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(F2P) QoL Improvements v2

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Runite Drill

Runite Drill

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I Support these ideas :) F2p is in dire need of a rebalance/rework/general fix.

A few updates to f2p per year would be greatly appreciated and would do well to keep it relevant. The f2p Bonanza in February was a fabulous addition to f2p combat, but most f2p skills are in a need of attention (and fletching should really be f2p...).
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25-Jul-2016 03:24:51

Mat Mase

Mat Mase

Posts: 258 Silver Posts by user Forum Profile RuneMetrics Profile
Support
:)


One thing that may not work are the Gravite arrows. While I fully support having a level 55 arrow type ammunition, having individual arrows bought from the dungeoneering shop may be a little too flimsy (and inconsistent with the degrading nature of gravite weaponry). Instead of having to buy a set amount of arrows, how about a "Gravite Quiver" were introduced again with the same degradation rate as the Gravite bow itself?

Matty | Veteran player | Top #10 F2p HCIM | World Guardian #26 | Co-Curator of F2pIronmanFC
Clan leader in Oblivion Myst | P2P alt: Mueez | DotD 2017 Finalist

05-Oct-2016 11:58:44

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Support
:)


One thing that may not work are the Gravite arrows. While I fully support having a level 55 arrow type ammunition, having individual arrows bought from the dungeoneering shop may be a little too flimsy (and inconsistent with the degrading nature of gravite weaponry). Instead of having to buy a set amount of arrows, how about a "Gravite Quiver" were introduced again with the same degradation rate as the Gravite bow itself?


Actually sounds good - my initial idea was allowing to directly purchase broad arrows/bolts via slayer masters (and thus also creating a money sink as well as preventing redudancy with t55 ammo), but many players didn't liked that idea, so I went to an alternative source for this tier. Alternative t55 ammo of course also could come from a different source. Dungeoneering just was a first thought, but I do not think all good things for f2p needs to come from there.

But yes - a quiver able to generate arrows (and maybe also bolts) up to t55 sounds like a cool device
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

06-Oct-2016 05:35:21 - Last edited on 06-Oct-2016 05:39:36 by Rikornak

LynskyderAnc

LynskyderAnc

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I think most of these suggestions are very good. A couple I'd want to modify - f2p magic power armour isn't required due to battle robes. Arguably they could be made easier to obtain, but I think they are ok. Ranged definitely needs a power body though at minimum. Power body, legs and helm for all 3 styles would be great to balance it out.

Gravite quiver is a great idea - I'd say it has to be used with gravite bow/sighted magic shieldbow/other t55 ranged weapons though.

I'm not quite sure about making javelins 2h - I don't feel the lack of 2h throwing weapons is such a problem. Also, facing Elvarg with rune javelins + anti-dragon shield is the perfect use-case, albeit one-time only.

Being able to craft staves, d'hide in f2p is something I'd love. Getting blue d'hide from kbd (either direct or via some trading mechanism) would be perfect for that. Dragonleather boots just make sense. SLight issue might be with balancing p2p power boots if snakeskin + kurask etc. become power. I believe demon slayer boots are t60 power boots in p2p and really expensive? Making them t35/45/55 might work.

Something about shops restocking instantly at 0000 UTC - might lead to people only doing shop runs at midnight, which doesn't seem like a good consequence.

In all honesty I don't feel that f2p should be able to use bxp normally. I like the option of being able to use Vic when he comes. Some limited ways to use bxp in f2p should exist. (I was happy with being able to use it ~twice a year during dxp weekends, but that probably won't happen again.)

Access to Tuska islands minigame is perfect to get access to WE abilities in f2p. If desired, anima gain can be slowed relative to p2p to make it more valuable in p2p.

Lifting trade limit is something many new players get very frustrated by. Any use of a bond should get rid of it.

Thanks for this great post and I hope you find my comments useful.

10-Oct-2016 15:22:08

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Thank you for your feedback - I'll go for your points one by one

I had suggested a t55 magic power armour as a counterpart for the gud raider armour (battle robes would be (degrading) pvp armour which for themselves again don't have counterparts - but I guess this goes far beyond the scope of this thread (as it would need probably more designing than just recolouring existing armour). But yes - it would be one more unconsistent piece of armour - I honestly hope for another combat beta to get something like this fixed

Non special ammo limiting to special weapons (e.g. you can't use steel arrows with a regular bow) is a redundant mechanic, which they've gladly gotten rid of years ago - I wouldn't want to see them introduce it once more. Players should be smart enough at this level if they want to pay the upkeep costs at lower leveled weapons.

I think Javelins being two-handed could open up more options - and it is doable (in contrary to introducing one-handed bows). Players could use other throwing weapons (like knives) for elvragg then

Yes I must agree I do not like those ranged boots they've introduced as slayer drops - not too sure about simply shifting tiers (and even nerfing them in progress), maybe there is a better idea. For artisan systems I would like to see f2p independent from p2p (and if this just means they've got to obtain the materials via bossing) - rare cosmetic items are a better place for f2p/p2p trading. /update: Demonhunter boots would remain useful due to their ability to activate the xp/dmg set bonus against demons, so other t60 power boots wouldn't bring them to oblivion.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Oct-2016 19:41:23 - Last edited on 12-Oct-2016 05:32:52 by Rikornak

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