Personally I was hoping that this skill had more to offer...
To begin with, the sea is not considered to be the wild or a safe zone. It's the like the real world, where harming others has consequences: if you kill someone you become a pirate, and your ship's, which you name'd, name displays in a yellow (caution) if you continue (red), but if you're a friendly (green).
To attack others: You can take out other ships with your cannons...
OR swing over on to another ship or use a plank to get over; all using agility.
Consequences/ Risk to Reward ratio:
There would be a leaderboard for top pirate with a bounty on his or her head.
Moreover, instead of one person being on a boat, there would be a crew of people on a ship(friends or family, Idc.), and everyone would get shared experience and loots from the chests on the raided boat. BUT individual player kills will be rewarded to that who does the most damage.
For safe passage, people could go together with a fleet.
16-Aug-2015 00:00:24