Thank you for your thoughtful response. Some of my opinions have changed based on things you pointed out that I didn't take into consideration.
-You make a very good point with Archaeology being capped at level 20, but other skills capped at level five. Some jmods stated they would look into raising the level cap to 20 for P2P skills around release, but I'm guessing it didn't get through upper management sadly.
-Smite would probably be the biggest change. But with prayer pots being F2P, I think this would balance things. (also I missed the part about still having a f2p, inferior prayer pot)
-I do like the idea of craftable staves, the question I see is can they be acquired for a reasonable price. Again, now that I think about it, ranged weapons up to elder are already fletch-able and nobody seems to mind.
-If Jagex were to add more enchantable jewelry, they'd almost certainly have to make the rewards F2P, otherwise the impact would be almost non-existent. Which you could definitely argue for adding.
-Good point about Guild access and def pots
-Defenders: I was unaware of this. I 100% agree others need to be re-obtainable somehow.
-Zaff, also wasn't aware although i probably should have been
-Good point about DXP. Now that I think about it (again), F2P can get lamps from TH, oddments and other places, it seems natural to include BXP. It encourages players to play more after all.
- I forgot, ghosthunter actually has a set effect.
To conclude, I definitely think that F2P should get updates. Almost every new player starts here, and it benefits Jagex in the long run to keep them playing and actually enjoying the game. Many of your suggestions exist for members.' so dev time is less problematic. The current F2P MMO market is also quite saturated and Jagex should step up what they have to offer in the free game.
At the end of the day, Jagex is a for-profit company. If we want to get updates implemented, we need to make arguments to this end.
14-Mar-2022 12:04:52