Regarding the level cap in general - most skills are able to make more out of 20 levels than they currently are, when stuff is rebalanced by a bit - i.e. if some level unlocks multiple features, some of them could be (reasonably) lowered in requirements to reduce the amount of empty levels (those, which do not unlock anything and thus are entirely useless for a lot of skills). Ideally of course stuff wouldn't start to clutter at around level 20, so it just could be made f2p. If this could (should) be expanded further in the future could be up to debate (since they actually asked for 30 for instance) - but as a pure membership hook I do think 20 is enough.
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Rikornak
said
:
Hey there, the last thing I've actually heard when it comes to a potential f2p level cap expansion for p2p skills would've been farming as a part of the 2019 game jam. That project would have included a low levelled POF at taverley for nine different kinds of waterfowl for up to level 20, accessible to free players.
It's fairly safe to assume, that this project has been shelved by now, albeit we got an even older project from the 2017 game jam released in february - the high levelled abyssal creatures.
Generally I think this would've been a piece of content, that could have shown off, what farming could offer and making players want to become members - especially considering they would be able to start with the ardougne POF at level 20 already. Otherwise farming certainly isn't too interesting up to level 20, albeit you were at least able to mess around with every major kind of patch then.
That's right! I had forgotten about that, but now that you mention it, I recall reading a little about that Taverley Farming project. Out of all the P2P skills, I think Farming would be the one I'd be least excited to train past level 5. That's probably why I forgot.
Still, this is along the same lines as what I was thinking could be done with all the member skills by raising the F2P level cap from 5 to 20.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.
Rikornak
said
:
Regarding the level cap in general - most skills are able to make more out of 20 levels than they currently are, when stuff is rebalanced by a bit - i.e. if some level unlocks multiple features, some of them could be (reasonably) lowered in requirements to reduce the amount of empty levels (those, which do not unlock anything and thus are entirely useless for a lot of skills). Ideally of course stuff wouldn't start to clutter at around level 20, so it just could be made f2p. If this could (should) be expanded further in the future could be up to debate (since they actually asked for 30 for instance) - but as a pure membership hook I do think 20 is enough.
This is an interesting idea. I had not considered lowering some of the requirements to give F2P more content to explore, in addition to the content which would be made available to free players simply by raising the F2P level cap on P2P skills from 5 to 20. I think this could work, particularly if it is done as part of a larger rebalancing of these skills.
Again, I agree. I always thought raising the level cap to 30 would be too much. However, I believe a level cap of 20 would give free players a better idea of how P2P skills work, without adding too much extra content. It worked out well with Archaeology.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.
Rebalancing stuff actually did wonders for smithing for that aspect. Before the m&s rework you literally were able to create a full palette of bronze items and a couple of iron ones at level 20. Both originally being level 1 things (up to 2012 - after that iron at least was level 10 gear). After the rework you could smith all bronze and iron items with some advanced interaction, as well as steel on a very basic level. But hey - level 20 for level 20 equipment.
No other skill ever was as extreme, but there are lots of features higher than they should be - regarding farming just take a look at how much you need for very basic crops - tomatos need level 12 - you just can buy them in lots of cooking supply stores. Trees the same - while the oak tree roughly fits at level 15, willow with 30 already is off. Of course with more special produce it's often harder to judge what is adequate, core stuff just should be around the level the tier of the material is. The level 20 extension I probably most made my mind of was herblore with the introduction of 6 new low levelled potions, as well as making several existing ones available to free players - but even that didn't include rebalancing existing stuff.
But yeah - just being level 20 already offers the advantage to allow players to mess around for a tad bit longer than just a couple of minutes. Offering grandious features just would be an extra to make the membership hook probably grab.
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28-Jun-2022 07:28:09
- Last edited on
28-Jun-2022 07:52:29
by
Rikornak
I loved Archaeology when I found it.....not important but I was wanted to say lol. Though that was half a year ago when I jumped on again after like 2 years and was like whats this. it fit me so well. If i ever get members I'm focusing on archaeology immediately....
for the others, I dont know anything about them. though I remembered finding divination cool.
