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All skills 120 in RS future

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Wolfgod Holo

Wolfgod Holo

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Gallant said :
Runescape isn't just a game for high-levels and veterans. If the skill cap was raised from 99 to 120, that would be a tremendous grind for players who are already maxed . I know because I got attack to 120 and it was extremely difficult.

Now imagine how much of a grind it would be for players who just started... or have only been playing a short while?

Runescape already has the toughest grind of all MMOs... To make that grind almost 10 times harder is ridiculous.

So what if more people are getting maxed? That's going to happen as a game gets older. New content doesn't have to be "more grinding". New content like raids, PvP content, quests and events is more than enough to keep a maxed player occupied...

If you're already maxed or have a pretty high total, or perhaps even have a 120 skill(s) yourself, then yes you might be excited to get skill caps raised from 99 to 120. But this is just some of the high-level player population.

To the new players, potential players and probably most of the average players on Runescape (and even high levels like me), this would make "true maxing" an impossible goal and "normal maxing" much less valuable.

I'd like to one day get a max cape. However, I can't play all day everyday and I know many of us cant either. This game should have goals attainable by all kinds of players. Even if maxing is already a huge grind, its still a possible goal for even busy people. But getting all skills 120? After getting Attack to 120, a fairly fast skill too, I know this would not be worth it for myself and for the huge majority of Scapers.

I vote no.


actually MapleStory has it worse, but anyways yeah I'd rather not put up with agility again...
"All men are jealous and stupid, and all women are stupid to be happy about it, idiots are everywhere you look…"
-Holo

13-Nov-2015 00:17:30

LiberTPhoral
Apr Member 2012

LiberTPhoral

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Firebat said :
Trivia Time!
-If Jagex did away with fractional/decimal XP, they could raise the max XP past 2b within the current format, which would make room for levels up to 150.
-12k people are maxed with 120 dg, ~23k people are the equivilant of 99+, ~28.4k are the equivilant of 98+
-In the Inventor VS Elf City poll, the 2400+ crowd was more numerous than the whole of 0-1200, with the largest group in the game being 2000-2200. It was a near perfect pyramid, with only a dip in the 2200-2400 crowd (3rd largest), and growing again with the 2400+ crowd (2nd largest).
-(opinion based on perception) The only thing rarer than a Trimmed Comp Cape in p2p is a player with a 2 digit skill total*

**;dr - there is a "bottom of the barrel" effect going on in relation to skill total, where we're all sinking towards max.

-----

Trivia aside, I'd like to see skills go to 125, but access beyond 99 limited to 3 skills per player, changeable on a monthly basis as the player desires. If its just "make all skills 120", we're just gonna have the same discussion in 5 years asking for a bump to 125, and another in 3 years asking for a removal of decimals and a cap of 130, and so on.

three skills only makes it so you only feel compelled to train what you want to, unless you fancy switching it up to other things you like frequently. Basicly, you can almost always be special. Maxing isn't as illustrious when its like "look! I can do all the things you can do, but no better!"

With a limit on skills, there will be other people who have skills that you don't, guaranteed. you'll seek them out, they'll seek you out, and a sort of community bond forms from need.


I love this! What I would really like to see is increasing the actual level is all skills to 120; removing all decimal/fractional xp; and increasing the virtual level in all skills to 150.

:)
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

26-Nov-2015 18:06:00

LiberTPhoral
Apr Member 2012

LiberTPhoral

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S k i l l z said :
The major problem I see with a jump from 99 to 120 is steady game development. I will agree that an increase is eventually necessary, but for the sake of fluid content release I believe the cap needs to be raised in increments to ensure steady future content release over the years to come.

This would also allow developers to create the content to fill the new level cap gap. There has been post suggesting that there be no new content, just a level cap raise. The problem I see with that is eventually the players are going to demand content to use their newly achieved lvl 105,110, 115 ect. on.

Progression is always good but progression and longevity together are even better imo.


The game has been out almost 15 years and there are still a few caps in the 1-99 range. When RS was released people did eventually get 99s, but no one way instantly clamoring for 99 content...

To everyone that says this needs to be fully developed with new content for all 100-120 levels, I say NO!

I completely agree that the non-virtual level cap should be raised to 120, but I do not think this update should include full unlocks for those levels. At release time I would be fine with no new unlock and if any maybe 1-2 in the 105 range. Asking for all the content is completely impractical. That can come in the next several years...
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

26-Nov-2015 18:41:23

LiberTPhoral
Apr Member 2012

LiberTPhoral

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Hguoh said :
The Torment said :


Based on the highscores, there are 15641 maxed accounts. With 1902809 accounts on the highscores, that amounts to approximately 0.82% of players on the high scores.

Now, there are a total of 28015 players on the high scores with a total level of 2574 (Note that this is only 21 levels less than max, and includes people with higher than 99 Dungeoneering and less than 99 in other stats). This amounts to approximately 1.47% of players on the high scores.

Seems to me that's a notably small portion of the community to be catering to.


Your argument fails to include the fact that many accounts have 99+ skills without having all skills 99. For example a player that primarily only trains woodcutting may have the xp for 105 wc while the remainder of his skills may not even be ranked. That player would benefit from the increase to 120, but that benefit would only be in one skill for him. The amount of players that would benefit are not only those with all 99s, it is players with ANY 99s.
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

26-Nov-2015 18:59:39

LiberTPhoral
Apr Member 2012

LiberTPhoral

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Hguoh said :
The Torment said :
Hguoh said :


The reason I concern myself with the people who have maxed or near maxed accounts is because people who only have a couple 99s still have other skills to train to occupy their time.

