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(F2P) QoL Improvements v2

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Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Luck ring: Doesn't sound too shabby, but I am really not sure to go with a zamorak theme for a luck ring. But yeah it sounds interesting definitely. As for the blessing process it could be done with Hierophant Marius, when being snuck into the Black Knight fortress - somewhat similar to the ring of devotion.

If were just working with paint I'd prefer a four-leaf clover ring made by applying some green paint to the clay ring.

Mole parts, bark, cloth: I wouldn't see this as an issue on several levels - the nests awarded by trading mole parts (except the nose) are different from the ones you're normally obtaining and mainly contain low level seeds (which could also be extremely useful for a farming extension to level 20), so those could easily be made f2p (alongside the claws). The intention would have been that trading the lesser parts would occassionally award a piece of bark in addition to the nest - and would fit level wise the mole is fought (at least in normal mode and maybe-ish with a group in the beginning).

I wouldn't see fine cloth as an issue when being dropped by the KBD - he drops other non-top tier materials as well: Adamant, Yew, Rubies. They wouldn't be intended for actual use, but rather directly selling them (or gaining a few xp with them). Likewise the same thing with the chaos elemental. But adding those drops to lesser creatures isn't too bad. I'll update the respective part:

*Zaff's Superior Spellcasting no longer sells both items
*Trading mole skins and claws rarely award bark in addition to the nest, noses uncommonly
*The King Black Dragon can now also drop fine cloth
*The Chaos Elemental can now also drop both items
*Hollow trees now grant bark more commonly and chests in the shade catacombs can drop multiple pieces of fine cloth at once.
*Shades and Catablepons can now rarely drop fine cloth
*Moss giants can now rarely drop bark
*The tier 1 luck drop table can now award both items
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

09-Mar-2018 07:11:51 - Last edited on 09-Mar-2018 07:21:54 by Rikornak

schlesy

schlesy

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Original message details are unavailable.
Luck ring: Doesn't sound too shabby, but I am really not sure to go with a zamorak theme for a luck ring. But yeah it sounds interesting definitely. As for the blessing process it could be done with Hierophant Marius, when being snuck into the Black Knight fortress - somewhat similar to the ring of devotion.

If were just working with paint I'd prefer a four-leaf clover ring made by applying some green paint to the clay ring.

*Zaff's Superior Spellcasting no longer sells both items
*Trading mole skins and claws rarely award bark in addition to the nest, noses uncommonly
*The tier 1 luck drop table can now award both items

As for the Zamorakian ring: My plan was to use somthing costly enough so the new ring wouldn't be way more common than the Ring of Luck. Ring of Luck(1500){12,025} uses a Lapis gem(500){GE?}, silver bar(150){160} and enchant 1 spell [cosmic rune(232){240}], while the clay ring uses 1 soft clay(2){447} and green dye{515} only costs: 2 woad leaves+5 coins{25}, 2 onions+5 coins{147} making it too much cheaper than the ring of luck. Using the Wine of Zamorak{9424}, while not lore wise, does keep up with the high cost in the way.
I guess this could be solved in other ways, like still requiring the enchantment spell or something.
The Zamorakian ring you suggested is simpler, but isn't related to the luck problem. If the luck problem would be solved, this ring would be nice as a niche.

As for the mole parts: I am kind of against giving bird nest's to f2p, so I believe if this trade should be made, limiting it to trading mole skins directly to bark, without bird's nests. Less than half of the seeds would be relevant after the level boosting, and none under level 5. Not to mention the nest itself would be useless in f2p(ironmen can't even sell them for any price).

Lastly, Zaff should continue sell them, unless he starts selling the splitbark armour itself.

10-Mar-2018 18:35:36

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I am not really sure if it would be a good idea creating an item that is both worse (the ring of luck is fairly decent for beginners after all) and more expensive - that would be practically useless for everyone else. If the thing is entirely lacking stats it wouldn't be that an issue that it could actually be cheaper (as it would be obtained previously progression-wise, while f2p and p2p ironmen will naturally kick it out against a ring of luck).

