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(F2P) QoL Improvements v2

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schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Thought of sort of solution to the construction problem. Using the fact the skill doesn't require to give f2p items they can directly benefit from, I'd like to suggest adding a place where f2p could create the few flatpacks in their level range.

Adding a Wooden workbench to the following building in ashdale, which is far enough from the island's bank and lodestone would allow players create flatpacks, without the need to access a POH.


Member's could also use it as a free Wooden workbench, albeit less useful than simply building one in their house, as the house is much easier to access. If needed, The house is at the current edge of the island, so it is possible to expand it, placing the workbench even further.
True, members may need level 17 to build this bench, but they could still use one in a friends POH, so this addition doesn't really give any locked content earlier than currently.

During the A Shadow over Ashdale quest, the entrance should be blocked (or simply keep the door closed).

Your opinion?

29-Jan-2018 19:00:46

Rikornak
Oct Member 2013

Rikornak

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As for the first part of the idea: I think most of the best-in-slot set should come from something different than simple crafting or shop for just gp - I think a minigame reward could be just the right source for that (not all good stuff in f2p should come from dungeoneering or bosses either).

I suggested cabbage facepunch for that due to the reason as the original promotion featured cape overrides and they could just re-use the brassica prime one as an actual item (as he won the event back in the day). I see it as killing two birds with one stone as it'll additionally give some use to a minigame that simply has nothing for free players in stock currently (and will make the cape maybe fairly valuable for selling).

As for the ashdale construction idea: Doesn't sound too shabby and could certainly support the overworld construction idea (as free players wouldn't have to hangle from one hotspot to another).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Jan-2018 07:52:34

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I suggested cabbage facepunch for that due to the reason as the original promotion featured cape overrides and they could just re-use the brassica prime one as an actual item (as he won the event back in the day). I see it as killing two birds with one stone as it'll additionally give some use to a minigame that simply has nothing for free players in stock currently (and will make the cape maybe fairly valuable for selling).
May I point few problems in this idea?
- The capes should come all 3 back together or none at all.
- The capes are unlocked, not tradable, and making them repurchased as items will change their acheivment quality, definitely if made tradeable.
- Brassica is usally considered a joke god, so making his cape the best f2p cape, well, could very much impact her story. Same goes to the other's.

That Being said, I'd like to brainstorm it: Let's say you are given a request to add many Hybrid armours, for each tier. How would you try adding them? Minigames, right?
And how else? Quests, most likely. Third try? Slayer drops. But never processed.
I'd think it might be useful to add hybrid creation, at least for the few capes for f2p.

I understand your sayment about this, but let me start it over:
Polar cape, made with crafting level 5, is equal to starfire cape (level 1), and veteran cape (5 years). This cape is simply to even the best basic cape, without requiring 5 years of gameplay (honest note: I'm only 2 years old).

The tier 40 cape could be added to Gower Quest reward using Life runes (yes, runecrafting addition) to make a new cape, used with some other best skill components. Currently, I think about using the polar cape (but could also be pathfinder cape, like corral c'bow for royal), and stat potions (used to make it more of set of skills requirement).
The cape would look pretty similar but the life symbol would be added in it's center.

I'd like to talk seperatly of the polar cape and the 40's.

30-Jan-2018 11:47:55

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I think you haven't understood what my point about the cape was:

- The overrides players could unlocked in 2014 will remain overrides and unavailable to players not yet having them. The new cape will be an actual item with the style of the brassica prime override (it could be any of the three capes, but I think it is fair to use the brassican style as the winner of the event). I am not sure about his state of a joke god anymore, as he is repeatingly used for actual lore as well (see his appearance in Death of Chivalry, Missing, presumed Death and even Sliske's Endgame). Lorewise in terms of power he is comparable to certain other more serious gods like Tumeken, Elidinis and even Zamorak in his weakened state.

I included tradeablity to grant the minigame some value (see some players that would then actually farm renown for profit) - and albeit I agree with you the original reward could be devalued, I still see the advantage to be able to use the style whenever you want instead of having to purchase a cape, use a keepsake key and purchase a second one for actual use (and still not being able to use 2 out of 3 styles).

