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(F2P) QoL Improvements v2

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Rikornak
Oct Member 2013

Rikornak

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Construction stuff: I think the change would be fair, but players would need to obtain a mithril grapple first (thus the level is higher)

- Bait dispensers: They would a more limited version of something the aquarium as an higher levelled feature would offer. Of course there could be high levelled dispensers for different kind of bait as well... maybe not living minerals, but...

- Yeah there are lots of materials that aren't really useful as of now, but they could always be an option for new content... see my two potion suggestions for instance in here

- For the caps: I guess the only reason why construction wasn't left entirely disabled is it not being an elite skill, which free players can't even unlock technically. In those terms it wouldn't even matter too much if the cap was 5 or 20. I would keep them consistent at least, as features always could be lowered slightly (which I'd prefer for the shortcut then) - or simply not tagged as f2p. Sure bright energy would be useless for f2p, but they could gather it for profit or stockpile it for a potential transistion to p2p

Young impling was an oversight yeah
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

26-Jan-2018 18:57:13

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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Construction stuff: I think the change would be fair, but players would need to obtain a mithril grapple first (thus the level is higher)
- Bait dispensers: They would a more limited version of something the aquarium as an higher levelled feature would offer. Of course there could be high levelled dispensers for different kind of bait as well... maybe not living minerals, but...
- Yeah there are lots of materials that aren't really useful as of now, but they could always be an option for new content... see my two potion suggestions for instance in here

True, the content isn't for lower levelled, but it would give a more member-like training feeling.
As for the bait dispensers: Actually, living minerals are currentlly the only bait the aquarium doesn't allow you to ignore, no?
Options for new content:
Woodcutting potion made from common kebbit fur (looking as it makes woodland camouflage gear). Using Tarromin or Marrentill. Raises woodcutting level by 3.
Red feathers could be used to create a Firemaking potion.
Polar fur, well, I don't know about that. Perhaps a bear head that raises fishing? It would be made through crafting, but would require character design, which is indicated as out of scope.

27-Jan-2018 17:43:41 - Last edited on 27-Jan-2018 19:33:06 by schlesy

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Afaik there aren't (except for maybe some obscure, rarely used things maybe). The dispenser would more work like, restocking your current amount of bait to 100 (to prevent players taking infinite amounts for banking with them) after interaction, while the aquarium allows you to work bait-free

Potions sound fine, albeit I replaced the firemaking by a cooking one (a fm potion just is somewhat pointless except for allowing players to burn certain logs earlier, while a cooking potion would be an actual cooking help, as free players lack the gauntlets) and did some alterations to fit them harmonically into the herblore level up table
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

28-Jan-2018 08:12:25

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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The dispenser would more work like, restocking your current amount of bait to 100 (to prevent players taking infinite amounts for banking with them) after interaction, while the aquarium allows you to work bait-free.
So It's more like a limited infinite stack. Actually nice. still, baits will be useless for those who finished their aquarium, execpt for living minerals, as much as I know.
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Potions sound fine, albeit I replaced the firemaking by a cooking one (a fm potion just is somewhat pointless except for allowing players to burn certain logs earlier, while a cooking potion would be an actual cooking help, as free players lack the gauntlets) and did some alterations to fit them harmonically into the herblore level up table
I was in thinking between Firemaking, Cooking or Smithing. Liked the level suggestions reworked.
Anyway, I did additional research, and raising the hunter level would give F2P the following resources(from divination locations:
Feldip weasel fur (Jungle)
Desert devil fur (Desert)

I geuss Desert fur would make a better option for a Firemaking potion, but I doubt the Feldip fur could be used in any similar way. Maybe both Feldip and polar fur could be made to gloves which give bonuses to fishing/woodcutting.

Then again, perhaps the Feldip fur could be used as a substitute to common fur for the woodcutting potion.

The polar fur is still most bothering me, as it doesn't fit to any easy to make content. Do you have a good suggestion?

