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(F2P) QoL Improvements v2

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Rikornak
Oct Member 2013

Rikornak

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Funnily enough in here - they do plan giving entire karamja a graphical upgrade, like they did for a lot of other f2p areas a couple of months ago. That was one of the game jam projects, albeit not one mentioned on the RS front page.

Scarab hunting was a bit clunky at first, but it plays much more dynamical than most other hunter things. Haven't tried it out again after the bugfix, but I think it still depends a bit too much on the unlocks you'll get over time. It generally isn't a bad activity though.

If a hunting activity like this was to be a thing it needs to be like farming or the OS bird houses. There need to be pre-placed spots for them, as opposed to setting them just up somewhere you'd like. I also do think they should be supplementary, not replacing the existing things. And then it also shouldn't just be something for the sake of training, it should be about getting things, that might be harder to get otherwise.

Regarding summoning that basically would be the tertiaries - those stem from whatever activity needed to gain them. I am not even super sure what the idea behind charms would be - they kinda are a global drop, you almost can't fight anything without ending up with a couple of charms in your inventory. But I think they exist as is, so you can't just buy your level like for most other skills involving processing something. Maybe they really could be some supplementary drop for other activities as well - without ending up disruptive, since they would restrict your inventory space.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

09-Nov-2022 06:04:52 - Last edited on 09-Nov-2022 06:09:58 by Rikornak

Seasons Past

Seasons Past

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I’m not gonna lie, the Karamja improvements look really spectacular. Especially the screenshot of the waterfall. It looks like a completely different game. The waterfall screenshot really looks like you’re scrambling through a jungle on a tropical island.

The Burthorpe graphics look a lot better as well and fit the area much better. I really hope the remaining F2P areas get updated as mentioned on the wiki. I’ve noticed that southern Asgarnia (Port Sarim, the peninsula, Melzar’s Maze, and Rimmington) and the Wizards’ Tower still have older graphics for their ground textures, lighting, and skyboxes.

I can understand the developers being cautious about what they show on the front page. The fact that two of the Game Jam updates have already been released is encouraging.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

09-Nov-2022 19:30:51

Seasons Past

Seasons Past

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For the Hunter skill, that’s what I was thinking with regard to the proposed training method. It feels more realistic for traps to be built into the environment. That would also save players from having to carry traps as items, place them, and have them get knocked over and despawn while training, for that particular method/activity. As you said, there wouldn’t be a need for old training methods to be replaced (as long as they’re still relevant). I think there is benefit in having both higher- and lower- intensity training methods.

I suppose it’s true that many of the tertiary ingredients for Summoning familiars already come from non-combat sources. If Summoning ever gets updated such that: A) familiars are actually relevant to the leveling process, or B) familiars (especially low-level ones) are rebalanced and updated to have better non-combat utility, then it would probably make sense to introduce more non-combat sources of charms. Until then, perhaps this is not a high priority.
Spirit of Forinthry ~ Runecrafting: Magic Armour ~ F2P Extensions ~ Dragon Slayer improvements ~ New Player Experience

09-Nov-2022 19:32:38

Rikornak
Oct Member 2013

Rikornak

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I know a lot of players do not like that muddy-like appearance of ground textures they're roughly using since 2015 (as far as I personally can recall the prif waterfall was the first one to use it) and I personally also was a fence on it for quite some time - especially when you can just see extremely hard cuts - like from varrock in basically every direction or even more brutally that thing at the dwarven mine towards the black knight's fortress - both had been left like that for years. But I generally think the extras mod blkwitch had applied are looking gorgeous and I think a consistent look of the game is important - that really just wasn't a thing more with RSHD the latest (if you take a look at OS - compare OS's unique style, with actual 2007 things - and then the stuff from 2004, we partially still even have that here in RS3, which has an even more extreme contrast). Of course it's probably really a bit too much asking to have stuff like Skavid updated.

I am not sure, what was their criteria of having their projects posted on the front page. The woodcutting rework obviously was just a prototype, which will lead to nothing for now, but the Kal'ger rework for dungeoneering was extremely elaborate and could have been used as a test run if it's worth reworking more bosses in daemonheim. But maybe it just is independent from one another, since they literally said that their cross world presence project will come to be at this time and they'll only pursue it further if interest is there.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

10-Nov-2022 06:26:54 - Last edited on 10-Nov-2022 07:52:27 by Rikornak

Aslon Dak

Aslon Dak

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Setting aside the topic of possibly raising the F2P cap on existing P2P skills, I would like to discuss the new skill reportedly coming in 2023, specifically in regards to how it might impact free players. What have you read about the new skill so far? What are you expecting, and what are you hoping for?

