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(F2P) QoL Improvements v2

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Rikornak
Oct Member 2013

Rikornak

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As for stat boosting pies: Not necessarily - Pork and wild(er) pies also boost multiple stats (and by a higher amount than just 3 levels). If the pie just boosts smithing by 3 it will be dead at release as it can't compete with the stout (or even more extreme: god banners, which is the main reason why low stat boosts are useless now), unless it has some exceptional high healing value - but then again the stat boost would be irrelevant.

I guess it will be hard to balance brews and pies in a way to have them relevant, but it should be easier for the latter at least, as they can also be used as healing items. Preferably the highest variant of a specific kind of pie boosts the stat at least by 5 levels.

A way to fix brews would possibly boosting the stat increase to 1 + 8 % of skill level and adding an effect, which keeps the stat boost at that point for a few minutes. Ales which boost combat stats, need to have the stat drain for other combat skills reduced to 1 or 2 levels. This way we would have stronger, more sustainable boosts - but lack the heal a pie would offer.

As for the level: 50 actually sounds quite reasonable, but the strength of the item itself must be better then its competitors to justify the increased complexity.

For the wine bottle: Certainly sounds like a possibility, but I am unsure if it would be an highly used feature (in here again: effort vs. result). But maybe worth a try I guess
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

24-Feb-2018 08:48:51 - Last edited on 24-Feb-2018 09:01:00 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
As for stat boosting pies: Not necessarily - Pork and wild(er) pies also boost multiple stats (and by a higher amount than just 3 levels). If the pie just boosts smithing by 3 it will be dead at release as it can't compete with the stout (or even more extreme: god banners, which is the main reason why low stat boosts are useless now).

I guess it will be hard to balance brews and pies in a way to have them relevant, but it should be easier for the latter at least, as they can also be used as healing items. Preferably the highest variant of a specific kind of pie boosts the stat at least by 5 levels.

As for the level: 50 actually sounds quite reasonable, but the strength of the item itself must be better then its competitors to justify the increased complexity.

For the wine bottle: Certainly sounds like a possibility, but I am unsure if it would be an highly used feature(in here again: effort vs. result). But maybe worth a try I guess
Well, I guess it could be a +4 or even +5 boost, but I think giving it both skills will more make the stout a dead content. Bear in mind, Dwarven stout boost the skills by +1, and the mature version by +2, making them much weaker than the god banner which is a static +2. A +3 pie in one of the skills would keep the stout useful for the other skill, while the pie wouldn't beat any possible potion which could be made later in Herblore.

If I'll put out the sides, we have a few main stat-boosting in-game: potions, pies, Arc berries(or others), and ales.
For skillers,
-Arc Berries require 86 Farming, boost by 2, and lower defence by 1.
-Potions give a +3 direct, non-healing.
-Brewing gives +1(mature +2) in skill, small healing, and lowering of combat. Chef delight and Pigswill give higher boosts, but still follow the pattern.
-Pies give +3 in weaker versions and +5 in higher variants(+4 and +6 in wild(er)).

The wine may not be heavily used, but it would be usable. For me it's enough.

24-Feb-2018 21:04:08

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
The thing is we have three main classes of stat boosters to balance against one another: Ales, Pies and Potions. I'll exclude other items that could do this as well for now as they're doing this for miniscule amounts only - and this can be so easily achieved by using the god banner, which also is more persistent). A non-combat boost must be at least +3 to be really worth being used.

If the three classes would work like this, they actually could become quite balanced (I do not differ between single and multiple stat boosts for now)

*Pies: Multiple bites, heals, static boost
*Ales: Single use, scales with level, keeps stats at the boosted level
*Potions: Multiple doses, scales with level - would offer the strongest boosts (non-combat potions should scale likewise combat potions do as well)

Other effects that keep stats on certain levels (wilder pies and overloads) wouldn't be affected by it, as they'll remain unique effects for those items.

