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Dev Blog: Training Sailing

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Night Viper

Night Viper

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
I dont mind sailing having a grind method for training such as building thousands of ships over and over in a repetitive way, but exploration should offer potentially more xp per hour, hopefully the rate will be very dependent on how skilled you actually are at taking on the challenges on the seas.

So for example somebody is very bad at the exploration part and fail most challenges and gets maybe an average of 5-10k xp/h at exploration, could choose to build ships instead and get maybe 20k xp/h and it would be very easy but a grind.

For a player that is decent at exploration could also get around 20k xp/h average, so it will not matter which method so the player can just do which is most fun in it's opinion.

And those who become good or really good at exploration could get average xp/h of 25-35k xp/h, so that becoming a good sailor will be more rewarding in the end, than being a constructor, in a sailing skill.

The xp rates i used in example was just random numbers i came up with, not suggesting these exact xp rates or anything, just the point that actually sailing the seas must have the potential to be average-able with higher xp rates than mass producing ships.

14-Aug-2015 21:41:27

Clubland I

Clubland I

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I will wait to see all the information before i make my decision on this update, i will only vote yes if the fundamental mechanics of old school and it does not damage the rest of the game. This is my main reason for not wanting summoning as to me it was one of the updates that destroyed Runescape first time round, people can say to can chance the skill but adding adding any beast of burdens or healers to the game and it damage the game too much so with out then the skill is pointless in my opinion. I will say that as for dung that was OK to do but training in one place and getting point to buy thing is a mini game and should only ever be added as one with no rewards that a too op.

14-Aug-2015 21:42:30

Peniel
Jan Member 2023

Peniel

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
EllingerMain said :
You should NOT get Sailing xp from building ships. You should get Sailing xp by sailing. Leave the building skills xp separate from the sailing part.


That is a good idea. Make it give only construction, crafting, and smithing experience. But not so much to make it an alternative training method for those skills. +1 for you.

14-Aug-2015 21:43:23

Kalki Krsna
May Member 2023

Kalki Krsna

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
It would be cool to incorporate different skills with sailing

Par example, construction for slight decorative modifications so that no tow players ships look the same.

Fishing/Fishing Trawler type of stuff would be cool too.

NPC's like Butlers in POHs

Sailing Quests! And adding Sailing to already-existing quests-- like in Dragon Slayer maybe? maybe not. idk lol cus that is a classic quest-- should remain unchanged actually. BUT! New quests would be cool! Making connections between different towns via Sailing for a dwarf who needs something from an elf and needs you to sail your ship with him. It would be like Dragon Slayer, except rather than you needing to find a sailor, you ARE the sailor?

Magic spells that could have to do with sailing.

What can be stored on your ship? Storage space for specific items.

I am super excited for this update! Yay! :D
Live as if you were to die today; learn as if you were to live forever.

14-Aug-2015 21:52:47

Mazuma

Mazuma

Posts: 412 Silver Posts by user Forum Profile RuneMetrics Profile
A few thoughts I have...

- As others have said, make new planks to be used when building ships, rather than using existing ones. It'll just make Construction even more expensive than it already is.
- How is selling the ships going to work? If we can sell ships to NPCs to generate coins, it'll just cause inflation, which is a bad thing.
- Building ships should not, IMO, be a good way of training Sailing. What's the point of turning it into a hybrid between Construction and Farming? The best XP should come from actual sailing and exploration, as opposed to sinking your cash stack into the skill.

14-Aug-2015 21:59:50

Life Cycle

Life Cycle

Posts: 1,137 Mithril Posts by user Forum Profile RuneMetrics Profile
After all the negative comments and your still persistent enough to post more about this skill. Get out of here with this filthy waste of time. It's a joke. Focus on fixing your servers, and fixing NMZ afking-splashing. QUIT WASTING TIME ON NEW CONTENT. FIX YOUR GAME FIRST.
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R.I.P Gidget<33
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14-Aug-2015 22:00:26

Kalki Krsna
May Member 2023

Kalki Krsna

Posts: 61 Iron Posts by user Forum Profile RuneMetrics Profile
Gaining XP in Sailing:

Paying attention to certain winds.

Using sextant, charts, telescopes to check the conditions of the sea.

Maintaining your ship; the hulls, sails, and navigation.


Can your ship crash/become damaged?

If so, is it lost and does it have to be completely or partially rebuilt with new materials?

New islands to discover at random -- You must use your knowledge of Sailing to navigate through the seas and discovers islands not on the World map (hidden islands).

New clue scrolls that are on secret islands that you must find via sailing.

Ability to build your own mini-docks on certain islands

Can multiple players sail on the same ship?

Can multiple players build a ship and share it?

Can players fight each other via their ships?

Pirates!!

Conquest

lol
Live as if you were to die today; learn as if you were to live forever.

14-Aug-2015 22:01:03

Peniel
Jan Member 2023

Peniel

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Mazuma said :
A few thoughts I have...

- As others have said, make new planks to be used when building ships, rather than using existing ones. It'll just make Construction even more expensive than it already is.
- How is selling the ships going to work? If we can sell ships to NPCs to generate coins, it'll just cause inflation, which is a bad thing.
- Building ships should not, IMO, be a good way of training Sailing. What's the point of turning it into a hybrid between Construction and Farming? The best XP should come from actual sailing and exploration, as opposed to sinking your cash stack into the skill.


Best EXP will come from sailing and exploration (was already mentioned). The dev blog only stated that building ships would be a constant rate, not the best rate.

I'm sure selling the ships to NPC's will not be profit, but more of just getting something back in return. I don't think Jagex would make it profitable.

I don't think the idea of introducting new planks/logs/ores/bars/crafting materials in to the game will fly by with the people unless that is what they want. Right now they have to get the idea of sailing to fly by with the people and for the most part from the feedback on this thread, it looks like it is working. Unless you are like Psalm 91.

14-Aug-2015 22:04:01

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
Peniel said :

What makes a skill, a skill, is the ability to progress with levels and unlock content at different levels. What makes a minigame, a minigame, is not being able to progress and just earning points to unlock rewards at a shop.

You're talking about what a skill does, not what a skill is.
And I have no idea why you mentioned minigames.

Peniel said :

If you want a 1 line describing the skill....

The ability to manage and captain a ship on the high seas.

Haha just a shot. But all skills don't really need a basic concept..especially a skill that integrates multiple skills together.

Okay you've given it a description however it isn't a basic concept. You say skills don't need to be basic concepts however every old school skill has a basic concept behind it. A few examples include;
Herblore - Creating potions.
Cooking - Cooking food.
Fletching - Creating ranged weapons.
Agility - Improving your energy
Slayer - Killing what you're told.
The least basic skill we have is probably slayer however it is pretty basic.

This dev blog would make you believe that sailing is building, then navigating then exploring, however that isn't basic enough.
Like I said before this dev blog is a great outline for;
- Player owned ports & ships.
- An expansion to the ship transportation network.
- Randomly generated sea adventures.
All of this can be fun and implemented without any need for a new skill.
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

14-Aug-2015 22:05:46

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