From what I've read here on the RSOF, it seems the leading candidate is Astrology/Astromancy, though another popular guess is Necromancy. If anyone has other possibilities, I'd be interested in hearing about them.

Based on the hints Jagex has dropped, Astromancy would appear to be the most likely choice. If this is going to be the new skill, I'm sure it will be a member skill, and probably an elite skill (like Invention) as well, preventing F2P from training it at all. Of course, this is just speculation, but I have a couple of reasons why I believe this would be the case:

If the purpose of Astromancy will be to travel to other planets/planes, it's safe to presume F2P won't be going to such places. We can't even visit Entrana.

Also, if this was a regular P2P skill, F2P could train it at least to level 5, if not 20. What would be the point of letting F2P gaze at the stars for 5 or 20 levels? Maybe we could track shooting stars - but we can't even use telescopes.

Necromancy could be fun. We could combine Prayer, Magic, and Summoning to create various skeletons or zombies. Still, F2P would be limited a lot, unless the cap on Summoning was raised to level 20.

As I posted in Future Updates, whatever the 29th skill ends up being, I hope it will either be an F2P skill, or a P2P skill with a level 20 cap for F2P.

It would be interesting if the new skill will be an elite skill - but requiring level 80+ in three other F2P skills. This way, any player could train the new skill, provided they have the stats to unlock it. Membership would be required to access all the benefits, as with every skill. However, it wouldn't be required to unlock the new skill.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

03-Dec-2022 04:49:26

Aslon Dak

Aslon Dak

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Rikornak said :

I am not sure, what was their criteria of having their projects posted on the front page. The woodcutting rework obviously was just a prototype, which will lead to nothing for now

It has long been a pet peeve of mine that F2P cannot chop magic trees or evil magic trees. However, we can burn and fletch magic logs - if we buy them from the Grand Exchange.

Why unfairly punish gatherers (or if you prefer, unfairly elevate these artisan skills)? It just feels random, and it annoys me. Granted, F2P does not have access to magic trees. However, that could be easily fixed by allowing free players access to the resource dungeon guarded by the moss giants in the Varrock sewers - provided they have the required Dungeoneering level to do so. This skill requirement, along with the giants' presence, should effectively deter level 3 bots. It would also be nice to be able to chop evil magic trees.

Wooden this be a cool little update to F2P? :P
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

03-Dec-2022 05:20:43

Rikornak
Oct Member 2013

Rikornak

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The interpretation of some players is currently seeing some teasers as being astrology/astronomy/astromancy/... albeit that also could be just a smoke bomb (or really just some reading between the lines brought to eleven). A bit of an issue with most more recent skills (dungeoneering, divination, actually not invention (despite being an entirely new concept as elite skill), archaeology) is, that they're a bit more esoteric, so you can't really imagine something about them until you at least would see a concept.

Necromancy for that matter would be a bit clearer, but I only can see it in two ways: Being something similar to summoning (thus why is it not a subset of summoning like demonic contracts? It perfectly could be part of a summoning 120 expansion for that matter...) or being a set of dedicated spells (thus why is it not a subset of magic?). OS basically has a necromancy oriented spellbook, which also includes a much more primitive variant of summoning (since that skill isn't a thing in that game).

https://oldschool.runescape.wiki/w/Arceuus_spellbook

Whatever it is, I doubt it'll be an elite skill, since Jagex basically doesn't deem them accessible enough, albeit that potentially could have changed again due to Osborne's departure. If it is an elite skill being based on f2p skills, it won't be f2p - level 80 just is too out of bounds for most free players. I generally think it most likely will be a p2p skill, with a 20 levels f2p trial.

Generally I do not think it would build up on existing concepts, since Archaeology also hasn't done it for that matter, despite it basically already had been featured in the game for a very long time (take a look at what you also could do at the dig site). Astronomy very likely also would feature entirely new tools, rather than using the existing ones (like a fairly restricted telescope for instance... a novice member couldn't use that either).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Dec-2022 07:08:45

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Aslon Dak said :
Rikornak said :

I am not sure, what was their criteria of having their projects posted on the front page. The woodcutting rework obviously was just a prototype, which will lead to nothing for now

It has long been a pet peeve of mine that F2P cannot chop magic trees or evil magic trees. However, we can burn and fletch magic logs - if we buy them from the Grand Exchange.