Arc berries also got somewhat under my radar (but I guess I just crossbred the whole sequence once for the salty title) - but they're certainly wasted potential for now: Why not using them for pies, which consist of 4 berries and boosts those 4 stats by 6 or 7. Healing could be around 1250 per bite.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

26-Feb-2018 07:18:04

Sawari Neko

Sawari Neko

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I support this. You've clearly put a hell of a lot of thought into this and it shows. My account is very old, and I wasn't F2P for very long, but it is in desperate need of a bit of tlc. It has only had a small handful of significant content updates since I started in 2005, and that's not good for getting new people to take the plunge on membership. Ultimately, the thing that will get new people to play the game will be how attractive the low level content is, and at the moment, it's lacking compared to the plethora of endgame content which is always being churned out.

03-Mar-2018 01:46:12

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
- The dwarven army axe can now be used by free players and gets the following improvements:
* While mining copper or tin any semi-precious gem can now be found. Lapis lazuli are now tradeable semi-precious gems, which also can be found in gem rocks.
* Wooden knots are now tradeable and can also be rarely obtained from regular trees without using the axe. The axe now boosts the chance to obtain knots to current rates.
- Free players can now craft and wear lapis lazuli brooches and relevant silver jewellery
While I'd be happy to see this happening, Mod Stu said here it would be impossible. https://twitter.com/JagexStu/status/966823750313357312
Original message details are unavailable.
Bark can now be rarely obtained by trading mole parts and fine cloth is added as a rare drop to the KBD and Chaos Elemental. Hollow trees now grant bark more commonly and chests in the shade catacombs can drop multiple pieces of fine cloth at once. Either can now be obtained by the tier 1 rare drop table.
I must ask, since Bark and Fine cloth are buyable(in small amounts) and mystic cloth is already dropped by ankous, KBD, Chaos Ele. and Mole. https://twitter.com/JagexStu/status/966993920004681728
Isn't this section a bit redundant? Even if monster drops are required, they shouldn't be Boss drops, more like Catablepons level.

07-Mar-2018 22:24:38

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The thing is we have three main classes of stat boosters to balance against one another: Ales, Pies and Potions. I'll exclude other items that could do this as well for now as they're doing this for miniscule amounts only - and this can be so easily achieved by using the god banner, which also is more persistent). A non-combat boost must be at least +3 to be really worth being used.

If the three classes would work like this, they actually could become quite balanced (I do not differ between single and multiple stat boosts for now)

*Pies: Multiple bites, heals, static boost
*Ales: Single use, scales with level, keeps stats at the boosted level
*Potions: Multiple doses, scales with level - would offer the strongest boosts (non-combat potions should scale likewise combat potions do as well)

Other effects that keep stats on certain levels (wilder pies and overloads) wouldn't be affected by it, as they'll remain unique effects for those items.

Arc berries also got somewhat under my radar (but I guess I just crossbred the whole sequence once for the salty title) - but they're certainly wasted potential for now: Why not using them for pies, which consist of 4 berries and boosts those 4 stats by 6 or 7. Healing could be around 1250 per bite.
As for the boost system, sounds good in first look, but it does require an entire overhaul of most existing and suggested Potions and Ales. Not sure it's very smart, and most likely not ninja size. Meanwhile, my suggestions tries to keep in the current system, with it's many flaws.

07-Mar-2018 22:28:25 - Last edited on 08-Mar-2018 05:50:42 by schlesy

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Lapis lazuli: Ouch - the dwarven army axe worked as a membership hook back then in 2011, but really only then (in contrary to the wicked hood). As of today it is practically useless except for cooking (grants a fixed 3 xp bonus for everything). I do not even think so many players instantly start as a member - and those would be the only ones to benefit from this thing at all. Wooden brouches also never were good for anything except a few more crafting xp - be it pre or post eoc. I massively hope they'll eventually get away from this stance

Bark/Fine Cloth: I actually do not like the materials simply being listed on a store (moreso for the bark which needs it costs increased to at least 1000 instead of 1), but I guess it is the state to work with. As the issue to obtain the stuff at all is fixed I'll move it to general game mechanic improvements though. Mystic cloth never seemed like an issue anyway.