GREY ARMADYLEANs
I have to agree with you archaeology was awesome. When it first was released I've spent quite some time in the various dig sites - while it had had quite a few drought phases, you've seen so much new things while progressing. And since then we've got micro dig sites, as well as two fully fledged new ones, that helped to stuff out the times you'd level for long without seeing anything new. You probably will want to do other things as well though, since archaeology deeply grabs into other content - a lot of relics will have secondary requirements and you will have a much worse mattock if you do not have access to prif for instance.
Divination on the other hand... the skill was interesting at the beginning, but it becomes fairly dull from the fifth or sixth site onwards. But at least you get quite some helpful things out of it by now.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
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Rikornak
said
:
Rebalancing stuff actually did wonders for smithing for that aspect. Before the m&s rework you literally were able to create a full palette of bronze items and a couple of iron ones at level 20. Both originally being level 1 things (up to 2012 - after that iron at least was level 10 gear). After the rework you could smith all bronze and iron items with some advanced interaction, as well as steel on a very basic level. But hey - level 20 for level 20 equipment.
No other skill ever was as extreme, but there are lots of features higher than they should be - regarding farming just take a look at how much you need for very basic crops - tomatos need level 12 - you just can buy them in lots of cooking supply stores. Trees the same - while the oak tree roughly fits at level 15, willow with 30 already is off. Of course with more special produce it's often harder to judge what is adequate, core stuff just should be around the level the tier of the material is. The level 20 extension I probably most made my mind of was herblore with the introduction of 6 new low levelled potions, as well as making several existing ones available to free players - but even that didn't include rebalancing existing stuff.
But yeah - just being level 20 already offers the advantage to allow players to mess around for a tad bit longer than just a couple of minutes. Offering grandious features just would be an extra to make the membership hook probably grab.
The Mining & Smithing rework was my favorite update of 2019!
I helped new players on several occasions when they would approach me and ask if I had any old bronze or iron gear to donate to them. I hadn't kept that gear, but I offered to make armor and weapons for them for free. All I'd ask is for them to help gather the ores. We'd mine and go to a furnace to smelt. This was pre-2019, so we had no ore boxes. I'd then smith whatever low-level gear they asked for. I just wanted XP.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.
Rikornak
said
:
Rebalancing stuff actually did wonders for smithing for that aspect. Before the m&s rework you literally were able to create a full palette of bronze items and a couple of iron ones at level 20. Both originally being level 1 things (up to 2012 - after that iron at least was level 10 gear). After the rework you could smith all bronze and iron items with some advanced interaction, as well as steel on a very basic level. But hey - level 20 for level 20 equipment.
No other skill ever was as extreme, but there are lots of features higher than they should be - regarding farming just take a look at how much you need for very basic crops - tomatos need level 12 - you just can buy them in lots of cooking supply stores. Trees the same - while the oak tree roughly fits at level 15, willow with 30 already is off. Of course with more special produce it's often harder to judge what is adequate, core stuff just should be around the level the tier of the material is. The level 20 extension I probably most made my mind of was herblore with the introduction of 6 new low levelled potions, as well as making several existing ones available to free players - but even that didn't include rebalancing existing stuff.
But yeah - just being level 20 already offers the advantage to allow players to mess around for a tad bit longer than just a couple of minutes. Offering grandious features just would be an extra to make the membership hook probably grab.
The Mining & Smithing rework was my favorite update of 2019!
I helped new players on several occasions when they would approach me and ask if I had any old bronze or iron gear to donate to them. I hadn't kept that gear, but I offered to make armor and weapons for them for free. All I'd ask is for them to help gather the ores. We'd mine and go to a furnace to smelt. This was pre-2019, so we had no ore boxes. I'd then smith whatever low-level gear they asked for. I just wanted XP.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.
sirDalvimir
said
:
I loved Archaeology when I found it.....not important but I was wanted to say lol. Though that was half a year ago when I jumped on again after like 2 years and was like whats this. it fit me so well. If i ever get members I'm focusing on archaeology immediately....
for the others, I dont know anything about them. though I remembered finding divination cool.
This is exactly the sort of interest in P2P skills I believe Jagex could instill in more free players if the skill cap was set to 20, rather than 5. Archaeology showed how to do it the right way.
Aslon Dak: Still 'Scaping after 19 years!
You can buy XP. You can't buy experience.
"...From The 'Scape" is very nearly here.