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Starfire/fury and Warpriest are using defence levels in order to scale twice as a check for progression, it isn't an hard requirement.
Yet the warpriest cape couldn't be worn with less than 25 defence (or 20 for Ghost hunter backpack).
Also, the following capes have defence requirements(or other skills): Abomination cape(melee,75,power), Dragon Rider cape(Hybrid,70,prayer bonus), Lunar cape(Magic,40+60 magic,power), God capes(Magic,60 magic,power), Spirit cape(50 in defence,summon,dung), god cloaks(40 defence and prayer),Third-age druidic cloak(65 defence and prayer), and Ava Devices(Range,30 and 50 Ranged, power). True, mostly high levels, but not an empty list. And Spot capes.
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The power bonus (or moreso the lack of) is the reason why the reefwalker cape practically is junk compared to the kiln capes. It is practically the same with the two f2p capes (warpriest would be t50 in terms of progression, so if it were to feature an adequate power bonus it would be the best ingame - but this shouldn't be done as long as free players do no have the ability to obtain them again)
Well, I believe it's more because this is practically the
only
cape which is degrading, making it very costly. It may be also that even then, the comp cape gives all it's best stats, without degrading. It may also be for the weak power bonus, I guess.
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For quest rewards: my most recent favourite certainly is the sunspear from river of blood - and I am more than looking forward to what the pirate finale may have to offer
I could mention the Helm of neitiznot as well, which leads to my consideration: One of the best ways to insert the missing cape is as a quest reward. Perhaps a new reward from Dragon slayer, as Oziach might lose his quest rune platebody due to the M&S rework. Even though it feels to me his reward should be more of T50 power.
31-Jan-2018 21:44:53