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All skills 120 in RS future

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The Torment
Jul Member 2020

The Torment

Posts: 1,770 Mithril Posts by user Forum Profile RuneMetrics Profile
Hguoh said :


This is not % of active community.

Regardless, your assumption is flawed because you didn't look up how many levels above 99 people are in each stat, which is the primary reason to make skills level further, not whether or not said individual was maxed.

If you read my post, it should be blatantly apparent that my argument is for how much XP people have in the 99s they do, which thoroughly supports my argument, in the, once again, ACTIVE community, not TOTAL HISCORES.

And don't even get me started on how a lack of any would very much be attributed to lack of incentive/lack of efficient training methods, which numerous players would adopt given the chance.

Amount of people at or close to max total level =/= average amount of xp people with a skillcape have past 99. I don't know how you construed them to mean the same thing, when maxed players was the start to a supplement of an example.

Your argument is like saying that any skill or quest with a given requisite is "catering towards group X," when anyone has the capability of achieving it. It may be different in magnitude, but it's identical in context. So I say they shouldn't rework Smithing, because the majority of people don't have it past 95 anyway. See why your "argument" isn't as such? Who cares if Rune Platebody is still 99 when no one has that anyway? Flawed logic.

Beta Fox said :
Keep max cape at 99's, have the max cape (t) be all 120s, comp cape only require the 99's, comp cape (t) require all 120's + all the other bs


And for all the babies out there who need to keep their beloved capes, there's no reason Jagex can't and shouldn't do this, so there; everybody wins. (except the economy which will still hopelessly fail but Jagex never cared about that one anyway)

13-Jan-2015 23:38:02 - Last edited on 13-Jan-2015 23:49:57 by The Torment

Hguoh

Hguoh

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The Torment said :
Hguoh said :


The reason I concern myself with the people who have maxed or near maxed accounts is because people who only have a couple 99s still have other skills to train to occupy their time.

Smithing should be reworked, because there are plenty of people who can wear rune, but cannot make it because of the obscene cost in achieving the high smithing levels to make it. Furthermore, one can more easily obtain said armor simply by raising money through other methods and then buying the armor.

Finally, what proof do you have that the percentage of active players is any different than what is portrayed by the high scores? It seems to me that the poll that gave us the 120 capes showed us that people are generally opposed to having anything except cosmetic rewards for going above and beyond 99.

Honestly, the existing grind in Runescape is long enough. Increasing the amount of it in game merely propagates the toxic xp waste attitude and unhealthy playing habits.

The highscores don't need it since xp already acts to differentiate between those who have obtained 99s.

Gameplay doesn't need it as there is already more room to expand in the gaps of existing skills.

Finally, all this would do is devalue the 120 capes in general. Instead of being optional content for people to pursue as they please, it suddenly becomes a mandatory requirement to access all content. This results in more people pursuing it, and inevitably would result in the 120 capes becoming no more prestigious than the existing 99 capes.

There is no good reason to extend skills beyond level 99. At least not until Jagex sorts out and fills the existing skills.

14-Jan-2015 00:13:55 - Last edited on 14-Jan-2015 00:14:23 by Hguoh

The Torment
Jul Member 2020

The Torment

Posts: 1,770 Mithril Posts by user Forum Profile RuneMetrics Profile
Hguoh said :

There is no good reason to extend skills beyond level 99. At least not until Jagex sorts out and fills the existing skills.


I obviously agree, but I don't think such an argument supports Jagex's habits. The whole reason the game hasn't reached this plateau is because of their ineptitude. The skills should have filled out to 99 fully before the end of 2013 (or at least mid 2014) and there was no reason not to. I understand the "reasons" but they all fail to the principle that Jagex is a severely mismanaged company.

Regardless, Jagex has never concerned themselves with healthy player habits, and after the ideas behind events such as Mad May and other events meant to detract from the time of studious players, they never will.

Honestly, there is no actual reason that skills should not go to 120. None. I have tried again and again to see why they shouldn't, but I reach the same conclusion: only the weak, underdeveloped ideas of "principles" are what cause players to say the opposite; nothing more. Every aspect of this game except for weak, long-dead assumptions would benefit from skills going to 120, as there is unparalleled design space, and as I have been fervently saying, room for XP rates that make getting to 120 look like a joke compared to 99, which I feel is how it should be.

I think the greater crime is having the ability to essentially reach 120 without having the means to do so - or at least in the context of unhealthy play habits, anyway.

I can understand the "value of prestige" argument, but had Jagex not teased the idea, those wouldn't exist in the first place, and as such can viewed as a placeholder. Honestly, nothing in this game has value anymore, and True Mastery capes are really no different. Everything is incredibly easy to obtain anymore and players are so incredibly jaded. No one would care about their cape being "devalued" if it suddenly had gameplay applications.

14-Jan-2015 00:25:05

Hguoh

Hguoh

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The Torment said :
Hguoh said :
Snip

Snip


I just don't think promoting unhealthy play habits and toxic ideals is a good way to attract new players, and without new players the game dies a slow and sad death.

Sure the design potential of 21 extra levels is enormous, but just think of how daunting achieving such high levels would appear to new players. Why would they bother joining if they'll have to spend even more hundreds of hours than they do now just to be able to access all this new content?

Jagex has done a good job so far adding plenty of high level content in order to keep the highest leveled players interested and occupied, however, they cannot neglect the new players. And doing this, would not be a good move in convincing new players to join.

Runescape's current amount of grinding already dissuades new players. More than doubling it (99 is no where halfway to 120) would drive even more potential members away.

14-Jan-2015 01:41:07 - Last edited on 14-Jan-2015 01:42:54 by Hguoh

Parfums

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Original message details are unavailable.


And for all the babies out there who need to keep their beloved capes, there's no reason Jagex can't and shouldn't do this, so there; everybody wins. (except the economy which will still hopelessly fail but Jagex never cared about that one anyway)


Is 2200 total.
Call others babies when he don't even know what he is talking about.
Love these noob.

15-Jan-2015 01:46:54

Parfums

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Dragan said :
Rofl :D

This poll is never going to happen. I'm surprised that there are still people posting on this after Jagex stated that 120s besides Dung was never going to be released back in 2013 RuneFest. So sad that people never listen to Jagex when they talk about the future content. So sad indeed :(

NOT HAPPY WITH YOUR MASTER SKILLCAPES TO BAD


just like free trade will never happen, or legacy wiill never happen, or old school server will never happen, or *2w will never happen.

Damn you are so naive, your real life must be a lie.

15-Jan-2015 02:13:18

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