Your concept of the zamorakian ring would fit more as a decent statless tier 2 luck enhancer (cheaper than the ring of wealth, but lacking combat stats) and could fit quite decently for the ironmen progression in this case.

Mole parts / nests: Certainly just an idea, they also could change the loot table on free worlds (like the lava maze treasure) to provide then-to-be f2p seeds up to level 20

Zaff: Certainly agreed, as for the creation costs they should be more expensive than usual though.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Mar-2018 22:43:25

schlesy

schlesy

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Original message details are unavailable.
I am not really sure if it would be a good idea creating an item that is both worse (the ring of luck is fairly decent for beginners after all) and more expensive - that would be practically useless for everyone else. If the thing is entirely lacking stats it wouldn't be that an issue that it could actually be cheaper (as it would be obtained previously progression-wise, while f2p and p2p ironmen will naturally kick it out against a ring of luck).
Well, I geuss we could compare it to the strung rabbit foot(30){2948} cost wise. using these costs, The green dye costs for ironmen a bit more than the rabbit foot, but not enough to compare the complexity of gaining the strung rabbit foot(catching a ferret(which require's 27 Hunter and completion of Eagles' Peak), then use it with rabbit snare to cath the rabbit). both have fail chances, while making a green dye is much easier(and likely, less time consuming).
I'd like it to include some complexity or chance, perhaps blessing the clover paint by a Leprechaun for some farming produce, which they'd require randomly from those f2p can farm. I feel this should be cost effective, so p2p would prefer gaining the tier 1 elsewhere, but not too high, to not neglect it useless by others.

In my original suggestion, the other-use for the Ring of Chaos(suggested name) would be zamorakian protection, which currently doesn't exist in ring slot. If this would be added in a different ring, my original suggestion would be useless by 99% of the community, hence not worth creating.

Another thing I notice in your suggestions, is building one upon the other. Many of your herblore potion's would only make reason if the cap is actually raised, and the fletching of staves were there even before the skill became f2p. You suggest adding the Varrock Sewer resource dungeon for Magic trees, while f2p can't even chop those near the Mage Training Arena. Maybe try focusing on 1 step updates instead?

11-Mar-2018 04:14:36 - Last edited on 11-Mar-2018 04:45:26 by schlesy

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I do not even think that the rabbit foot necklace is actually used as a luck enhancer, but rather more for its unique effect to make bird nests appear more commonly. Furthermore in the current state non ironman members would probably rather stick to the cheap ring of wealth (or a ring of fortune with some progression). As for the tier 1 enhancers the effort to create the new ring should be compared to the ring of luck (basically for all tiers always the most commonly used item - it wouldn't good either to take the collector's insignia for tier 2 as reference)

The four clover ring and ring of chaos could actually be part of an alternative ironman progression (fcr->roc->row->...), but they should be reasonable to obtain then (that would be the thing preventing a certain item from being dead on release). Counting as a zamorakian item is certainly an extra for the ring of chaos, although I don't know how much the ring of devotion is used for this purpose. As for this I'd actually would like to see some stats restored on the ring of devotion (+1 all stats, +2 prayer, +4 armour). Maybe the ring of chaos also could fit some more offensively focused stats (+3 all, +2 prayer).

I'll include a full list of luck changes I compiled some time ago at the end of this post for further improvements.