28-Jan-2018 09:01:11

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I guess the only use for bait would be for certain quests or feeding birds after the aquarium. But I actually see no concern if low levelled materials are no longer needed by high levelled players - they still remain relevant at lower levels

I must see for more suggestions (as the character limit can become somewhat problematic). The feldip fur could also be used for an herblore potion, desert devil for firemaking sounds fine. I won't post it for now, but I keep it in mind (okay that practically is the state before the f2p expansion in november).

If the polar fur wasn't so insanely expensive I would be using it for the lesser prayer potion instead of snape grass - but that would make it unreasonable to use then...

Gloves akin to the gloves of silence could actually be an option... the gloves relatively short-living - and their effect then being permanent in an elite skilling outfit
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

28-Jan-2018 09:17:13 - Last edited on 28-Jan-2018 09:35:15 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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I must see for more suggestions (as the character limit can become somewhat problematic). The feldip fur could also be used for an herblore potion, desert devil for firemaking sounds fine.
So, while I do like The suggestion, and a herblore potion is a good thing to have, I will still be against this, as this would give a boosting to a member skill for the f2p game, which sounds worng to me. It could be added as a better members potiion in higher levels, but I think it would be more acceptable as a substitute for common fur in woodcutting potions. Original message details are unavailable.
I won't post it for now, but I keep it in mind (okay that practically is the state before the f2p expansion in november).
Well, Maybe it's time to move on to v3 ;)
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If the polar fur wasn't so insanely expensive I would be using it for the lesser prayer potion instead of snape grass - but that would make it unreasonable to use then...
I think snape grass is still better for prayer potions.
For Polar fur I'd be looking for some ice or anti-fire effects. Perhaps a lesser anti-fire potion to weaken dragonfire without anti-dragon shield? Still, I can't seem to think of a way to lesser it from the current antifire potion. Remember, it should also be appealing for Ironmen.
Then again, adding all of these herblore potions doesn't seem to neglect other artisan skills?

On a different note, what is your opinion on adding fletching of blackjacks(p2p)? Would finally allow players to re-obtain the oak blackjack.

28-Jan-2018 11:38:40 - Last edited on 28-Jan-2018 11:52:47 by schlesy

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah - on the herblore potion I've got to agree with you (it would be a question of 'when' it becomes available (I would suggest level 32 (plain stat boosters shouldn't be available too late). Note: Not every f2p item needs to be useful in f2p - take a look at the wine of zamorak for this - but they should be useful at some aspect of the game.

Space as a whole isn't the issue, I would have some posts on page 2 available to re-purpose, but I'd like to have the suggestions visible at the first page. But I guess I can use page 2 to collect suggestions for later. v2 was done as the original thread ran out of space with 6 posts or something like this :)

Yeah - I'd certainly stay with snape grass for the lesser prayer potion.

For polar fur: Our regular anti fire potion just does that (50 % protection, just like the shield), but it could maybe a new potion that protects one from desert heat (when not yet having done 'crocodile tears').

All in all I do not see stat boosting potions as too problematic, as stronger variants of the boosts could come from the various cooking pies

For blackjacks I'd say we should wait for the thieving expansion later this year, in the current state they're somewhat pointless. What is important that every type of blackjack gets an unique role at least for the thieving skill and ideally also for combat (e.g. a weaker than usual weapon, that can sometimes stun the enemy). If this works blackjacks up to elder could be implemented
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

28-Jan-2018 14:21:14 - Last edited on 28-Jan-2018 14:29:43 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
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Yeah - on the herblore potion I've got to agree with you (it would be a question of 'when' it becomes available (I would suggest level 32 (plain stat boosters shouldn't be available too late). Note: Not every f2p item needs to be useful in f2p - take a look at the wine of zamorak for this - but they should be useful at some aspect of the game.

For polar fur: Our regular anti fire potion just does that (50 % protection, just like the shield), but it could maybe a new potion that protects one from desert heat (when not yet having done 'crocodile tears').