Why unfairly punish gatherers (or if you prefer, unfairly elevate these artisan skills)? It just feels random, and it annoys me. Granted, F2P does not have access to magic trees. However, that could be easily fixed by allowing free players access to the resource dungeon guarded by the moss giants in the Varrock sewers - provided they have the required Dungeoneering level to do so. This skill requirement, along with the giants' presence, should effectively deter level 3 bots. It would also be nice to be able to chop evil magic trees.

Wooden this be a cool little update to F2P? :P


Free players can obtain magic logs by killing the KBD, so ironmen aren't locked out of creating their own magic shortbow.

Generally the reasoning of locking magic trees behind membership was to protect the value of magic logs - of an item that basically was worth around 500 gp at most in the last decade. Thing is - cutting those trees is hardly feasible - especially not if everything you've got would be a rune hatchet - but I see it as fair enough to give free players access to them via the MTA (free players actually can get those trees in the garden) and that resource dungeon, so they're able to make that bow without having to engage with a boss.

Ideally they'll fix the level requirement to 50 (since it's just a level 50 material) and the cutting rates to become feasible with a rune hatchet alongside.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Dec-2022 07:14:23

Aslon Dak

Aslon Dak

Posts: 10,543 Opal Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
The interpretation of some players is currently seeing some teasers as being astrology/astronomy/astromancy/... albeit that also could be just a smoke bomb (or really just some reading between the lines brought to eleven).

You nailed it, Rikornak! We now know Necromancy will be the 29th RS skill.
Original message details are unavailable.
Necromancy for that matter would be a bit clearer, but I only can see it in two ways: Being something similar to summoning (thus why is it not a subset of summoning like demonic contracts? It perfectly could be part of a summoning 120 expansion for that matter...) or being a set of dedicated spells (thus why is it not a subset of magic?). OS basically has a necromancy oriented spellbook, which also includes a much more primitive variant of summoning (since that skill isn't a thing in that game).

Looks like we shall see in 2023!
Original message details are unavailable.
Whatever it is, I doubt it'll be an elite skill, since Jagex basically doesn't deem them accessible enough, albeit that potentially could have changed again due to Osborne's departure. If it is an elite skill being based on f2p skills, it won't be f2p - level 80 just is too out of bounds for most free players. I generally think it most likely will be a p2p skill, with a 20 levels f2p trial.

I agree. I think Necromancy is less likely to be an elite skill than Astromancy might have been. It is most likely this will be a member skill cap of 20 for F2P. In light of the success of Archaeology, I expect this will be the norm.

What might Necromancy involve? Creating undead to fight alongside us? How about creating undead skilling assistants to mine ores, chop logs, catch fish, and so on? Maybe we will be able to communicate with long dead NPCs to receive lore, quests, or other valuable information. It should be interesting. Hopefully, there will be some content for F2P.

Aslon Dak - pure F2P. All F2P skills at level 96+ including 4 99s. :)
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

14-Dec-2022 04:56:26

Aslon Dak

Aslon Dak

Posts: 10,543 Opal Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Free players can obtain magic logs by killing the KBD, so ironmen aren't locked out of creating their own magic shortbow.

Generally the reasoning of locking magic trees behind membership was to protect the value of magic logs - of an item that basically was worth around 500 gp at most in the last decade. Thing is - cutting those trees is hardly feasible - especially not if everything you've got would be a rune hatchet - but I see it as fair enough to give free players access to them via the MTA (free players actually can get those trees in the garden) and that resource dungeon, so they're able to make that bow without having to engage with a boss.

Ideally they'll fix the level requirement to 50 (since it's just a level 50 material) and the cutting rates to become feasible with a rune hatchet alongside.


Oh yeah, I forgot about the KBD. I actually do very little bossing outside of Dungeoneering, unless you count Hollowtoof. :P Still, killing KBD for drops (probably multiple times) isn't a viable option for skillers. The Mage Training Arena is members-only, and I've seen no magic trees outside the building.

I'd be fine if they left the level requirements where they are, and simply gave F2P access to - and the ability to chop - magic trees, including evil magic trees. My Woodcutting is 96.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.

14-Dec-2022 05:34:44

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