Another suggestion: make worlds 1-40 of shattered worlds f2p and make the anima pets f2p too. Also maybe giving too much to f2p here but I think salt in the wound and dazing shot should be made f2p too.
.
that could make sense as a magic summon. I guess owl could make sense to get raw bird meat or a feather, and deadfowl already uses chicken meat. Another suggestion if foxes could not work, then
spirit rabbits
are the next best thing. In western culture, rabbits are associated with luck, magic, and witches. Then a gold charm and rabbit meat would be good requirements for a pouch as an alternative.
Instead of beaver,
wooden termites
make sense as a weaker woodcutting summon. Beaver is original level would work to give an extra log at a low chance.
What are you thought about re-tiering yew and above bows to add
mahogany bows
? From my post above.
The rabbit could totally work for a Magic, non-aggression, or luck familiar.
I think it would be reasonable to start gathering skill familiars at a +2 invisible skill boost to keep them relevant for longer. That’s why I hesitated to add a Woodcutting familiar with only a +1 boost and also buffed the granite crab and desert wyrm from their original.
I agree with rebalancing the beaver with a chance to chop an extra log. I would propose the following:
-Passive chance to chop one extra set of logs, scaling inversely with rarity
* The extra logs would always match the tree being chopped and grant Woodcutting experience as if chopped normally
-Multichop scroll effect would insta-chop the set of logs currently being chopped, granting the normal experience for chopping a single set of logs
* Would only work on standard trees up to and including magic, as in game currently
My preference for re-tiering Ranged weapons would be:
T1-20: Same as current
T30: Teak
T40: Maple
T50: Acadia
T60: Mahogany
T70: Yew (P2P)
T80: Magic (P2P)
T90: Elder (P2P)
Qwis7
said
:
So far we do have a ice queen already in game.
This is a quest boss.
Maybe make it a unlock able boss after the quest and let it drop mid lvl things?
I do support lot more low to mid lvl gameplay honestly, but making it all f2p sadly not sry.
It would be weird to have everything unlock able and kinda play all the way to mid/ low high end content and start member then.
Unlocking the Ice Queen as a boss with new mid-level drops would be a pretty cool reward for the quest. There would need to be a way to get ice gloves without fighting her, so ice warriors could drop them.
is a Tier 16 weapon created using oak stock. Oak could stay in the same tier and update to tier 16 to include the
blurite arrow
. Acadia should stay p2p, and the Acadia tree was added very late. I could see the teak bow being tier 20, since teak stock exists to make steel crossbows. It all depends on Jagex, so I'm not sure about Tier 20.
I understand your tier system works well with the woodcutting arrangements. In order to keep magic log weapons in F2P, they should be tier 60 for now.
Yew and Magic range equipment and logs are f2p items. To lose that would look bad on Jagex from users. Beside so many ranger either have gravite, or any form of magic bow.
03-Jan-2024 23:07:40
- Last edited on
03-Jan-2024 23:20:07
by
Noctis King
Qwis7
said
:
So far we do have a ice queen already in game.
This is a quest boss.
Maybe make it a unlock able boss after the quest and let it drop mid lvl things?
I do support lot more low to mid lvl gameplay honestly, but making it all f2p sadly not sry.
It would be weird to have everything unlock able and kinda play all the way to mid/ low high end content and start member then.
The ice queen will be more similar to Dragith Nurn and Agoroth in terms of after boss.
I understand your point, but does not mean make everything will update within short period of time or all will be added. Eventually, it will take a lot of time to update and I suppose 50 to 65 percent eventually be in F2P. It may take a lot considerable amount time to update F2P. I guess the best bet would be skill extensions and some area, quest and minor etc. will have a chance.
Plus combat skills will have a increased cap to level 120 currently and rest skills will follow. P2P will get advanced high tier weapon after the cap increase. Jagex may have thought on to future proof some new or existing mid tier equipments. We can make a judgement after combat beta and level cap increase.
03-Jan-2024 23:29:27
- Last edited on
04-Jan-2024 04:16:47
by
Noctis King
is a Tier 16 weapon created using oak stock. Oak could stay in the same tier and update to tier 16 to include the
blurite arrow
. Acadia should stay p2p, and the Acadia tree was added very late. I could see the teak bow being tier 20, since teak stock exists to make steel crossbows. It all depends on Jagex, so I'm not sure about Tier 20.