Smithing should be reworked, because there are plenty of people who can wear rune, but cannot make it because of the obscene cost in achieving the high smithing levels to make it. Furthermore, one can more easily obtain said armor simply by raising money through other methods and then buying the armor.

Finally, what proof do you have that the percentage of active players is any different than what is portrayed by the high scores? It seems to me that the poll that gave us the 120 capes showed us that people are generally opposed to having anything except cosmetic rewards for going above and beyond 99.

Honestly, the existing grind in Runescape is long enough. Increasing the amount of it in game merely propagates the toxic xp waste attitude and unhealthy playing habits.

The highscores don't need it since xp already acts to differentiate between those who have obtained 99s.

Gameplay doesn't need it as there is already more room to expand in the gaps of existing skills.

Finally, all this would do is devalue the 120 capes in general. Instead of being optional content for people to pursue as they please, it suddenly becomes a mandatory requirement to access all content. This results in more people pursuing it, and inevitably would result in the 120 capes becoming no more prestigious than the existing 99 capes.

There is no good reason to extend skills beyond level 99. At least not until Jagex sorts out and fills the existing skills.


First you complain about the grind...then you complain that this would devalue the biggest grind in the game (other than 200m)...which is it?
The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.

26-Nov-2015 19:03:34

FrenchToast

FrenchToast

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I think it would be unfair to existing maxed players. Whilst some of them choose to train skills to "120" to get the cape, some of them see no reason to do this. If there was suddenly an update where all skills went to 120, some people would instantly jump to level 120 and still be maxed, but most would have very few, if any, 120 skills and would have to spend months training them back up to become maxed...

The only way to get around this issue would be to reset all xp over 13M, back down to 13M, which would then just be unfair to those who have 104M/200M xp already. It would be near impossible to please both parties.

19-Jan-2016 13:10:23

Supper Man40
Oct Member 2013

Supper Man40

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I'd rather not see this happen. I guess some skills could possibly benefit from it (which I wouldn't mind) like 120 Strength giving you the ability to hit even higher (if that isn't the case already), but in my opinion unlocks should just remain within the levels 1-99 range. Level 99 doesn't take too long, and is probably do-able by everyone. Level 120 (or higher) just becomes an annoying grind and only really dedicated players would want to go for that, which means the unlocks would need to be a lot more rewarding too. I also feel like there are skills where training to level 99 has a lot of gaps that should be filled with content first. Yes, some of that may become 'dead content', but that doesn't mean no one will benefit from it.

19-Jan-2016 13:18:02 - Last edited on 19-Jan-2016 13:20:47 by Supper Man40

PrimalMoose

PrimalMoose

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The only skills where I can see 120 skills actually impacting the balancing of the game would be the combat skills - the other skills can just be used to make new unlocks. That being said, having to make content to fill those 21 new level brackets would obviously need to take a lot of time and that content would have to go somewhere. Perhaps in the future we'll see one or two skills at a time being bumped up to 120 (e.g. mining and smithing being made a 120 skill when the rework took place). I think it would be quite a good thing :)

19-Jan-2016 13:22:27

The Iniquity
Dec Member 2005

The Iniquity

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Need to see a lot of new content to justify adding that much more grinding. As it stands, half the skills aren't actually worth using already. I mean there's content, but 90% of your skill unlocks these days are just ways to train faster, not things you'd actually want to raise a skill to do.

Thieving is a good example. All throughout the leveling process, at no point was I ever excited because I could go pickpocket a new generic npc for a handful of coins. The only interesting unlocks were new pyramid plunder floors. The only reason to train the skill is to be able to train the skill faster to eventually get a cape and never think about it again.

If they're going to multiply that grind by 10, they need to think up some reasons for people to actually do it, aside from a worthless trophy.
"It is my belief that everything that occurs in life - both good and bad - should be used to forge oneself, to better oneself. Where Guthix sought balance in the world, I seek balance in oneself."

19-Jan-2016 13:32:29

Hguoh

Hguoh

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LiberTPhoral said :
Snip


First you complain about the grind...then you complain that this would devalue the biggest grind in the game (other than 200m)...which is it?[/quote]

You do realize that the points don't contradict, don't you?

Increasing the level cap makes the grind to optimal performance in one's chosen area even longer, which actively further encourages the prioritization of efficiency above all. It takes a system that is already a skinner box with dwindling effectiveness at higher ends, and essentially places a wall between the player and their goal such that they cannot reach their perceived reward swiftly enough for the skinner box to remain effective.

Meanwhile, the 120 capes are an entirely optional and cosmetic achievement. As a result, they function as an extension to the skinner box that appeals to those who would seek such distant goals while not alienating those who would not. Making it so that 120s have a discernible benefit inevitably drives more people to pursue and attain it, even as population declines. This makes the capes more common, and alienates the people who originally pursued 120s for the sake of the achievement alone, driving them to pursue an even greater achievement (which in and of itself generates more issues) or quit.

As I believe I told you in another thread, raising the skill cap simply causes more issues than benefits. It drives off new or casual players, it tosses all but the highscore seekers with or aiming for 200m xp to the wayside, and effectively punishes players for not having pursued an end they were told was optional and would not effect their gameplay.

19-Jan-2016 16:06:47

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