can recall my initial idea was giving f2p access to broad arrows/bolts, which wasn't really accepted. I then switched to the quiver in order to prevent creating just another redundant item, also for the reason it really would be an hassle purchasing tons of ammo via the dungeoneering interface (which I hadn't taken into account in the second approach).
But why would rangers have to buy ammo with tokens when melee nor magic has to do that? Unless ranged weapons would have their price lowered, it doesn't seem balanced. An easier solution would be to give the Gravite Shortbow and the sighted bows a damage boost to make them, combined with rune arrows, on par with other T55 weapons.
This is a good post and I largely agree with most of your improvements
Things I differ on:
-I don't care for white knights equipment to have off-hands, seems a waste of dev time
-I'd rather have a 3rd set of white knight prayer armor added to the game than buffing the current ones obtained via new quest
-Remove the option to buy the blue and black wizard boots from the store, I think they should be a very rare drop from wizards (gives f2p another unique to grind aside from gud riders)
-I think battlestaves should only be fletched from a new type of magic tree log that is from woodcuttings version of sandstones
-Instead of adding more lower tiers of magic staves, allow mystic staves wield-able by f2p and then add a new t60 version of elemental staves for p2p and rework making staves to incorporate runecrafting instead of magic.
-No to f2p having access to magic logs (imagine the bot abuse)
-No to gravite quiver, seems pointless to me because current f2p ammo is super cheap unless it is gives ranged damage bonus
-Blurite smithing needs more items or uses added for me to support this
-Smithing defenders seems pointless, because cyclops drop them fairly regularly and will make the warriors guild really useless.
-No to free to play access to green dragons (imagine the botters)
-No to crafting blue d'hide, its already at alch value it doesn't need to be devalued more
-Only approve fletching as f2p if gated to tier 50 only
-No support on more tiers of staves from fletching
-No to BXP for f2p, it gives them an incentive to become members to use up all their bxp
Original message details are unavailable.
You can actually see whether someone has been P2P with RuneMetrics, it resulted in quite some pure F2P players being removed from the F2P hiscores after (accidently) clicking on a membership trial. I don't consider anyone who buys TH spins sane, but insane people still appear on the hiscores. Until they're dumped in a separate hiscore list for cheaters where they belong, I'd rather not see BXP usable in F2P. F2P is already easy enough as it is, the few minigames that merely give bonus XP should simply get different rewards.
The membership icon will disappear after someone has lost his status after a while (look at few 5.2b players at the highscore), for runelabs I must admit I do not see any traces for membership past quests and skills. I am personally not fan of how TH is handled either, but I guess your 'cheater-free' highscore list would be the ironman one. 'Easy' isn't the right word for skilling as it just is repeating stuff
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But why would rangers have to buy ammo with tokens when melee nor magic has to do that? Unless ranged weapons would have their price lowered, it doesn't seem balanced. An easier solution would be to give the Gravite Shortbow and the sighted bows a damage boost to make them, combined with rune arrows, on par with other T55 weapons.
You've taken on an issue on that applies to the whole game: Melee has no upkeep cost besides degradation, Magic has an additional one with the consumption of runes, Ranged an additional one with ammo. They would need to work on this whole part before it is even getting close to be (costs) balanced. 2h and dual wield costs also aren't balanced in terms of dungeoneering (you'll pay 50 % more if you want to dw). I guess amplifing ammo could work, but I think an ammo generating item would be more enriching in terms of gameplay (think of the concept extended to further critical tiers). Maybe more opinions on that?
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03-Dec-2016 07:15:06
- Last edited on
03-Dec-2016 07:55:48
by
Rikornak
@pudding king: I'll go for your points one-by-one:
- White knights: I'll do agree not every single mainhanded item needs to have off-hand variants (You just need to take a look for that on other threads), but as standard metal gear it should have it (besides I think I can recall it was in development a few months ago)
- Buffing temple knight armour and introducing a new set doesn't exclude one another. I just would like to see the older variants buffed to adequate levels first, before a new one (in terms of lore we have 2 ranks left) is released as junk as well
- I think standard gear up to t40 should be easy to be picked up (Nobody sane would even grind for something they easily can dispose of a few levels later - This thread is about fixing the issue magic has problems about getting their stuff, not keeping RSC design decisions)
- Battlestaves: Same as above
- Magic equipment up to t60: Same as above - the game is lacking it, it isn't a pure f2p issue, it applies to the whole game - EOC has only partially fixed it, those changed would complete it
- Gravite Quiver: Yes - and f2p doesn't have access to t55 ammo
- Defenders: Besides you need to have the original one discovered in order to smith, you still would need to farm the dragon one if you lose your high leveled variant for some reason.
- Blurite: You think it is right the ore is in a f2p area, mineable by f2p, but not processable - enforcing f2ps to do creative use of a RSC game mechanic if they want to have an additional blurite sword for their keeping? It is a special metal, similar to elemental ore in p2p, but afaik they're already reworking appearance of blurite items - maybe something will happen in the same step.
- Magic logs / Green dragon: Ah great idea to keep f2p from getting their own materials thanks to our beloved botters, really great
- Fletching: I guess my choice of equipment implies exactly that. T50 is mostly the line to membership
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03-Dec-2016 07:38:23
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08-Dec-2016 08:09:14
by
Rikornak
- Staves: See magic equipment, battlestaves: Get rid of RSC design, it's 2016. Why should have magic need to have a hard time, when melee and ranged doesn't have either for their low tiers?
- BXP: It won't ever be a reason for anybody to become p2p
- Blue d'hide: Of course again a good reason of keeping f2p from getting their gear. I do just wonder how runite works then. Less ironically said (also in terms of green dragonleather and magic logs): Mining and smithing is getting a full rework in the next few months, I do not think we need to worry about the value of low/medium leveled materials then
Some notes in terms of magic equipment:
- Staves are lacking for tiers 10, 20 - non-default variants are available for tiers 30 and 40 (but as those I'd rather see them in a tier x5 niche), available at a point you've long gotten past this: 50. This both applies to f2p and p2p, f2p in addition f2p doesn't have tier 30 and 40 variants.
- Magic armour is an extreme clusterfuck currently, that was partially fixed by EOC, sets of armour may be available, but they're partially too exotic to come by and f2p is lacking t20 and t40 variants. I think special means of obtaining is a great thing, but this should be kept to t70+, tx5 items and special variants of armour (power, hybrid, recolours,...)
- Wands/Sources have been mostly implemented probably, but need to have the splitbark variant being made available to f2p.
I have tried to shift tiers as much as possible, but if the items aren't present (or hardly possible to come by) they need to be created from scratch.
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03-Dec-2016 07:40:35
- Last edited on
03-Dec-2016 08:08:34
by
Rikornak