Boosts: I'll just guess a fix would be in order to prevent the stuff being dead on arrival.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

08-Mar-2018 06:49:59

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Lapis lazuli: Ouch - the dwarven army axe worked as a membership hook back then in 2011, but really only then (in contrary to the wicked hood). As of today it is practically useless except for cooking (grants a fixed 3 xp bonus for everything). I do not even think so many players instantly start as a member - and those would be the only ones to benefit from this thing at all. Wooden brouches also never were good for anything except a few more crafting xp - be it pre or post eoc. I massively hope they'll eventually get away from this stance
I also hope. Yet, in the current situation, I'd like to try giving f2p Ironmen access to the luck system. Unfortunately, the only approach I can come up with, is lowering the hunter level required for wearing the Lucky rabbit's foot to MAX f2p hunter level, and adding a way for getting Rabbit foot without the snare, perhaps a rare drop from rabbits(1/1024 or even lower).

As for the bark and fine cloth, I don't think they should be harder to get than the mystic cloth, so if mystic cloth comes from ankous, fine cloth should be dropped from Catablepons, which are the tier before in the Stronghold of Security, and not bossing.

One side note: trading mole parts isn't possible in f2p, if I recall correctlly.

Btw, technically f2p could access some of the wicked hood features through the ethereal outfits(wizard tower teleports, talismanless access to altars, unused charges from last day of membership(the hood is recharged every day only if you enter a members world)). Most likely it wasn't intended.

08-Mar-2018 07:58:30 - Last edited on 08-Mar-2018 08:05:42 by schlesy

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Rabbit foot: It would work, but I think the lapis lazuli would be a cleaner solution if p2p content is to be touched.

Bark/Cloth: I certainly wouldn't limit it as the sole source for those materials, but rather as an additional source to obtain it (and make a bit of profit - moreso in terms of actual splitbark crafting). Totally agreed on they shouldn't be harder to obtain as the following up material.

As for mole parts: By pure logic the only part being locked should be the nose, as it only drops for players having completed the elite falador tasks. I do not know for sure though if the trading functionality isn't available in f2p at all, but if so it shouldn't be like this.

Ethereal outfits: I am not sure if they're permanently part of treasure hunter by now (I can only tell for sure for the gemstone golem), but otherwise a former member needs to be fairly high levelled (80+ runecrafting, 20 invention) anyway to lay their hands on it. Doesn't sound right as is, but it shouldn't be gamebreaking due to its extreme restrictions. I guess it could be worth a bug report.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

08-Mar-2018 09:00:34 - Last edited on 08-Mar-2018 09:56:53 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Okay, now this is a new suggestion, but hear me out: Zamorakian lucky ring, made by painting Zamorak's mark on a clay ring(with 11 crafting). Zamorak's mark is painted using Wine of Zamorak(or perhaps a Red dye, if the wine sound's too expensive). The new ring acts as a tier 1 luck ring, has NO stat boosts, and protects you from zamorakian forces in GWD. It would also make Bandits in the desert aggressive towards you. The ring isn't tradeable.
Gives f2p Ironmen access to luck system, with a ring worse than the Lapis Ring of luck. The ring would also have benefit for GWD, making it reasonable for some members, so it won't be too much of niche content.
Yes, giving f2p the ability to mine Lapis would be better, but if that cannot be made, this might be a different solution(also giving a somewhat weird usage for the Wine of Zamorak as f2p).

Mole parts drop in f2p. Well, only Mole skins. But they can't trade it, as the usual trade gives bird nests, which are p2p. Remember these were given to f2p along with the ability to get black dragon hides from KBD, but both items are still not usable in f2p game. I guess you could add an NPC who trades black dragon hides for Fine cloth and Mole skins for Bark, but it feels useless, and would be easier to add them to drop tables of existing monsters. As they are not the highest f2p tier, I don't see a reason they should come from bossing at all. Fine cloth could be added as drop from Shades and Catablepons, Bark could be a drop from Moss Giants. Think of lowering the resources, as they are not the best tier.

08-Mar-2018 20:19:46

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