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Dev Blog: Training Sailing

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Angel2D4

Angel2D4

Posts: 15,772 Opal Posts by user Forum Profile RuneMetrics Profile
"Just proof that you haven't been here since the beginning. Sorry bro, but move along. If you were here, you would remember the poll. Now go level your account and prepare for #sailing."

--

So, you can't offer proof of your statement and that means I wasn't here when OS started? lol you are one funny chick.

You can't read that very same FAQ and see where it says MMG is the cause of polls in OS (even tho we never reached the vote count to get them) and that means I can't read?

And finally, you don't like what I have to say so that means I should move along and go lvl cb to catch up to your total lvl?

Newsflash for ya hun:

I don't need cb lvls to vote no (and presently, and nearing 1600 total in OS, I don't need to do anything else in order to vote no).

You are in for a shocker when they poll this puppy. Haha you have me looking forward to watching it crash and burn.

Nowhere else in these forums have I seen anybody try to respond to every post in a thread that wasn't their own. Are you u*forgiven's alt? lol
"Nothing in all the world is more dangerous than sincere ignorance and conscientious stupidity" -Martin Luther King Jr.

16-Aug-2015 03:16:04

Jared
Jul Member 2021

Jared

Posts: 4,998 Adamant Posts by user Forum Profile RuneMetrics Profile
Things that make me apprehensive about Sailing
TL;DR Below

--------

Mod Ronan said :
"Step 2. Check the status of your ship. After some time passes you can return to check the status of your ship. In a similar way to checking the health of trees in Farming, this will earn you experience."

No thank you, I won't accept a time lock on XP gain like farming.

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Building materials is another concern. I don't think we need another cripplingly expensive Construction 2.0. If shipbuilding uses the existing planks we have in-game, I will be voting 'no' for that as well. The Sailing skill shouldn't be locked out to everyone but the 1% just because you want 99 Sailing in less than 4 months, and this is coming from someone who could afford it. Imagine those who can't afford it will be voting?

Planks are expensive enough as it is, why increase demand even further? How about we revamp the dead log market and make then actually worth something again? Even if people are against using logs, I think we can introduce a new type of wood. Lumber. Oak lumber, willow lumber, yew lumber, etc. It could be a meeting point between logs and planks. Thoughts?

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If these two things are changed I would happily throw in a 'yes' vote for this skill. I'm not just asking for a free skillcape on the level of cooking either! I just think one u*grindable time-locked skill involving wood (Farming) is enough, and one massively expensive skill involving wood (Construction) is also enough.

Those are the two elements I've always disliked about both Farming and Construction, and combining them into Sailing would just ruin the skill for me and make it more of a chore to train than something that is really fun*

Summary - The Farming style time lock on XP gain has to go, and the expensive planks from Construction shouldn't be used. Use logs or a new type of wood, maybe Lumber.

16-Aug-2015 03:34:35

Pendual

Pendual

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
Jared said :
Mod Ronan said :
"Step 2. Check the status of your ship. After some time passes you can return to check the status of your ship. In a similar way to checking the health of trees in Farming, this will earn you experience."

No thank you, I won't accept a time lock on XP gain like farming.

This is so people don't spam build ships as if it were construction for their experience and actually sail for it instead

16-Aug-2015 03:55:48 - Last edited on 16-Aug-2015 03:57:14 by Pendual

Ok Google
Mar Member 2024

Ok Google

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
I'm a huge fan of the Sailing skill.

Questions:

Will other friends be able to climb aboard your ship to help in PVP battles?

Will there be an additional skill which involves leveling your Cannoneering? Meaning you can use different cannon balls as you level up, that you gain experience from sinking ships in PVP battles? (steel cannonballs, dragon cannonballs, etc.)



I believe those should be implemented in order to have great success with this skill.

16-Aug-2015 04:19:10 - Last edited on 16-Aug-2015 04:22:20 by Ok Google

Ok Google
Mar Member 2024

Ok Google

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
My thoughts:


Add 2 skills: Sailing and Cannoneering.

Add a crew interface: When one joins another person's boat , they will join their crew and have a separate chat box just like a clan chat.

Pre-made boats can be purchased with GP (Sloop, Galleon, Frigate, War Galleon, War Frigate, etc) , however, you will need to level up your sailing level by captaining the helm and sinking ships in PVP or NPC boats. If you are by captaining the boat by yourself you can use * Keys to shoot your cannon at enemy ships.

