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(F2P) QoL Improvements v2

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Thoughts for distinct content improvements:

The base intention is to improve certain locked up areas to make them more appealing for more groups of players. Actual content expansions should take care of not abolishing the natural borders principle in RS3 (in contrast to random fences in the game world).

Most of those updates could be released independently from one another, but some are actually intended following-ups.

All extensions are written with the level 20 cap for p2p skills in mind.


Varrock museum


- Free players are now able to access the full museum, talking to Historian Minas about their exploits, partaking the natural history quiz, talking to Mr. Mordaut and redeeming experience rewards for kudos milestones. P2p experience rewards would be held back, until a player redeems them as a member.

The intention in here is more to make the Museum available for further content and/or event releases.

Champions' Guild


- Free players are now able to enter the basement and partake the Champion's Challenge, being able to fight the Leprechaun, Imp, Goblin, Skeleton, Zombie, Hobgoblin, Giant and Lesser Demon champions.
- The Leprechaun now counts as a defeated Champion for calling beads and Champion of Champions milestones.
- Add a new Champion of Champions after defeating 6 lesser champions with a new cosmetic reward available to all players.
- Leon d'Cour will now require any 10 defeated champions, including the previous Champion of Champions. Defeating him will reward a new cosmetic reward. (p2p)
- Glophren will now require any 14 defeated champions, including Leon d'Cour. Defeating him will reward a new cosmetic reward. (p2p)
- The 'Champions. What Champions?' achievement is now multi tiered and will be awarded for defeating 1/7/11/15/17 champions. The final increment will be increased when new lesser Champions and a new Champion of Champions will be introduced to fit with them.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

26-Mar-2016 06:17:58 - Last edited on 19-Mar-2020 08:05:09 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Void Knights' Outpost


- Free players will now be able to access the Void Knights' Outpost, to play 'Pest Control' and 'Conquest' and to complete the 'Quiet Before the Swarm' quest.
- Rewards are restricted to Experience, Mineral Packs and basic Void Knight Equipment.

Tolna's Rift


- The rift and all of its inhabitants are graphically polished. Nice to have: Full graphical rework
- All creatures are now reworked to have different weaknesses and stats and experience rewards relevant to their levels. Since they do not drop anything they'll grant more experience than usual.
- Fear reapers now count as spiritual creatures for certain item effects.
- All other creatures will drop bones
- Upon defeating any creature players have a 1:500 chance to learn a missing 'Scare Tactics' ability (Shock, Horror, Demoralise or Rout). Players still can obtain and use the 'Scare Tactics' book to learn all missing abilities at once.

Cooks' Guild


- Remove the requirement to wear a chef's hat (or any substitute) to enter the guild. The cooking cape will receive a teleport to the guild for compensation.
- Make the bank and range available to all players.
- Members will be able to remotely access the Culinaromancer's chest after completing the easy Varrock tasks.
- The range now has a reduced rate to burn low levelled food (identical to the cook-o-matic) and will gain additional benefits for members upon completing Varrock tasks:
+ Members having completed the medium Varrock tasks will have the decreased burning rates for food extended to all food
+ Members having completed the hard Varrock tasks will have a 5 % chance to cook a duplicate piece of food.
- Romily Weaklax now is available to all players and is slightly revamped:
+ Instead of a monetary compensation he'll grant additional cooking experience and a couple of cooking supplies for fulfilling his tasks.
+ Free players will be able to turn in apple, redberry and meat pies to him.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Mar-2016 08:01:31 - Last edited on 24-Mar-2022 07:21:44 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Crafting Guild


- Remove the hard falador tasks requirement from the deposit box and open it up for free players. It can be upgraded to a real bank chest by either reaching level 99 crafting (all players) or completing the hard falador tasks (members only).
- Add a second door allowing direct access to the animal pen. Move the sheep from the makeover mages' house to it.
- Add a couple of common and precious gem rocks.
- Add a sand pit and a few soda ash spawns for glassblowing.
- Add a small flax field.
- The almost master crafters now also sell buckets.
- Consider adding a reputation system akin to the one used for the farming guild, unlocking various global crafting related benefits over the course of ~5m experience. Free players are able to progress the whole system.
+ Rank 1: Increased speed for the pottery wheel and oven.
+ Rank 2: Glassblowing is sped up by 1 tick.
+ Rank 3: Clay is always mined in a soft form, soft clay rocks and bracelets of clay instead award an additional soft clay each.
+ Rank 4: Increased speed for smelting gold and silver and casting jewellery.
+ Rank 5: All weaving and spinning is sped up by 1 tick.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