I think having a final state (not literally as things always could be improved further) to be aimed for actually helps more (as many ideas could get lost over a long span of time) and they always could be adjusted whenever the current state changes drastically. For instance my shop improvements previously implied players can buy all t40 items bar the body in free areas and the body in the champion's guild, but as you're only buying t50 stuff in the guild now I totally see it as consistent as you can buy t40 bodies in regular shops. On the other hand some actual implementations went even beyond what I've suggested in here.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Mar-2018 07:02:11 - Last edited on 11-Mar-2018 07:15:09 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
A smaller luck related suggestion today to make those items more appealing to skillers:

- Woodcutting: Change the increased odds to obtain nests effect granted by the strung rabbit foot to an universal tier 1 luck effect. Tier 3 will also affect crystal geodes. Remove the hunter level requirement to wear the rabbit foot and add some slight (not higher than +6) all style bonus to compensate.
- Fishing: Fishing spots offering multiple types of fish will be weighted more towards the higher levelled variants. Tier 1 effect.
- Hunter: All implings now are affected, not just the kingly one:
* Tier 1: Baby, Young, Gourmet, Earth, Essence, Eclectic
* Tier 2: Spirit, Nature, Magpie, Ninja, Pirate, Divine
* Tier 3: Dragon, Zombie, Kingly
* Tier 4: Crystal
- Divination: Increased odds to obtain enriched memories. Tier 2 effect.

Also introduce a lesser luck potion at herblore 16, mixed from tarromin and lapis lazuli, granting tier 1 luck for 1 hour.

General luck enhancer improvements:

- Move chaos elemental to tier 1 luck (down from 2) in order to accommodate its now f2p status.
- Buff the luck tier provided by the collector's insignia to 3 and the charged one to 4
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

11-Mar-2018 07:02:35

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
As for the tier 1 enhancers the effort to create the new ring should be compared to the ring of luck.

The four clover ring and ring of chaos could actually be part of an alternative ironman progression (fcr->roc->row->...), but they should be reasonable to obtain then (that would be the thing preventing a certain item from being dead on release). Counting as a zamorakian item is certainly an extra for the ring of chaos, although I don't know how much the ring of devotion is used for this purpose.
I'll rephrase it: If the Four Clover Ring should exist, I'm against making the Ring of Chaos a luck ring, even in tier 2.
Even in Ironmen's membership, the ring of wealth can be made before passing 60, which is lower than the magic level required for Enchantment Lv5. As such, an additional tier 2 luck ring isn't needed.
The main problem currently is the fact that while Ironmen members(and regular f2p) have access to tier 1 of luck at low levels, F2p Ironmen have no access to the tier at all.
In this, the question is which comparison to the Ring of Luck should we use:
Gather-wise, making it with 2 gatherables(Silver ore>Clay,Lapis gem>?), one of chance. Process through 2 skills(Smelting, Crafting> crafting,?), and enchant it. Hence FCR.
Or Price-wise, making sure the cost for non-ironmen would be about the same for both tier 1 luck rings. In this scenario, RoC, made with WoZ would be viable. I don't really see other price-wise options.
If gather-wise, the best 'chance' in F2p game, not including combat drops, would be growing Marigolds, as it's currently the only f2p crop which can't be protected. Hence, My suggestion of asking a Tool Leprechaun to bless the ring for a Marigold. As process is still much easier, I'd add making a green paint before the blessing, as even with the time to make the dyes, the process is still shorter(or at least lower in level) than the current RoL.

I do like the skilling suggestions.

12-Mar-2018 17:36:06 - Last edited on 12-Mar-2018 17:41:25 by schlesy

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Breaking down the RoL an ironman would need 7 magic, 20 smithing, 11 crafting and 20 mining (albeit I am fairly sure smithing and mining will be reduced with the mining/smithing rework as coal will be level 20 then - and silver is mined and smelted naturally at a point before coal/steel - my guess would be something around 15 for both skills)

The FCR would require 2 farming and 4 crafting. If it is statless otherwise I think it fits then with both painting and blessing it afterwards - especially considering the RoL would be the best in slot luck ring in f2p. I think that would be fairly well tackled then.

