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Dev Blog: Training Sailing

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Peniel
Jan Member 2023

Peniel

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Lewis Shoot said :
Peniel said :

What makes a skill, a skill, is the ability to progress with levels and unlock content at different levels. What makes a minigame, a minigame, is not being able to progress and just earning points to unlock rewards at a shop.

You're talking about what a skill does, not what a skill is.
And I have no idea why you mentioned minigames.

Peniel said :

If you want a 1 line describing the skill....

The ability to manage and captain a ship on the high seas.

Haha just a shot. But all skills don't really need a basic concept..especially a skill that integrates multiple skills together.

Okay you've given it a description however it isn't a basic concept. You say skills don't need to be basic concepts however every old school skill has a basic concept behind it. A few examples include;
Herblore - Creating potions.
Cooking - Cooking food.
Fletching - Creating ranged weapons.
Agility - Improving your energy
Slayer - Killing what you're told.
The least basic skill we have is probably slayer however it is pretty basic.

This dev blog would make you believe that sailing is building, then navigating then exploring, however that isn't basic enough.
Like I said before this dev blog is a great outline for;
- Player owned ports & ships.
- An expansion to the ship transportation network.
- Randomly generated sea adventures.
All of this can be fun and implemented without any need for a new skill.


Like I said though, a skill that consists of integrating other skills together, doesn't really need a basic concept. Here's a true fact about mini-games. You play them until you get the rewards and then you never go back leading to the mini-game eventually dying out like most of the mini-games in the game already and the ones that are dead are stupid and shouldn't exist. If you make sailing a mini-game, it would die. If you make it a skill, it won't

14-Aug-2015 22:10:45

Peniel
Jan Member 2023

Peniel

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Lewis Shoot said :
Peniel said :

What makes a skill, a skill, is the ability to progress with levels and unlock content at different levels. What makes a minigame, a minigame, is not being able to progress and just earning points to unlock rewards at a shop.

You're talking about what a skill does, not what a skill is.
And I have no idea why you mentioned minigames.

Peniel said :

If you want a 1 line describing the skill....

The ability to manage and captain a ship on the high seas.

Haha just a shot. But all skills don't really need a basic concept..especially a skill that integrates multiple skills together.

Okay you've given it a description however it isn't a basic concept. You say skills don't need to be basic concepts however every old school skill has a basic concept behind it. A few examples include;
Herblore - Creating potions.
Cooking - Cooking food.
Fletching - Creating ranged weapons.
Agility - Improving your energy
Slayer - Killing what you're told.
The least basic skill we have is probably slayer however it is pretty basic.

This dev blog would make you believe that sailing is building, then navigating then exploring, however that isn't basic enough.
Like I said before this dev blog is a great outline for;
- Player owned ports & ships.
- An expansion to the ship transportation network.
- Randomly generated sea adventures.
All of this can be fun and implemented without any need for a new skill.


Basically what you said for those skills are descriptions as well...
Here I will change mine as well for you...

Sailing - Managing ships

14-Aug-2015 22:11:58

xdragoncrest

xdragoncrest

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea, I love new content and think old school needs it. I think the best xp should not come from building the boats. I think you should be able to build your own boat and get access to it right away to get to the real part of the skill. Sailing. Let Sailing be the skill, not boat building. The best exp should come from what the name of the skill is, which is sailing. I am on board with new areas, sea routes, little random events while sailing the new routes. Underwater caverns. (Underwater raids only obtainable through the sailing skill? Need to bring a group to access said raids... Interesting) The possibilities are as wide as, well the seas! Flesh out the ideas a bit and I think this could be a great new skill, just keep the exp rates best for the actual part people want to do. Which is Sailing. Also, will there be pvm while sailing? Does not sound like a far off thing to do if pvp is already considered. (oh wait, you mentioned the kraken but surely there is more than just that) I am excited for this, and hope that the community can come together and build something close to what we all want, and if not want, then at least tolerate, so that it will be able to pass poll and we can get some more original content into old school.

14-Aug-2015 22:12:32

Peniel
Jan Member 2023

Peniel

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Life Cycle said :
After all the negative comments and your still persistent enough to post more about this skill. Get out of here with this filthy waste of time. It's a joke. Focus on fixing your servers, and fixing NMZ afking-splashing. QUIT WASTING TIME ON NEW CONTENT. FIX YOUR GAME FIRST.



While you tell them to focus on NMZ afking and splashing and to fix their servers, you are making yourself look like a joke. Do you think they don't work on anything other than what they post...if so your logic is flawed cause they obviously worked on the idea of sailing without posting about it until now. They have tried fixing NMZ afking and splashing and couldn't pass the poll cause of the players so get off your high horse bud and move along.

