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Dev Blog: The Inferno

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Dark Lucina

Dark Lucina

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Will be voting No to this update.

Firstly, on principle. I'm sick of existing areas being neglected in favour of trying to make Zeah relevant. This happens time and time again. It makes much more sense for this to be located in the currently inaccessible areas of the TzHaar City -- an overlooked area that doesn't have many attractions, seeing little traffic and has next to no lore.

Thieving - Why is a level 90 method being compared to Ardy Knights? Pyramid Plunder is about 250k xp/h at 91+, Ardy Knights reach about the same at 95. What is the point? More profit than 300k gp/h? Would Ironmen even use this for Tokkul? I doubt there are many Ironmen out there with 90 Thieving but no Fury. Unless it's significantly more lucrative than the above methods, I don't see it being useful for anyone.

Fishing - Trout and Salmon reach the same xp/h. Doesn't provide useful food. Rehashed Sacred Eel fishing, which is also dead content. Why not make it similar to Barb fishing at 80? Roughly 50k xp/h, but you forgo the Strength and Agility xp.

Armour - Again, what is the point of this set? Void Melee provides the same bonus to all weapons, as well as being compatible with the Berserker Necklace. The defensive stats on this armour are akin to Adamant armour, yet provide the same Str bonus as a Torso and Neitiznot helm, available at 55 Def with better defensive stats. Not to mention being but 5 levels away from Bandos. Lower the Def requirement to 30 or something..

Cape - Practically the only agreeable suggestion. It deserves to lose the Prayer bonus over the original Fire cape for the offensive stats it gains. This means the Ardy Cloak still has a niche and the original Fire cape may still have use.

Tokkul - Why not add more uses for this? It's mentioned as a reward for most of the proposed activities in this post, but no different ways to spend it are offered.

Lore/Quests - Can we not introduce yet another area without the backstory and context that quests usually provide?

16-Mar-2017 04:53:09

Broden
Jun Member 2010

Broden

Posts: 1,194 Mithril Posts by user Forum Profile RuneMetrics Profile
As im guessing the inferno is basically an osrs version of the fight kiln on rs3 here are my suggestions to improve the new coming inferno (if it passes).

Make spawns random during all waves except maybe jads. The predictable spawns make the kiln easier than it should be given knowledge of the spawns

Don't just throw in multiple jads to make it "challenging" as for people doing the inferno jad is a lack luster thing to be doing multiple times over and more or less becomes annoying rather than challenging.

Make the boss something you would benefit off maybe using multiple combat styles. Would be cool to see something maybe phase orientated and I would actually like to see something like Kal'gar the warmonger from rs3's dungeoneering although that's personal preference.

For the rewards I like the idea of an option of the cape or a money based reward however I don't want to see the onyx as I don't want to see it crash to alch value. Maybe offer 100k tokkul reward so that you can still get onyx's however at a reduced rate than 1 per completion.

16-Mar-2017 04:59:52

Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
"Question: Should Brimstone and The Inferno be added to Old School RuneScape? The Inferno is an activity similar to the Fight Cave, but much more challenging. Brimstone is the village surrounding it."



You want that ^ should pass a poll??!!

I want (WANT) to vote yes on one part of it and NOT the other.

Separate them to make it a fair and balanced chance for each of them to be voted on.

Or don't. I can simply vote NO.
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

16-Mar-2017 05:36:33

Vinyl DjPon3

Vinyl DjPon3

Posts: 5,856 Rune Posts by user Forum Profile RuneMetrics Profile
Why are people complaining about the lack of Prayer bonus on the cape?
The Amulet of Torture does just fine without it's prayer bonus, and it ALSO lacks defense bonus to boot.

That aside, i agree with this user pretty much entirely.

Dark Lucina said :
Will be voting No to this update.

Firstly, on principle...


A lot of this feels like dead content already, when there's better options for pretty much every proposed idea, in ever regard anyways.
And we get it...Zeah is great and all...But it's gotten enough attention at this point I think.
There's plenty of reasons to go there now, so how about we get more attention to dead areas in the base game for a change?
There's literally no reason for this to be on zeah other than "Look guys, new continent!"
Everything's an integrity issue if you troll enough.

16-Mar-2017 08:24:05

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