I dont mind sailing having a grind method for training such as building thousands of ships over and over in a repetitive way, but exploration should offer potentially more xp per hour, hopefully the rate will be very dependent on how skilled you actually are at taking on the challenges on the seas.
So for example somebody is very bad at the exploration part and fail most challenges and gets maybe an average of 5-10k xp/h at exploration, could choose to build ships instead and get maybe 20k xp/h and it would be very easy but a grind.
For a player that is decent at exploration could also get around 20k xp/h average, so it will not matter which method so the player can just do which is most fun in it's opinion.
And those who become good or really good at exploration could get average xp/h of 25-35k xp/h, so that becoming a good sailor will be more rewarding in the end, than being a constructor, in a sailing skill.
The xp rates i used in example was just random numbers i came up with, not suggesting these exact xp rates or anything, just the point that actually sailing the seas must have the potential to be average-able with higher xp rates than mass producing ships.
14-Aug-2015 21:41:27