As for the second cape, I'll actually think a craftable one comparable to the veteran capes could fit. Albeit I would set them with fixed stats and leave an upgrade system out of place, but we could use all kebbit furs in here. It is entirely fair to have more than just a new best-in-slot cape included. Veteran capes aren't a perfect alternative either due to their time lock... they actually could be good, but they shouldn't be without alternative

Progression could be like this: Plain cape < Team cape (all styles) < Drapes (single style) < Polar kebbit < Common kebbit < Veteran Cape Variants / Feldip weasle (as they're roughly en par I didn't differentiate further, feldip weasle would be equal or slightly better to the 15 year one) < Desert devil < Brassican/Starfury.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Jan-2018 12:26:14 - Last edited on 30-Jan-2018 12:39:46 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
As for hybrid armours I do not think there is really a niche in lower levels as they're suffering from this 15 tiers nerf, rendering them useless as soon as they do not have unusual high stats (pathfinder) or come with some kind of passive effect (warpriest variants,...)

In here I'd actually wish they would make the stuff more reasonable to use - split them up in hybrid tank and hybrid power - the former with a 5 tier nerf, the latter with 10 - grant other armours bar tank damage reduction (albeit strongly diminished). If they were a properly included armour class we could actually think in here about granting alternative sources (I actually even would have prefered if we would have created our own (attuned) crystal armour instead of just purchasing it. All in all I wouldn't plainly put the ability to create new hybrid armour ingame - especially not a large scale, but the ability to make one could always go hand-in-hand with new content (let's say on a menaphos scale you've got to obtain five materials: One from each district and their main skilling location and one from the shifting tombs minigame - and once you've got all you need you can assemble it to a finished armour). It would in general be more complex than simple crafting, but those armours would also be more advanced in general).

In general I would also prefer if new weapons aren't always solely related to the new boss, but could some times an older item being upgrades with boss drops (the magister with his two swords would be a good example for this, albeit they're not actually 'new' - but they come from a different place than the boss fight itself. But why not granting certain items a second chance with a boss dropping the upgrade essence and the item to be upgraded coming from a different place. Replace boss by any other content if you want to - it could be practically everything: Slayer, Skilling, Minigames... but now think what would be going on if any godsword could be upgraded to t92...
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Jan-2018 12:31:08 - Last edited on 30-Jan-2018 12:45:41 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I do really hope they make artisan and gathering skills great again, with each way offering their own great rewards, but the ultimate stuff needing more than just one way: Think of an armour for which the primary reagent is gathered by a skill and two secondary ones coming from a boss and a minigame respectively - and all assembled to the ultimate armour using the artisan skill. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

30-Jan-2018 12:49:58 - Last edited on 30-Jan-2018 12:50:35 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The new cape will be an actual item with the style of the brassica prime override. I am not sure about his state of a joke god anymore, as he is repeatingly used for actual lore as well (see his appearance in Death of Chivalry, Missing, presumed Death and even Sliske's Endgame). Lorewise in terms of power he is comparable to certain other more serious gods like Tumeken, Elidinis and even Zamorak in his weakened state.

As for the second cape, I'll actually think a craftable one comparable to the veteran capes could fit. Albeit I would set them with fixed stats and leave an upgrade system out of place, but we could use all kebbit furs in here. It is entirely fair to have more than just a new best-in-slot cape included.

Progression could be like this: Plain cape(0) < Team cape (1,16,3) < Drapes (single style)((1,5,4) < Polar kebbit(5,20,4) < Common kebbit(10,25,6) < Feldip weasle(20,30,7) < Desert devil(30,35,9) < Brassican/Starfire(40,40,11).
Added numeric values to your Progression list (defence level required, tier, armour bonus). Sounds good actually, though designing all these capes could go out of ninja scope.

As for Brassica, I did my research on it last spring, when we got the divine eggs, and yes, He's still considered a joke god. Well, not joke as fake, but joke as one not taken too seriously by almost any other (According to the transcript of Sliske's Endgame). Only Guthix seemed to truly understand his powers. Giving his cape high powers would Prove him being comparable with other gods, something Jagex avoided so far (even the fight with Marimbo was made none fatal). I might be worng though, so I'll leave it as a small note here.