Cannoneering skill: Can be trained by sinking ships with a cannon on your boat or a friend's boat in PVP or PVM (NPC Boats)

If you are riding alone you can run around on your boat and control the helm and stop the boat whenever and shoot your cannons to level up your cannoneering.


There should be no such thing as "Ship building" this is a complete and utter waste of time. The main focus should be the "Sailing" aspect. One should be able to level this up by sinking ships which is the real enjoyment of this skill. Ship building will completely ruin this skill because it will act as a barrier between the Rich and the Poor. Which is exactly what Construction is. Construction does not require any skill but only money to prove that you trained it.

Please read this, I promise you this works. I have seen a similar system in another MMOR**.

16-Aug-2015 04:29:33

Ok Google
Mar Member 2024

Ok Google

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
My thoughts:


Add 2 skills: Sailing and Cannoneering.

Add a crew interface: When one joins another person's boat , they will join their crew and have a separate chat box just like a clan chat.

Pre-made boats can be purchased with GP (Sloop, Galleon, Frigate, War Galleon, War Frigate, etc) , however, you will need to level up your sailing level by captaining the helm and sinking ships in PVP or NPC boats. If you are by captaining the boat by yourself you can use * Keys to shoot your cannon at enemy ships.

Cannoneering skill: Can be trained by sinking ships with a cannon on your boat or a friend's boat in PVP or PVM (NPC Boats)

If you are riding alone you can run around on your boat and control the helm and stop the boat whenever and shoot your cannons to level up your cannoneering.


There should be no such thing as "Ship building" this is a complete and utter waste of time. The main focus should be the "Sailing" aspect. One should be able to level this up by sinking ships which is the real enjoyment of this skill. Ship building will completely ruin this skill because it will act as a barrier between the Rich and the Poor. Which is exactly what Construction is. Construction does not require any skill but only money to prove that you trained it.

Please read this, I promise you this works. I have seen a similar system in another MMO

16-Aug-2015 04:29:35 - Last edited on 16-Aug-2015 04:31:25 by Ok Google

Ok Google
Mar Member 2024

Ok Google

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
JAGEX YOU ARE DOING THIS ALL WRONG!![
PLEASE READ THIS!



Add 2 skills: Sailing and Cannoneering.

Add a crew interface: When one joins another person's boat , they will join their crew and have a separate chat box just like a clan chat.

Pre-made boats can be purchased with GP (Sloop, Galleon, Frigate, War Galleon, War Frigate, etc) , however, you will need to level up your sailing level by captaining the helm and sinking ships in PVP or NPC boats. If you are alone captaining your ship you can use *FKeys to shoot your cannon at enemy ships.

There should be no such thing as "Ship building" this is a complete and utter waste of time. The main focus should be the "Sailing" aspect. One should be able to level this up by sinking ships which is the real enjoyment of this skill. Ship building will completely ruin this skill because it will act as a barrier between the Rich and the Poor. Which is exactly what Construction is. Construction does not require any skill but only money to prove that you trained it.

Also, with higher sailing levels you can customize your ship's masts , etc. With higher leveling you can purchase more expensive boats. With higher leveling you can crew more people in your ship. With higher leveling you can dock at different ports.


Cannoneering skill: Can be trained by sinking ships with a cannon on your boat or a friend's boat in PVP or PVM (NPC Boats)

As you level your cannoneering you gain access to better cannonballs.
E.G. steel, dragon, crystal, chain shots, etc.

If you are riding alone you can run around on your boat and control the helm and stop the boat whenever and shoot your cannons to level up your cannoneering.


Sailing the high seas should be the
MAIN FOCUS, NOT SHIP BUILDING!!


I HAVE MORE INFORMATION REGARDING THIS - PLEASE MESSAGE ME! THIS IS IMPORTANT!

16-Aug-2015 04:33:36 - Last edited on 16-Aug-2015 06:05:45 by Ok Google

Unicornforce

Unicornforce

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
This Skill should not make that we must PVP include. I don't want always be in battle with a bunch of clan pvp ship fleets.

Question: Will this skill be playable for no members too? Port Sarim is in no member area.

I would like the idea to build ships in a shipyard. :)

16-Aug-2015 05:00:42

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