Forums

Dev Blog: Training Sailing

Quick find code: 380-381-211-65665642

Lv 8
Apr Member 2008

Lv 8

Posts: 841 Gold Posts by user Forum Profile RuneMetrics Profile
As many players have been noting, the demand for Planks will be raised to be much higher, so perhaps instead of shipbuilding requiring Planks, why don't we consider attempting some other method? Below I will list a few ideas I have come up with.

Sawmill immediately next to each shipyard in every port, BUT they will ONLY convert Logs (of any kind) to a new Plank known as "Ship Plank" (Or something similar). Each kind of Log converted would yield a stackable amount of Ship Planks based on Log type. For example:
1 normal Log = 1 Ship Plank
1 Oak Log = 2 Ship Planks
etc.

Perhaps this could be expanded upon with other such resources, such as bringing value to unstrung Bows, since they are made of each type of wood anyway.

I also had a thought about training Sailing efficiently. If we, as players, must constantly be carrying inventory-loads of items to attempt to erect a single ship, then perhaps we can come up with an alternative way for beginning sailors and avid shipmasters alike to training more efficiently (And potentially a slight moneymaker at higher Sailing levels).
Perhaps a type of 'flatpack' could be implemented, similarly to Construction and furniture flatpacks. These flatpacks could potentially be tailored to assist each individual skill required in the process of shipbuilding, as well. (ie. Construction/Crafting/Smithing etc.)

This would mean that flatpacks created within a PoH would yield more Construction experience than if it was created on a Smithing anvil, which in turn would yield more Smithing experience than within a PoH.

However, I believe that the highest shipbuilding experience should be at the shipyards themselves, as it would require more time and effort to lug an entire inventory-load of resources back and forth to each shipyard. The alternative methods mentioned above would be based on efficient training of the Sailing skill itself, as well as allowing players to stock up on ships early on in their training, and (POTENTIALLY) to sell.

15-Aug-2015 18:05:14

Pendual

Pendual

Posts: 101 Iron Posts by user Forum Profile RuneMetrics Profile
W I S COOO said :
Still no mention of FISHING being integrated into the skill... Please include some sort of training method into the end result. :P

Yea was surprised not to see anything about fishing nets. I hope this blog does just scratch the surface.

15-Aug-2015 18:33:22

Evil King14

Evil King14

Posts: 2,870 Adamant Posts by user Forum Profile RuneMetrics Profile
Hello I'm Evil King14 and I've been playing RuneScape since 2004 and Oldschool since the start. My suggestions on sailing:

1) Please make magic teleports RARER and harder to use (eliminate all the free minigame teleports for starters) WHY? With Sailing it would be pointless to use sailing as TRAVEL since you can basically teleport anywhere ALMOST for free. My suggestion would be to remove some magic teleports, and leave just 1 or 2 teleports that you can unlock at 90+ magic?!)

So IF you do balance Magic with Sailing, please make it so that you remove all the charter ships and ships to Karamja, Entrana etc. and just make it so that we need Sailing to get to those places with OUR own ships.

Also at higher levels of sailing your boat will go faster so for example at level 1 sailing it would take X minutes to reach Ardougne from Port Sarim whereas at level 99 it would take Y seconds?

Also IF You do decide to balance teleports when you release sailing, please balance Agility as well. Without teleports, can you make it so that we have 3 run options? Walk, Run and Sprint. Make sprint 2x the speed of run so we can get to places faster by foot. Also make it so that at level ??? Agility you never run out of energy when using RUN. Whereas sprint will Always expend energy so not to nerf ENERGY POTIONS.

15-Aug-2015 18:37:56

Exotism
Jan Member 2020

Exotism

Posts: 27 Bronze Posts by user Forum Profile RuneMetrics Profile
For those saying this doesn't belong in OSRS this was all the hype back 7-8 years ago, the game needs new content and a new skill opens up the opportunity for that. There are many high level players that have nothing else to do because of the lack of content.

You don't have to train it if you don't want to. But the fact that 75% of the community needs to vote yes for new content and most of these people don't want new content is concerning.

Jagex has stated that this skill was already an idea and would't waste dev time implementing it.

Think about your votes.

15-Aug-2015 20:24:43

b r ok en
Oct Member 2023

b r ok en

Posts: 687 Steel Posts by user Forum Profile RuneMetrics Profile
Would like to see abit more team based stuff (providing lower xp than solo)
- randomly generated obstacles such as hull damage or being entangled in vines requiring farming/construction to solve respectively.
- multiplayer bosses randomly generated with moderate-high slayer requirements and rare sailing specific drops.
- Some multiplayer puzzle islands that players get stuck on along the way also randomly generated.

Fair enough best exp rates belong to solo players to make it easier for anti-socials to max, but i think sailing has so much potential to be something that can be trained with a bunch of friends allowing an actual community to be built around the skill which is being overlooked.

15-Aug-2015 21:48:55

DobbelB

DobbelB

Posts: 6,674 Rune Posts by user Forum Profile RuneMetrics Profile
I have similar suggestions as other people have said:

- Most experience should come from exploration, shipbuilding should be slower and serve as mainly as the requirement for the others or people won't do exploration. Navigation is one time only xp. So it is probably only around 10%.

- Don't make it into a money sink like construction. People will try to do it the cheapest way (like oak larders). Promote to make the best ship as possible.

- For not making it a money sink or interference with the construction skill. Make a new fletching option for turning logs into timber beams. The normal ones (for crude hulls) are the same ones which can be bought for 1gp in Mort'ton. The sawmill can be used if people don't have the neccesary fletching skill. The result is that less useless longbows (u) would be fletched, and timber beams won't be that expensive.
Why fletching? because smithing (new cannonballs) and crafting (new gemmed figurines) are updated as well.

- Update cannonball smithing, so all types (up to rune) can now be crafted at different smithing levels. The dwarf cannon can still take only steel cannonballs. Dragon cannonballs can only be received through monster drops in the underwater caves.
I also propose an unrelated cannonball smithing update: Make it possible to unlock a speed-up somewhere.

- About the different shipyards: Where is Port Phasmatys and the Karamja shipyard? Furthermore, I would consider switching Port Tyras with Burgh de Roth. In Aid of the Myreque is a far easier quest than Regicide.

15-Aug-2015 22:35:21

Quick find code: 380-381-211-65665642 Back to Top