Here is another aproach still:
Know Skill shards? Similar lvl 5 variant of them. Using shards for the cape, albeit not all skills. 4-8 only.
The starfire cape required some work, so I'd like something with similar working towards feel. Your opinion?

30-Jan-2018 16:04:18 - Last edited on 30-Jan-2018 16:41:12 by schlesy

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
In general I would also prefer if new weapons aren't always solely related to the new boss, but could some times an older item being upgrades with boss drops (the magister with his two swords would be a good example for this, albeit they're not actually 'new' - but they come from a different place than the boss fight itself. But why not granting certain items a second chance with a boss dropping the upgrade essence and the item to be upgraded coming from a different place. Replace boss by any other content if you want to - it could be practically everything: Slayer, Skilling, Minigames...
I do really hope they make artisan and gathering skills great again, with each way offering their own great rewards, but the ultimate stuff needing more than just one way: Think of an armour for which the primary reagent is gathered by a skill and two secondary ones coming from a boss and a minigame respectively - and all assembled to the ultimate armour using the artisan skill.
Totally agreed. I'd even suggest adding a third piece with questing.

30-Jan-2018 16:17:14

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Progression sounds fine, albeit defence levels shouldn't be required, as most capes (as well as jewellery) featuring one are those which either scale with your level (mostly mtx and event stuff), are a challenge reward for a low levelled quest (e.g. in the style of the asylum surgeon ring) or max/comp capes. As for the graphical style they could work with recolours of one cape: white-blue, brown, green-ish, sandy

I wouldn't interpret into the cape not so much the god itself, it more is an item finely woven by one of his followers, not made from his energy

I do not really like the skill shard idea for two reasons: Level 5 (and also 20) isn't too much of an achievement on the one hand (the former can be achieved within minutes for any skill (bar construction for obvious reasons), the latter wouldn't take longer than a few hours.) - on the other hand you would be required to grind out stuff at xp cap for extended periods of time, which doesn't feel rewarding actually.

Lastly: I think quests would be better as a source for blueprints as one-timed rewards (like the elemental armours), not so much for materials (albeit obtaining certain drops once for free as quest rewards aren't too bad of an idea either - see the piece of dragon metal obtained for 'While Guthix Sleeps')
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

31-Jan-2018 06:07:55 - Last edited on 31-Jan-2018 06:19:29 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Progression sounds fine, albeit defence levels shouldn't be required, as most capes (as well as jewellery) featuring one are those which either scale with your level (mostly mtx and event stuff), are a challenge reward for a low levelled quest (e.g. in the style of the asylum surgeon ring) or max/comp capes. As for the graphical style they could work with recolours of one cape: white-blue, brown, green-ish, sandy

I wouldn't interpret into the cape not so much the god itself, it more is an item finely woven by one of his followers, not made from his energy.

Lastly: I think quests would be better as a source for blueprints as one-timed rewards (like the elemental armours), not so much for materials (albeit obtaining certain drops once for free as quest rewards aren't too bad of an idea either - see the piece of dragon metal obtained for 'While Guthix Sleeps')
As for defence levels, you do agree it would be required for brassican variant(as it is required for the starfire, and even warpriest's)? As such, I believe it's more coherent to give them the defence levels, while keeping progress towards the starfire cape. I guess the polar's could not need the level, but the others should.
For graphics: I guess they could use the basic cape model and do these recolours.
For the brassican cape: Well, I get it's reasonable, but I do think many ways could be done to work around it. Perhaps the best would be to design a real new cape, instead of using the existing models.
Agreed about the skill shards. While I still think the best cape could require more than one skill, it shouldn't work this way.
Btw, the warpriest capes actually give better armour the the starfire cape. The starfire is regarded best slot item because of it's power bonuses.
For quests: While sounds right, there are some examples of quests rewarding Good items, even though not best: Balmung, Korasi's sword, and Barrelchest anchor just to name a few.

31-Jan-2018 17:07:09

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