I said I do assume sedimentary spirits to be worth somewhere between 100 and 200 gp, given the fact you're having a lot of some of the aforementioned spirits available, which will come more into demand for runite and luminite, but actually keep them viable enough for every single ore up to t50 - with quite some scope for tolerance for any ore that isn't coal.
Igneous spirits are comparably available, since all loot tables containing them were designed post-rework - so just getting an average there would work - I'd say they'll settle down somewhere between 250 and 450 gp. Nothing to say there, you just could mine all those things just fine. Given - without a multiplier.
To be fair I do wonder what caused gold spirits to rise as much as they did - they also were close to worthless most of the time. As for precious spirits without the inclusion of blurite the favour will certainly shift stronger towards gold, so I do think something between 350 and 450 is realistic, which
might
make them unfeasible to mine silver. Adding blurite to the mix will make things obviously entirely unpredictable (and probably at least temporarily higher than that), since players will at first mine that stuff like insane, since there is an economy to be established at first.
What did I say for one singular spirit? Anywhere between 200 to 550 - that was under the assumption blurite would become a thing. Low levelled ores obviously will lose out most, since players naturally would want them to use for the good stuff (and that new thing at least at first). I think if blurite wasn't to become a thing it's probably more like up to 400 - a slight shift in favour to individual igneous and precious spirits due to the insane availability of sedimentary ones. Still not really good for the low levelled things. And then comes your multiplier eating up profits on top of that, for ores, that already do suffer due to this - and also those that don't.
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09-Jan-2024 06:37:43
- Last edited on
09-Jan-2024 07:25:39
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Rikornak