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As for stat boosting pies: Not necessarily - Pork and wild(er) pies also boost multiple stats (and by a higher amount than just 3 levels). If the pie just boosts smithing by 3 it will be dead at release as it can't compete with the stout (or even more extreme: god banners, which is the main reason why low stat boosts are useless now).
I guess it will be hard to balance brews and pies in a way to have them relevant, but it should be easier for the latter at least, as they can also be used as healing items. Preferably the highest variant of a specific kind of pie boosts the stat at least by 5 levels.
As for the level: 50 actually sounds quite reasonable, but the strength of the item itself must be better then its competitors to justify the increased complexity.
For the wine bottle: Certainly sounds like a possibility, but I am unsure if it would be an highly used feature(in here again: effort vs. result). But maybe worth a try I guess
Well, I guess it could be a +4 or even +5 boost, but I think giving it both skills will more make the stout a dead content. Bear in mind, Dwarven stout boost the skills by +1, and the mature version by +2, making them much weaker than the god banner which is a static +2. A +3 pie in one of the skills would keep the stout useful for the other skill, while the pie wouldn't beat any possible potion which could be made later in Herblore.
If I'll put out the sides, we have a few main stat-boosting in-game: potions, pies, Arc berries(or others), and ales.
For skillers,
-Arc Berries require 86 Farming, boost by 2, and lower defence by 1.
-Potions give a +3 direct, non-healing.
-Brewing gives +1(mature +2) in skill, small healing, and lowering of combat. Chef delight and Pigswill give higher boosts, but still follow the pattern.
-Pies give +3 in weaker versions and +5 in higher variants(+4 and +6 in wild(er)).
The wine may not be heavily used, but it would be usable. For me it's enough.
24-Feb-2018 21:04:08