All in all I do not see stat boosting potions as too problematic, as stronger variants of the boosts could come from the various cooking pies
It's true that f2p don't necessarily have a direct use for each of their obtainable items, but I feel when an item belongs to the basics of training the skill, it should be usable, not just sold to members. Maybe it's just my feeling.
Accepting your suggest, there is no need to add other uses to polar kebbit fur, even though desert heat sounds nice. Herblore is one of the most build skills, with very few empty levels. I'm looking for making the fur usable as f2p, to give f2p pure ironmen reason to work on the skill. Leaving this field, Herblore potion does fill a missing purpose, but desert heat potion is a waste of item space and time.

At a different consideration, I wonder, is it possible to make big net fishing f2p, but not sharks? Adding at the edge of the wilderness big net only spots, and giving f2p mackarel, cod, and bass? They wouldn't get caskets or seaweed but will recieve leather gloves and boots, and access to oysters for pearls.

Btw, the thread log could be moved to page 2, no? Maybe even the Experimental Corner. If not, maybe setting the criticals first and allow suggestions which depend on other suggestions to be layed back to later pages.
Anyway, You should be honoured for this great job.

28-Jan-2018 16:46:55

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
It's quite hard to say if divine locations should be seen as the basics of training the skill, I see them more as an extra daily free xp/item grab - somehow like a d&d (but as it is: The furs currently are entirely useless except for the camouflage outfits - a consideration could be allowing free players to create them for cosmetic issues...)

As for big net fishing: The thing is - if the spot was in the wilderness it would be useless, as free players can catch better fish more safely at musa point. I guess having a few niche fish could be a nice p2p benefit as soon as they're buffed up, but free players certainly should be able to lay hands on pearl bolt tips (maybe again as a drop? maybe even oysters as drops from crassians...). But as for wilderness fishing I had once the idea of introducing lesser fury shark spots, as a source for the most powerful single bite food in f2p - that certainly also could be something to be kept in mind for later.

As for the later entries: I'm cleaning up the change log from time to time and eventually I'd like to move the game mechanic suggestions to a dedicated thread - but I do not like having to maintain 4 threads at once. Maybe I'll merge them with the remainder of the tooltip improvements as soon as we've got all, but a few ingame.

Thank you for your continued support and encouragement :)
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

29-Jan-2018 08:11:07 - Last edited on 29-Jan-2018 08:21:09 by Rikornak

schlesy

schlesy

Posts: 123 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
It's quite hard to say if divine locations should be seen as the basics of training the skill, I see them more as an extra daily free xp/item grab - somehow like a d&d (but as it is: The furs currently are entirely useless except for the camouflage outfits - a consideration could be allowing free players to create them for cosmetic issues...)
I was speaking of the polar kebbits more, less on the other furs, but I'd still like to see them useful at the f2p gameplay.
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As for big net fishing: The thing is - if the spot was in the wilderness it would be useless, as free players can catch better fish more safely at musa point. I guess having a few niche fish could be a nice p2p benefit as soon as they're buffed up, but free players certainly should be able to lay hands on pearl bolt tips (maybe again as a drop? maybe even oysters as drops from crassians...). But as for wilderness fishing I had once the idea of introducing lesser fury shark spots, as a source for the most powerful single bite food in f2p - that certainly also could be something to be kept in mind for later.
Well, f2p has access to harpoon/cage spots in the wilderness, not just musa point. Maybe adding it on both places would be more feasible. The carassians is a very good idea for pearls.

Anyway, I thought about something new: the Polar cape, made through crafting at level 5, looks like the regular cape, but in white colour. Gives bonuses like starfire cape(level 1).
The cape could be boosted to a higher variant using fine cloth on it, making it equal to starfire cape(level 40).
Hopefully recolouring the regular cape white is feasible in ninja scope, and this could solve the f2p cape problems.
Just now noted that the fine cloth isn't white. :P
Well, Designing the boosted cape will be more complicated.

29-Jan-2018 09:35:38 - Last edited on 29-Jan-2018 11:35:17 by schlesy

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