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Dev Blog: Training Sailing

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Mayhammers

Mayhammers

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Not only this, but again I will explain, old school was brought back for a reason.

As you said, I said, and many have said... There are many things to do besides Devi spending time on this.

I think if they put less time or thought into this, they could find many things to fix. Keep them busy for at least a year. On top of that, there are many things they can do to fix the market.
I feel, like I felt in 2007, that no matter how many nay Sayers. Or how much time out into fixing the digress. They (jägex) will do what they want in the long run, ruin the game, take to long to fix it, lose another mass of players, (which we can't afford)... And the game will be forever slumped.
What jägex doesn't seem to understand is, this game isn't meant to be 2015... It never has been and never will be.
As soon as we understand that, capitalize on what we have, how we can better it... We have a much better chance!
As far as player base goes, sailing isn't going to be the thing that attracts new people, just lose old ones.

18-Aug-2015 05:04:45

Mayhammers

Mayhammers

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Also, the market was intentionally flooded.
By cash dumping a few things, regulating a bit.. We can fix the market.
No one can deny that in just the few years online, old school has way to much currency floating around.
I'm against the g/e because it goes hand and hand with it, but I would be lieing if I didn't say it was an ease of access idea.

But, like Pete (Zezima) says.
Can't continue playing this game competitively anymore, because it just is to easy. And that is the truth. Like I previously said, throwing out new skills in hopes of the likes isn't how we do this.
Fix the market, focus on the big picture. Maybe look at clans more appropriately. (Instead of next year)... Think about it, pkers make up a huge part of the community.
Bonds for example, a great cash dump per say... But instead of being player trade able, make it npc bought. (Takes money out of the game, and the bond can still be gifted, while still in fact effectively cash dumping)
It also takes away the real world trading affect that it DOES have.
Headed to bed, enjoy your night guys and girls.

18-Aug-2015 05:12:50

Inco1902
Dec Member 2010

Inco1902

Posts: 402 Silver Posts by user Forum Profile RuneMetrics Profile
The following are my suggestions on what I'd like Jagex to do with Sailing:

I don't want any existing items to be needed for Sailing. If you *must* build boats, then the materials should entirely be from untradables that you've acquired (make the resources for boatbuilding to be similar to the straight/diagonal/tooth+groove/curved planks that are made by *working* at the Sawmill). I don't want Sailing to be a buyable skill like Construction. Sailing should be dependent on the effort you put into it (for example, even if you had 1 billion gold pieces, you still wouldn't be able to get any straight/diagonal/tooth+groove/curved planks until *you* actually *worked* at the Sawmill). Make the shipyard similar, you need to work at the shipyard in order to get the lumber ( please don't use the word planks and nails for Sailing, you're already causing people to panic at the thought of Sailing and Construction using the same resources ), sails, and rivets needed to build your boats.

I don't want *any* Construction/Smithing/Crafting required levels to be able to build hulls/sails/rivets. You should only require sailing levels to get a specific Hull or boat upgrade. If you make Construction/Smithing/Crafting levels required to build the boat, then you're emphasizing Construction/Smithing/Crafting to train Sailing (which is a bad message to be sending). I don't want "you need X level Construction + Y level Sailing to get a certain hull"; the skill is sailing, you should only need Y level Sailing to get a certain hull. --Note that if you do require any Construction/Smithing/Crafting levels to get a hull/sail/rivet, several people will say "well, this is all just an add-on to Construction/Smithing/Crafting", the emphasis needs to be on Sailing, and how it is a unique standalone skill. You shouldn't need to train three other skills (Construction/Smithing/Crafting) to be able to train Sailing.

18-Aug-2015 05:16:43 - Last edited on 18-Aug-2015 05:43:43 by Inco1902

Inco1902
Dec Member 2010

Inco1902

Posts: 402 Silver Posts by user Forum Profile RuneMetrics Profile
An additional suggestion I have for resources to be used to train Sailing and also rewards for Sailing, is how the Sawmill just tracks straight/diagonal/tooth+groove/curved planks electronically. This is just my opinion, but the more inventory items that are created, the more bank spaces they will take up... and I (and many others I'm sure) don't want a whole new section of our bank space swallowed up by the new skill.

Kind of like Player-owned Ports (in that other version of Runescape), I like that Chimes, Bamboo, Gunpowder, Slate, Cherrywood, Jade, Stainless Steel, Terracotta, Azure, Chi, Lacquer, Plate, Spices don't each take up a space in my bank. I like how they are all recorded electronically in the Port.

