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Dev Blog: The Inferno

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WayTooPosted

WayTooPosted

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IR0N arrow said :
WayTooPosted said :
ScapeRune said :
Sounds like fun! Though I really hope the Inferno is a shorter but more challenging version of fight caves, assuming it's wave based. The worst about fight caves is just having to go through all those easy waves.


Totally agree ScapeRune. The fight caves could use 20-30 waves less.

I hope everything passes poll because this looks like some awesome content.

Keep up the great work!


No way! It should be just as long. That's what made the final battle intense; you can't just try again in 15 mins.


The first 30 waves of fight caves are nearly pointless. They are not challenging at all and a big time sink. I would much rather work through 30 challenging waves than 30 easy waves, 20 medium waves, and 10 hard ones.

16-Mar-2017 15:25:13

WayTooPosted

WayTooPosted

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Ferocire said :
Original message details are unavailable.
Mage and range have also gotten a lot of armor and off-hand bonuses as compared to melee armor. I don't think this is a bad thing, I just don't think mage and range have been neglected as many in the community feel. I think the developers have done a great job introducing end game gear (and content as a whole) for all styles of combat.


Have they?

Or have they simply gotten what melee has?

Wards? Melee has had defenders for years.

What armor? The only armor addition is Ancestral, which is the equivalent to what melee and range has had for years. Eternal boots, tormented bracelet, anquish? Yeah..melee got the equivalents of them too.

You're right about range, but mage? Not so much. Our variety is still crap, especially in PvP. We've been limited to SotD going on three years now. Melee and range gets things like claws and ballista while we get a wand with stats copypasted from SotD.


Wards complemented the defender.

Imbued heart and twisted buckler were two items that came to mind along with the Kodai robes and Kodai wand for auto-casting ancients.

You have to remember that mage has a whole arsenal of spells (and spell books) that melee and range don't have. So what you may lack in different staffs, you make up for in the variety of offensive spells you get.

16-Mar-2017 15:35:06

WayTooPosted

WayTooPosted

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Thank Yew said :
Excited can't wait :) Thanks maybe add a Inferno peak course that you can see into the volcano people taking on the Kahlith form of Jad,, :p


That would be super cool but I don't know how they would do that since multiple people can attempt the fight caves at the same time.

16-Mar-2017 16:08:21

WayTooPosted

WayTooPosted

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Blue Sector said :
No thanks, and definately NOT on zeah, place it somewhere better than that. Preferrably on the far far east/right side of the wilderness near the bar at varrock wild. Thought this place was going to be deep in wildy but either way.... Zeah no thanks.

Not too hype about the firecape not being the best melee cape either. Since range cape can act as a accumulator for rangers, can we get god capes incorporated into the magic cape, the 1 spellbook swap a day is boring.

I do like the idea of a new tzharr npc to kill, maybe make the reward a tzahaar only weapon, untradeable but its repair/broken status costs 500k-1M everytime so pking with it would be balanced. and combined with the firecape it has a GREAT bonus. Work on some other alternatives for just a simple "new firecape"


Ty osrs team, keep it up!

-P2


I believe they are addressing skill cape perks in the coming months. Hopefully mage and range cape will be included in this :)

16-Mar-2017 16:10:53

Grange

Grange

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Give the proposed armor a REAL use, 10% is literally useless for 60 defence. It would be interesting if it boosted your damage towards tzhaar creatures dramatically or something as well as it's pvp implications.

No to Brimstone, tacking more stuff into Zeah makes no sense when there's the possibility for expansion in an already pretty interesting but desolate area that is the tzhaar city. The cape seems fine, but it shouldn't be 'better than the fire cape in literally every possible way.' People are willing to pay 20m for primordials, a +1 strength bonus and some slight attack bonus is hardly worth 20m but it's BIS. Even if it's just ever so slightly better people will go for it especially if it looks nice.

Nobody needs new food, and fishing in general is boring & needs a total revamp such as an underwater fishing/hunting minigame similar to Puro-Puro, but actually rewarding and useful with decent xp.

I'd say add it into the TzHaar City but not at the end of the fight caves. Still a separate piece of content but not pointlessly alienated. Also, PLEASE no pet. If insisted for a pet make it something unique instead of just some mini thing following you around, something like a pet rock or some kind of cosmetic reward like mutagens. Needs a lot of work before I think this will pass...

16-Mar-2017 16:24:32

Zoratox
Aug Member 2010

Zoratox

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When we beat the Inferno can you give us a choice to choice our reward from 4 choices?

1. Inferno Cape (Melle)
2. Inferno Cape (Range)
3. Inferno Cape (Mage)
4. Uncut Onyx (Optional o be polled seperatly)

So whoever has many inferno capes they can kept doing this for money making and also for chance of the new boss pet.

Don't do it Melle only cape pls.

16-Mar-2017 16:31:37

Nahgahdinok

Nahgahdinok

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I think that the new armor should be for magic or range users, you could even make it a new hybrid armor so everyone could benefit from it. Melee always seems to be favored when it comes to new weapons and armor so it would be cool to get some more variation for magic or range users. Having range or magic armor that increases both accuracy and damage would be a nice addition for people who prefer to have high DPS.

16-Mar-2017 16:49:30

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