28-Mar-2016 07:23:37 - Last edited on 24-Apr-2022 07:56:47 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Entrana and Zanaris


- Free players can now enter Entrana in order to make law runes and opening up the glassblowing subskill of crafting.
- Free players are now able to complete the 'Enlightened Journey' quest. In order to allow completion the Candle Vendor in the Lumbridge Swamp is reintroduced, Ali's Discount Wares is opened up for free players and Willow Branches are added as a drop to a couple of monsters. Free players are able to use the balloon network to access Entrana, Taverley, Varrock and the Crafting Guild.
- Free players are now able to complete the 'Lost City' quest to access Zanaris. They would be able to use most facilities, most notably the ability to make cosmic runes.

Lumbridge Swamp Caves


- Free players are given access to light sources, in order to be able to explore the Lumbridge Swamp Caves to open up a couple more of slayer monsters for a f2p slayer skill extension. They will be able to craft and smith all kinds of lanterns, as well as being able to receive mining helmets as a drop in the caves themselves. Swamp tar for distilling oil will now spawn on all worlds.
- Free players are now able to play the 'Tears of Guthix' and 'The Lost Tribe' quests.
- Free players are now given once weekly access to the 'Tears of Guthix' D&D, but they won't be able to make an ornate bowl.
- They will be able to explore the full caves, but not accessing Dorgesh-Kaan.

Achievement diaries


- Free players can now complete the easy Varrock, Falador, Daemonheim and Wilderness diaries. Former members having completed higher variants can reclaim their tier 1 variant from their respective taskmasters, while the Daemonheim aura is automatically downgraded to tier 1 in daemonheim.
- The 'Sinking Fast' daemonheim task is consolidated for all players to 'Talk to Talsar'.
- Free players are now able to sacrifice bones at the chaos altar, but only receiving 50 % more experience.
- Required NPCs now spawn on all worlds.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

29-Mar-2016 17:49:43 - Last edited on 20-Mar-2020 06:44:28 by Rikornak

Nosediggerno

Nosediggerno

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I think you responded to another thread regarding skillcapes and whether they could be offered to f2p. In your response you mentioned that the best cape in f2p, the starfury cape.

I'm not sure about other people but personally I feel that aside from purely cosmetic equipment, all other equipment should be made accessible to players that were not around for the initial event or promotional period. This is especially so given that the aforementioned item, the starfury cape, is the best cape in the f2p game.

This runs on the same logic as my previous suggestion with regards to the WE2 abilities. Yes, Jagex can and probably should make it more difficult to obtain them thereafter, if only to reward players for obtaining these items initially. However, these items or abilities should be obtainable for players who might seek it thereafter.

Perhaps some of these items or abilities could be offered as rewards in the minigame thaler system? Currently the rewards from the thaler system are mostly members. This I feel, is a major reason why minigames in f2p are mostly inactive. There is little to no incentive for free players to actually play the minigames and earn some thaler. I think reintroducing discontinued rewards that have a direct influence on gameplay could not only add a bit of balance to the game, it might also entice newer players to try out these minigames for once.

I know that these rewards may not be related to the minigames, but I believe the thaler system itself makes this argument moot. Since the system will be here to stay, I believe Jagex ought to make better use of it, especially in the f2p game.

30-Mar-2016 08:02:39

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Hi there and thank you for your feedback again!

First of all I don't think using a skill cape as a f2p BiS item would be such a great idea, as they are way beyond to what is intended to be achieved in f2p (thus I won't suggest them in here for myself), I just see them as a better solution to a discontinued (starfury) item or one that requires your account to be 10 (5 for a slightly worse and such ranked 3) cape.

The issue with starfury is - being a promotional item - Jagex won't probably give it out ever again (even though there might be a slight chance, but I wouldn't count on it).

Veteran capes on the other hand are legitimate content, but they shouldn't be BiS stuff either, due to having to wait an extremely long span of time:

This would lead us to needing a whole new cape, which has to be fitting for the content that will award it. Sure it could be put on some random minigame (or even the thaler shop), but it still should be thematically fitting - and this would need more time for evaluation/designing, which contradicts my aim for quick fixes in here. I'll put it on the consideration list though (as promotions shouldn't mess up with balancing).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Mar-2016 18:00:05 - Last edited on 30-Mar-2016 18:03:40 by Rikornak

Fire Hawk154

Fire Hawk154

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I agree with the majority, but here are some things I don't agree with. ;)

- Corrupt Dragon now lasts for 1 hour and only degrades while fighting
Corrupt can't be saved as it's only worth it when PKing. And F2P PKing is dead because of EoC.