I guess we have now a new thing as of today which should be made available to f2p ironmen with the 'Scare Tactics' abilities: What would you think about granting a very rare chance to learn one of the missing abilities upon killing a creature in Tolna's rift? The theme of the rift is supposed to be about learning and training after all. With a slight rework it could even be used for this purpose. As for a first thought I could imagine something like this:

* The rift and all its inhabitants are graphical polished. Nice to have: Full graphical rework
* All creatures now feature stats and experience rewards adequate to their combat levels. To compensate the lack of drops they grant 20 % more experience than usual.
* The creatures now have different weaknesses
* Fear reapers now count as spiritual creatures for certain item effects.
* All other creatures will drop bones
* Upon defeating any creature players have a 1:500 chance to learn a missing 'Scare Tactics' ability (Shock, Horror, Demoralise or Rout). Players still can obtain and use the 'Scare Tactics' book to learn all missing abilities at once.
* Learning all 'Scare Tactics' abilities will grant an achievement worth 10 RuneScore. The achievement is required for the Completionist Cape.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Mar-2018 18:33:29 - Last edited on 12-Mar-2018 18:45:34 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Breaking down the RoL an ironman would need 7 magic, 20 smithing, 11 crafting and 20 mining (albeit I am fairly sure smithing and mining will be reduced with the mining/smithing rework as coal will be level 20 then - and silver is mined and smelted naturally at a point before coal/steel - my guess would be something around 15 for both skills)

The FCR would require 2 farming and 4 crafting. If it is statless otherwise I think it fits then with both painting and blessing it afterwards - especially considering the RoL would be the best in slot luck ring in f2p. I think that would be fairly well tackled then.

I guess we have now a new thing as of today which should be made available to f2p ironmen with the 'Scare Tactics' abilities: What would you think about granting a very rare chance to learn one of the missing abilities upon killing a creature in Tolna's rift? The theme of the rift is supposed to be about learning and training after all. With a slight rework it could even be used for this purpose. As for a first thought I could imagine something like this:

* The rift and all its inhabitants are graphical polished. Nice to have: Full graphical rework
Well, I guess we could require a higher crafting level in order to paint a clover, but that's something in the small note.
Another thing about it: When the Lapis would become attainable in f2p, my guess would be that the RoL price will drastically fall. Maybe we could use any protecting flower for the blessing, not just Marigolds, but Rosemary and Nasturtiums as well. This would lower the price of the FCR even more, but will promise the FCR won't become worthless when Lapis would have its needed change.

As for 'Scare Tactics': I still didn't feel them, but it does sound somewhat fitting. Two questions I wonder about: Have you checked the rift recently to see how it looks?
And More Important, why not use the same codex created today, perhaps with even lower chances?

12-Mar-2018 19:33:58

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I think an exact crafting level would be to be debated, but all in all applying dye to something never requires a level. But actually I see it as fine as is, as players wouldn't keep it for long naturally (especially when ironmen are able to craft the RoL for themselves). Using alternative flowers could also be an extra.

I think skill unlocks instead of another skill tome dropper are better in here for multiple reasons:

- Unspeakable horrors as the most powerful ones come much, much, much later in a player's progression, so the individual drop has to be ultra rarish (at least 1:2000, possibly even less): I do not think this is really fun having to go to something like this - more common drops that have to be obtained multiple times would be able to ease this a bit: Also in terms of gradual progression. If it is locked to the players we also could think of a threshold mechanic to ease bad luck even more.
- Tolna's rift is supposed to be a place for pure combat training, so a valueable tradeable incentive shouldn't be part of it - we'll eventually see where the price will go on a long term

As for the rift itself: Checked it out right now - the area looks like back then when it was released 12 years ago (which was pre RSHD, not to speak of further graphical improvements or even something that makes use of NXT), the creatures that were updated at some point look quite decently, but the others are meh at best. I wish the quest and area would have gotten the polish before a f2p conversion, but it now should really be done.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

12-Mar-2018 21:24:28 - Last edited on 12-Mar-2018 21:31:12 by Rikornak

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