You'll get a nod of approval and smile from people when they find out that the new Sailing skill won't have a hugely negative impact on their available bankspaces.

18-Aug-2015 05:31:13 - Last edited on 18-Aug-2015 05:46:25 by Inco1902

Inco1902
Dec Member 2010

Inco1902

Posts: 402 Silver Posts by user Forum Profile RuneMetrics Profile
When the 2014 Old School Runescape team put this list up on April 1:

Sailing level:
1. Sail small boats
5. Sail long boats
12. Sail wide boats
21. Sail yachts
28. Sail galleons
35. Survive small storms
42. Sail clippers
45. Cure scurvy

I was soooo disappointed to find out this wasn't coming to OSRS. The list above was just perfect; simple, structured just like woodcutting/fishing/mining, and even contained some neat ideas like "Survive small storms" and "Cure scurvy". In some ways, the list above is simpler and even more like old-style Runescape than what Mod Ronan presented in his blog.

I wish the OSRS team success in implementing a fun version of Sailing. That list above sounded fun.

18-Aug-2015 05:58:54

Zebracakes9

Zebracakes9

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I'm real excited about the potential this new skill has, I'd definitely need more information and balancing assurances before voting for it but so far it really sounds interesting.

One idea I had for a potential sailing/construction expansion would be the introduction of a somewhat aquatic version of a player owned house. I am intentionally avoiding the word "port" because I know it's associated with RS3 and although I have no idea what a player-owned port is, I don't want to make it sound like I'm asking for one.

My idea calls for more of a cosmetic construction expansion where a player may be able to embark on their voyages from a customizable private dock, secondary seaside house, or even player-designed coastal town. These would provide either no, or very marginal benefit to the player.

I thought this may be an interesting idea when I considered that exploration of unknown lands generally leads to success in a community (hence player designed coastal town) so it may be interesting if as a player enjoys success in sailing (and construction) they could depict that success in a more visible manner.

I am not proposing this effect how the skill is trained and am certainly not asking for this to benefit any other skills, but it would allow for the player to customize another location and potentially showcase various achievements they'd obtained.

These could be sailing related or other achievements from throughout OSRS which are not already recognized in game. For example maybe a map could be on display showing various accomplishments within the sailing skill, or a display area could show a players PvM accomplishments, there could possibly be a quest area to depict a players successes and store quest items. Perhaps a town could be upgraded to have a bank or player statue, etc. You get the idea.

Anyways, it's just an idea that popped into my head when I first read about sailing so I figured I'd post just in case it happened to peak anyone's interest.

18-Aug-2015 06:25:57

Rowdy Midget

Rowdy Midget

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So it's going to be a sailing skill that doesn't allow you to do what it advertises - actually sail. Shipbuilding is just grind at docks, navigation is clicking on a map and getting teleported to your destination. Exploration is playing a generated minigame that you get teleported to along with your ship. (imagine you sailed there!).

Did you notice that in none of these 3 you are actually sailing, you are just interacting with a static ship that doesn't move in real-time. Somehow I knew from the moment I heard about this skill that they would make it like this, the fake and forced way. Their proposed design is the path of least resistance, because they don't have to code anything difficult to actually make it (realtime sailing).

Instead of taking the path of least resistance, why don't you make it into something unique that really stands out and that the oldschool community can be proud of (same goes for other new releases like NMZ that simply recycle existing NPC models)

I just can't vote yes on something like this. Sailing is about freedom and this proposed design is anything but free, because you are teleported into pre-determined locations and have no control over your ship.

18-Aug-2015 07:43:49 - Last edited on 18-Aug-2015 10:35:38 by Rowdy Midget

Red__Mage9
May Member 2021

Red__Mage9

Posts: 36 Bronze Posts by user Forum Profile RuneMetrics Profile
I see a lot of people say that we should stop polling things and I think that's the worst possible thing to do simply because jagex isn't always aware of what most players want and with the polls we can pull the brakes on anything that has obvious flaws.

Also you don't get to chose whether someone's reason for voting yes or no is valid or not, because it's not your opinion. You only get to have one opinion and I see a few people posting on here religiously trying to have more influence than a single person by making many posts, but to those I say that it likely doesn't do much you're only annoying everyone
Former rank 1 thieving on the hiscores

18-Aug-2015 12:14:45

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