- F2p gets access to Broad Arrows & Bolts as tier 55 ammo with requirements adjusted to 55 Ranged and 5 Slayer
Broad Arrows & Bolts are very specific Slayer items and should remain that way. F2P should get a different kind of T55 arrows.

- Add in gravite crossbows (either 2H or mainhand/offhand)
For which purpose other than cosmetic? We already have Gravite Knifes. :)

- Change the Tome of frost and the Anti-poison totem to pocket slot items, remove the stats and just have their passive effects apply.
As long as tokens are refunded, infinite water runes isn't very useful especially not in EoC. Certainly not worth paying 43K DG tokens for.

- Allow free players to use bonus experience
Hell no, the pure F2P XP competitions are the only ones that are still fair as people can't buy bonus XP.

- Introduce a t55 power body as the ranged equivalent to gud raider armour (they already have a sighted magic shieldbow, so they won't need 1h + shield)
I'd rather have somewhat complete armour sets (helm, body, legs) than just bodies as it looks very incomplete. Jagex should look at T55 armour in F2P in general and make it complete.

- Introduce a t55 magic wand, shield and power body as magic equivalents to gud raider armour
We just had Gravite Wand, should it already be devalued by buyable non-degradable weapons? The power body will also devalue Battle Robe Top even more.

- Corrupt black dragon and elder items are introduced as ranged tier 60 degrade to dust
- Corrupt Grifolic items are introduced as magic tier 60 degrade to dust
Corrupt is too expensive for PvM considering the minor advantage armour gives, and PvP is really dead. Although I like things being equal, this would be a waste of time.
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01-Apr-2016 10:01:43

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I'll go for analysis:

- Corrupt Dragon: I think this is a necessary change as it is way too limited to be used on a useful way, it could make it at least somewhat appealing. Degrade on wearing is just one of the most asinine mechanics in here and it can just be good for the game if they'll get rid of it.
- Broad Arrows/Bolts: Well maybe - my intention behind them was adding a money sink, as well as not creating just another redundant item - note in here I don't restrict ammo as much as real items in general. On the other hand you made a fair point about it... I could imagine now some reworking, as GWD2 has opened up more options to design equipment (i.e. more accuracy at the cost of damage). I'll take a look into it later, as I try to keep my perspective on those topics as up to date as I can (but that wouldn't be a quick fix
- Gravite Crossbows: Those should be added to have a Best in Slot weapon for a style that currently lacks it
- Tome of frost / Anti-Poison-Totem: Those are currently mostly useless items, that could get some use this way -> it will be a more wise choice to buy them after this change than it is now (also don't forget there are members as well, which will benefit more from those effects. Totem is p2p only anyway afaik)
- BXP: I think it just would be consequent as you can also obtain them in game (outside of just MTX). Maybe more opinions on that?
- Gud raider equivalents: My intention in here just was to complete that set of equipment (f2p melee has gravite degrading and gud raider axe nondegrading, ranged has sighted magic shield bow nondegrading and gravite bow degrading...). I personally don't think gud raider does fit as it is, but it should be balanced at least
- Corrupt equivalents: I've put them in an experimental corner for a reason, as they will take more time to design compared to just change some values (same thing with gud raider and new t55 ammo btw).

Thank you for feedback :)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

01-Apr-2016 13:48:12 - Last edited on 01-Apr-2016 19:19:05 by Rikornak

Nosediggerno

Nosediggerno

Posts: 3,805 Adamant Posts by user Forum Profile RuneMetrics Profile
As previous post mentioned BXP, I'd like to suggest that Vic's store be made partially available to F2P. As F2P currently cannot use BXP outside of BXP*, many free players have stocked up hundreds of thousands of BXP. As some players might not have the luxury of time during BXP*, much of this BXP tends to go unused. Also, some players have BXP in members' skills, which is similarly left unused.

Perhaps Vic's store can have an option added for free players to trade in BXP for actual exp, at a far reduced rate, of course. Also, BXP earned in members' skills can either be reassigned to other skills or be entirely discarded, if the player so wishes. This allows the BXP they've accumulated to serve some purpose other than being that value beneath the total experience earnt.

It is rather pointless to have a sum extending into the hundreds of thousands, perhaps even millions, right beneath a free player's total experience value. Personally, I feel that this is nothing but an eyesore. It does not tempt me into buying membership, which I believe is its intended purpose. It simply makes me opt to cash out sources of BXP or discard them entirely.

04-Apr-2016 08:01:50

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