I think most of these suggestions are very good. A couple I'd want to modify - f2p magic power armour isn't required due to battle robes. Arguably they could be made easier to obtain, but I think they are ok. Ranged definitely needs a power body though at minimum. Power body, legs and helm for all 3 styles would be great to balance it out.
Gravite quiver is a great idea - I'd say it has to be used with gravite bow/sighted magic shieldbow/other t55 ranged weapons though.
I'm not quite sure about making javelins 2h - I don't feel the lack of 2h throwing weapons is such a problem. Also, facing Elvarg with rune javelins + anti-dragon shield is the perfect use-case, albeit one-time only.
Being able to craft staves, d'hide in f2p is something I'd love. Getting blue d'hide from kbd (either direct or via some trading mechanism) would be perfect for that. Dragonleather boots just make sense. SLight issue might be with balancing p2p power boots if snakeskin + kurask etc. become power. I believe demon slayer boots are t60 power boots in p2p and really expensive? Making them t35/45/55 might work.
Something about shops restocking instantly at 0000 UTC - might lead to people only doing shop runs at midnight, which doesn't seem like a good consequence.
In all honesty I don't feel that f2p should be able to use bxp normally. I like the option of being able to use Vic when he comes. Some limited ways to use bxp in f2p should exist. (I was happy with being able to use it ~twice a year during dxp weekends, but that probably won't happen again.)
Access to Tuska islands minigame is perfect to get access to WE abilities in f2p. If desired, anima gain can be slowed relative to p2p to make it more valuable in p2p.
Lifting trade limit is something many new players get very frustrated by. Any use of a bond should get rid of it.
Thanks for this great post and I hope you find my comments useful.
10-Oct-2016 15:22:08