Forums

(F2P) QoL Improvements v2

Quick find code: 185-186-269-66062546

Alex Smirnov
Feb Member 2014

Alex Smirnov

Posts: 1,404 Mithril Posts by user Forum Profile RuneMetrics Profile
I support most of this because runescape is an old rpg and changes to free to play can get more people enthousiast to try it again and explore more of the member aspects. Since there has to be money made everything has to be implemented with care. As for the member side im mainly focusing on getting rid of things that bother me and people i know.

25-Dec-2022 10:07:25 - Last edited on 25-Dec-2022 10:09:32 by Alex Smirnov

Aslon Dak

Aslon Dak

Posts: 10,543 Opal Posts by user Forum Profile RuneMetrics Profile
I agree with your points on Necromancy, Rikornak.

In regards to how the new skill might be similar to Summoning, I am of two minds on that. On one hand, if the new skill is in any way reliant upon Summoning (whether Necromancy is or is not an elite skill), F2P are likely to be quite limited in what we can do with this new skill, since the skill cap for Summoning is still only 5 for us. On the other hand, if the similarities between the two skills are more superficial, I figure it's more likely the skill cap will be at level 20, allowing F2P to actually train the skill a little more. This will also save Jagex some time and effort if and when they ever decide to raise the F2P skill cap on all P2P skills (except Invention) to level 20.

I reckon those are the two most likely scenarios. I expect Necromancy will be a P2P skill with a skill cap for F2P either at level 20 or level 5. Less likely, it will be an F2P skill or an elite members-only skill.

Players certainly are panic-buying bones in anticipation of the new skill.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

04-Jan-2023 07:50:53

Aslon Dak

Aslon Dak

Posts: 10,543 Opal Posts by user Forum Profile RuneMetrics Profile
Seasons Past said :
How would you (Rikornak or Aslon, or anyone) feel about this proposal, in the spirit of a Woodcutting/Fletching rework:

1) Woodcutting resources would no longer be obtained as monster/boss drops. Instead, all logs would be harvested through Woodcutting, like elder logs.

2) Fletching unstrung bows would be updated to take longer but award more experience per bow. Similarly, each set of logs would take longer to burn but would award more XP in Firemaking.

3) Rates of obtaining wood from various kinds of trees would be adjusted as necessary.

The hope is that the above would make yew and magic logs more valuable so that they would be worthwhile to chop, while not catastrophically unbalancing the associated skills.

I would say I am neutral regarding your proposed changes to Woodcutting and Fletching, for the most part. The slower fletching/Firemaking option reminds me of the update to Smithing 4 years ago.

However, I do see a potential problem. What about Hollowtoof's goblin raids? Depending on location, we can get seeds, clay and stone spirits, or logs from defeating these goblins. It would seem odd for the raiders to not drop logs when those are what they are after. What would they drop instead? Also, how about evil trees? I do like the noted logs we get for defeating an evil tree.

So yeah, I guess you could consider me undecided.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

04-Jan-2023 08:13:24

Aslon Dak

Aslon Dak

Posts: 10,543 Opal Posts by user Forum Profile RuneMetrics Profile
Seasons Past said :
The Mage Training arena garden might be an example of an area that can be accessed on F2P worlds, but only by members. I recall that when I've visited Armadyl's Tower on both F2P and P2P accounts, it seems that only P2P accounts were able to speak with Armadyl. However, if I had membership, my character was able to speak with him even if I was on a F2P world.


You may be on to something here. As Rikornak correctly stated, in general a member is treated the same way as a free player on free worlds. However, there are exceptions. For example, I have seen divine fishing bubbles placed on a free world that would be impossible for a free player to place.

As things stand right now, it is confirmed that free players cannot enter the MTA on a free world. We cannot pass through the entrance, and are told we have to be a member to do so.

However, I am not 100% sure this was always the case. I vaguely recall being able to access the ground level garden inside the MTA as a free player a long, long time ago. I couldn't access any of the activities, or any place beyond the garden - but I do think at one time we could at least enter the garden. Maybe I just dreamed it. :P In any case, the entire building is now completely off limits to F2P.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

04-Jan-2023 08:39:52

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Aslon Dak said :

However, I do see a potential problem. What about Hollowtoof's goblin raids? Depending on location, we can get seeds, clay and stone spirits, or logs from defeating these goblins. It would seem odd for the raiders to not drop logs when those are what they are after. What would they drop instead? Also, how about evil trees? I do like the noted logs we get for defeating an evil tree.

