Will be voting No to this update.
Firstly, on principle. I'm sick of existing areas being neglected in favour of trying to make Zeah relevant. This happens time and time again. It makes much more sense for this to be located in the currently inaccessible areas of the TzHaar City -- an overlooked area that doesn't have many attractions, seeing little traffic and has next to no lore.
Thieving - Why is a level 90 method being compared to Ardy Knights? Pyramid Plunder is about 250k xp/h at 91+, Ardy Knights reach about the same at 95. What is the point? More profit than 300k gp/h? Would Ironmen even use this for Tokkul? I doubt there are many Ironmen out there with 90 Thieving but no Fury. Unless it's significantly more lucrative than the above methods, I don't see it being useful for anyone.
Fishing - Trout and Salmon reach the same xp/h. Doesn't provide useful food. Rehashed Sacred Eel fishing, which is also dead content. Why not make it similar to Barb fishing at 80? Roughly 50k xp/h, but you forgo the Strength and Agility xp.
Armour - Again, what is the point of this set? Void Melee provides the same bonus to all weapons, as well as being compatible with the Berserker Necklace. The defensive stats on this armour are akin to Adamant armour, yet provide the same Str bonus as a Torso and Neitiznot helm, available at 55 Def with better defensive stats. Not to mention being but 5 levels away from Bandos. Lower the Def requirement to 30 or something..
Cape - Practically the only agreeable suggestion. It deserves to lose the Prayer bonus over the original Fire cape for the offensive stats it gains. This means the Ardy Cloak still has a niche and the original Fire cape may still have use.
Tokkul - Why not add more uses for this? It's mentioned as a reward for most of the proposed activities in this post, but no different ways to spend it are offered.
Lore/Quests - Can we not introduce yet another area without the backstory and context that quests usually provide?
16-Mar-2017 04:53:09