I understand your tier system works well with the woodcutting arrangements. In order to keep magic log weapons in F2P, they should be tier 60 for now.
Yew and Magic range equipment and logs are f2p items. To lose that would look bad on Jagex from users. Beside so many ranger either have gravite, or any form of magic bow.
The blurite crossbow is a remainder of some
very
weird tiering of crossbows pre-eoc - it certainly is even moreso a fair share weirder than a lot of other things from that era.
Ironically OS has introduced armadyl and zaryte crossbows at level 70 (so yeah - they outright get a new one at levels 61, 64 and 70) and 80 respectively, while not changing anything about the lower tiers. I'd genuinely exclude it fully from the regular crossbow set, since it's the only one being untradeable even nowadays. Probably the best thing to do is either leave it at its unusual stats or making a cosmetic alternative to iron out of it. The remainder should be updated to have stock and limbs fitting tierwise to one another - they even could introduce higher levelled variants now with all those kinds of wood and metal we have right now.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
04-Jan-2024 07:07:55
- Last edited on
04-Jan-2024 08:07:30
by
Rikornak
I would welcome a niche use for the blurite crossbow and future blurite weapons. As there is historical precedent, I’d suggest an effect similar to bane equipment.
Example:
Blurite equipment
-New blurite alloys of mithril, adamant, and rune metal can be smelted and smithed into weapons/ammunition
* Would retain tier of base metal
* Cannot be upgraded, unlike standard equipment
* Would gain permanent accuracy/damage bonuses against one category of elementally aligned creatures, when first used against an associated creature (such as the four elemental giants, earth warriors, or ice spiders/warriors/-fiends)
The above proposal would fill the niche for such equipment in F2P, while still leaving open the possibility of a direct precursor to bane as has been suggested previously.
In-universe explanation:
During T
he Knight’s Sword
, we learn that blurite is a soft and alluring metal similar to silver or gold. Due to its properties and relative scarcity, blurite is used in ceremonial applications and conventionally considered poor for making arms. Unbeknownst to the White Knights, blurite readily absorbs energy from its surroundings - including living creatures attuned to a specific element.
That leads me back to the topic of jewellery. Here is another re-tiering proposal:
All types of jewellery would be unlocked at the same milestone. Enchantment spells would be unlocked at 10-level increments matching the four original gems, dragonstone, and onyx.
Those levels certainly are much better - nobody loses out on something compared to status quo and a lot of things would become much more adequately available. And it leaves space to introduce more jewellery later on - like that game jam gem.
I think it doesn't hurt to change blurite from some quest only material to a regular component (I mean they
tried
after all with the introduction of crossbows back in the day), but it should have some kind of idea what it actually would be used for then.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
In the interest of consistency, my idea was to have blurite be used for jewellery from levels 1-19, silver from 20-39, and gold thereafter. I was reaching a bit with equipment; jewellery would be a better fit for the material based on current lore.
Noctis King
said
:
Since this thread includes Tier 60 equipment, I suggest gravite weaponry should have an upgrade similar to Dragon to Superior Dragon with a wilderness hilt. In order to make gravity relevant, I suggest using material to tier 65
"magnific" gravite weaponry
. I would like to go resources from other places like minigames such as FOG or stealing creation, and the final place would be able to trade these materials and dungeoneering tokens to make the upgrade gravite weaponry.
I have updated the enemy list and quest list. If Tier 60 equipment is going to be in the near future, then
Water Fiend
will have a minor chance to be in f2p. I moved the Family Crest quest to Section D because it was reworking a quest. I had similar thoughts about
"Wanted"
quest but decided to ignore it.
I guess add
mahogany bows
to the mix for Tier 40 weapons, similar to how mahogany logs used to make adamant crossbows. Yew will bump up to tier 50 and magic for tier 60 using a
dragon
or
orkalkum arrows
. It would be consistent to make crossbows and bows with the same logs in mind. Elder bow weapons will also be higher tier update.
I like the idea of T65-upgraded gravite equipment. That would bridge much of the Dungeoneering reward space between gravite and chaotic equipment. I’m also on board with adding orikalkum Ranged weapons/ammunition.