So yeah, I guess you could consider me undecided.


I think it's better to take the farming rework as a base, rather than the mining one for that instance. Herbs basically just were replaced by seeds at bosses. Everything else continues to award herbs as it always did, albeit they reduced the amount at some slayer mobs. A woodcutting rework could work likewise - reduced quantities from PvM (and also things like the flash events) and increased ones from WCing to compensate.

Aslon Dak said :
As things stand right now, it is confirmed that free players cannot enter the MTA on a free world. We cannot pass through the entrance, and are told we have to be a member to do so.

However, I am not 100% sure this was always the case. I vaguely recall being able to access the ground level garden inside the MTA as a free player a long, long time ago. I couldn't access any of the activities, or any place beyond the garden - but I do think at one time we could at least enter the garden. Maybe I just dreamed it. :P In any case, the entire building is now completely off limits to F2P.


I tried out the MTA with a freshly created f2p account by now. There is basically no difference to my main here - I can get into the garden and I do see the magic trees (albeit that one can't even cut them due to its level obviously) and I can cut the regular trees in there. The building itself is locked up, but in here it's just about access to those trees and that one already is given.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

05-Jan-2023 07:02:19

Aslon Dak

Aslon Dak

Posts: 10,543 Opal Posts by user Forum Profile RuneMetrics Profile
That sounds like an excellent solution to the goblin raid scenario, Rikornak. I am less likely to take on a raid when they're gathering logs just because dealing with the log stacks annoys me. Usually, I'll take the higher-tier logs and either burn or ignore the lower-tier logs. Reworking/reducing these drops works for me! :)

Is the garden not inside the MTA? Perhaps I am thinking of someplace different.

I have explored the forest immediately outside the MTA building in all directions. It appeared to me the magic trees are inside the building, not outside of it. Maybe my camera angle was off. :P

Then again, my depth perception is not what it once was. :(
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

09-Jan-2023 01:57:49

Seasons Past

Seasons Past

Posts: 559 Steel Posts by user Forum Profile RuneMetrics Profile
To get to the magic trees, you have to go through the front entrance. The garden with the fountains and trees is within an outer wall which surrounds the building where the minigame takes place. To my memory, F2P were at one point barred from passing through the outer gate, which would have meant that they could not have reached the magic trees. It's possible that this was fixed at some point, as Rikornak's experience suggests, so that only the central building is now off limits.

I do think the garden used to be P2P. I totally remember wandering around the Duel Arena at night and stumbling through the MTA entrance, only to be immediately walked out like "Not 'til you're 21, kid". (To clarify, I recall my character having been force-walked away from the entrance and getting the message saying I needed to be a member to access this feature.)

To address the wood resources and drop tables, it does seem reasonable to keep them on drop tables as long as it's implemented such that PvM is no longer the main source.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

09-Jan-2023 03:52:40 - Last edited on 10-Jan-2023 03:54:27 by Seasons Past

Aslon Dak

Aslon Dak

Posts: 10,543 Opal Posts by user Forum Profile RuneMetrics Profile
Ok, now I see what you and Rikornak are talking about, Seasons Past.

This afternoon, after she finished her Daily Challenges, I asked Kristen to stop by the MTA to look for a magic tree. She passed through the outer gate and went to the magic tree in the northeast corner of the garden. For some reason, I thought it was inside the building, but it isn't. The magic tree is between the garden wall and the outside of the building. The doorway to the building's interior is not passable on free worlds, and the magic tree cannot be chopped on free worlds, even with a Woodcutting level of 75+.

This would make the solution of how to bring Woodcutting in line with Firemaking and Fletching even simpler than making the Varrock sewer resource dungeon available to F2P (which I still support). Just let any player chop magic trees, provided they have 75 Woodcutting or better. I still say it's ridiculous F2P can burn or fletch magic logs, yet cannot chop magic logs! It's an omission. Reminds me of the days before F2P got armored boots. "Behold the mighty warrior, clad from head to ankle in impressive rune armor - and check out those swell leather boots!" O_o

Oh, how I used to mock Jagex for that. :P
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

10-Jan-2023 04:51:18

Aslon Dak

Aslon Dak

Posts: 10,543 Opal Posts by user Forum Profile RuneMetrics Profile
I was hoping we would learn a little more about Necromancy this week, specifically how excited F2P should be for the new skill.

Has anyone seen anything new on the socials?
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

10-Jan-2023 04:56:47

Quick find code: 185-186-269-66062546 Back to Top