Love all these ideas, especially the Kahlith armour. The Infernal cape ought to have a +2 or +3 Prayer bonus though.
I suggest adding some Mining and Smithing content into the area as well, perhaps ways to mine Tokkul and a new ore or Rune essence that can be smelted or Runecrafted into a new Magic rune (perhaps an Elemental or Catalytic rune), Bolas-like Ranged item, Bakriminel bolt-like Ranged item, or an upgraded version of the Toktz-ket-xils thrown rings.
There could also be some new Magic staves featuring Special Attacks. Perhaps a level 20-, a level 40-, a level 60-, and a level 80-tier Magic staff created from Tokkul through some activity or skill (possibly having to be made during the new fight waves, casting certain numbers of specific spells on or extracting energy from the monsters fought). They could offer 2%, 4%, 6%, and 8% Magic damage in addition to Magical accuracy, while increasing the damage of any Strike, Bolt, Blast, and Wave spells by 50%, respectively, for the next spell cast upon consumption of 35% Special Attack energy.
16-Mar-2017 13:17:28
- Last edited on
16-Mar-2017 13:36:47
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MY WILDY NFS