14-Aug-2015 22:19:20

Lewis Shoot
Oct Member 2005

Lewis Shoot

Posts: 3,825 Adamant Posts by user Forum Profile RuneMetrics Profile
Peniel said :
Like I said though, a skill that consists of integrating other skills together, doesn't really need a basic concept. Here's a true fact about mini-games. You play them until you get the rewards and then you never go back leading to the mini-game eventually dying out like most of the mini-games in the game already and the ones that are dead are stupid and shouldn't exist. If you make sailing a mini-game, it would die. If you make it a skill, it won't

I'm not entirely sure why you keep bringing up minigames.
Generally skills that integrate other skills haven't gone down too well, artisan for example.
I suppose you could argue that slayer is the only successful skill to do this, however it also have a nice basic concept behind it.
One might mention dungeoneering here but by what you've said about minigames then it's clearly a minigame.

Peniel said :

Basically what you said for those skills are descriptions as well...
Here I will change mine as well for you...

Sailing - Managing ships

Okay you've made it more basic. Lets come up with an idea for a skill where you manage ships, then after we have that skill we can see if it fits this dev blog.
- What would managing ships involve?
RIP Forums :(
Finally we have signatures in the surprise forum update. I'm Lewis, I play Old School & I've been playing since 2005.

14-Aug-2015 22:19:46

Stinkowing
Jun Member 2006

Stinkowing

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
I read the criticism you guys posted, and I am glad that players like "Psalm 91" are not calling the shots on OSRS! While those are indeed problems that they mentioned, it is not like Jagex is refusing to take actions on such things like NMZ/splashing. In fact, I despise splashers to the point of wanting to take their target and kill it every time I see the wretches training Magic. But it is also the OS team's ambition to bring NEW content while working on problems with old content*

**;dr @Psalm 91: l2 patience with Jagex. It might go a long way for you and everyone involved. =)

In regards to the topic at hand, it's a good start, I think. I would still want to see fishing off the side of the ship, myself...
Oh, I almost forgot.
Oh, I already forgot.

14-Aug-2015 22:25:32 - Last edited on 14-Aug-2015 22:26:06 by Stinkowing

Super Mario
Apr Member 2021

Super Mario

Posts: 3,807 Adamant Posts by user Forum Profile RuneMetrics Profile
I'm liking what I see so far. It seems unique, but also takes into account other skills so it interconnects itself with the rest of the game. My big concern is how much of this skill is a money sink, and how much of it is actually leveled with zero to no costs. I understand having a higher level means having a better ship and more options of exploration, but do I have to spend millions of gold just to get a decent level? What I'm trying to say is the experience rates gonna be largely dependent on how much in-game gold you put into your skill or will selling off ships net you a profit and actually make this a profitable skill?

As someone who remembers the Sailing rumors and infamous Sailing high score leak from many years ago I can't wait for this. I'm actually surprised a lot of people are against a new skill as elaborate as this one. Its definitely unique and sailing has a long history amongst the community when it comes to speculation on future updates.

14-Aug-2015 22:26:03

Peniel
Jan Member 2023

Peniel

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
Lewis Shoot said :
Peniel said :
Like I said though, a skill that consists of integrating other skills together, doesn't really need a basic concept. Here's a true fact about mini-games. You play them until you get the rewards and then you never go back leading to the mini-game eventually dying out like most of the mini-games in the game already and the ones that are dead are stupid and shouldn't exist. If you make sailing a mini-game, it would die. If you make it a skill, it won't

I'm not entirely sure why you keep bringing up minigames.
Generally skills that integrate other skills haven't gone down too well, artisan for example.
I suppose you could argue that slayer is the only successful skill to do this, however it also have a nice basic concept behind it.
One might mention dungeoneering here but by what you've said about minigames then it's clearly a minigame.

Peniel said :

Basically what you said for those skills are descriptions as well...
Here I will change mine as well for you...

Sailing - Managing ships

Okay you've made it more basic. Lets come up with an idea for a skill where you manage ships, then after we have that skill we can see if it fits this dev blog.
- What would managing ships involve?


Yes, Dungeoneering is a mini-game. The way they did it, was poorly. It was a skill inside a mini-game.

Managing ships would be building them and then maintaining them. Whether its maintaining it by repairs/upgrades, etc...or maintaining it while exploring.

I don't think it should be called sailing as sailing is one concept.
I think it should be called Navigation/Exploration and others have said the same.

A few of us earlier suggested that you don't get sailing xp by building ships, but crafting, con and smithing xp. And keep the sailing xp for exploration and navigating the routes.

14-Aug-2015 22:26:50

Im Nate

Im Nate

Posts: 1,638 Mithril Posts by user Forum Profile RuneMetrics Profile
Looks good, I don't get why people complaining about the ship building?

Maybe I should reread it but I didn't see anywhere where it said ship building would be where most of your exp is gotten. It sounds to me like farming which would ofc be a side way to train unless you don't mind it taking months.

I imagine it will be like build 1 ship a day for like 10k exp, while you could do the exploration for a normal exp/hr rate like 50-100k/hr.
Maxed Sept 24th, 2015 - 134th to max

14-Aug-2015 22:27:30

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