No thanks. I'm perfectly happy with the game how it is. Actually getting less and less happy with each update...
Imagine if super mario 64 released a new version where you had to use autistic tricks that speed runners use in order to get some of the stars. Bringing the meta game into the actual game with this sort of thing might seem like the logical thing to do to an old game but its going to ruin immersion and the original appeal of the game in the long run. Any RPG that requires you to understand the mechanics and accidental/unintentional tricks discovered in the meta game in order to complete actual content is doing something wrong. The community might seem like 99 percent long term veterans but thats because theres literally no focus put on marketing the game towards new players. People like Maximus Black who are 100 percent new who do somehow stumble on the game still love it and become addicted just like people did in 2005, so long as they're not scared off by the autistic screeching of the community getting triggered by them not hitting ehp rates. The current community is just a manifestation of jagex focusing on what is in front of them instead of what things could be.
Having a constant influx of new players, even if they only play for a few months or two is good for the economy too, it keeps the prices of items high as a proportion of new players move up through the levels and buy out the over supply of items.
I think a lot of people recognise these points on some level, which is why when we do see legitimate completely new players, many people usually rush to help them, and find something about the innocent and naive way they approach the game super refreshing.
Also, you don't need to constantly dangle the next shiny thing in front of power users every two months either to keep them entertained. They're usually intrinsically motivated by their own goals outside of the framework set up by the game...
15-Mar-2017 19:36:06