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All skills 120 in RS future

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Amygdala MD

Amygdala MD

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Ghosttalon said :
I would have loved for them to stop at virtual 120s, but with the change set to come to Slayer, we've definitely started down the slippery slope.


Ultimately it's an inevitability. The number of players in total and active players with level 99 is increasing rapidly in ratio. For example on the most common level 99 skill, strength, over 16% of all players. And nearly 10.000 players are currently on the max skill level, and this figure is rising steadily as well.

For many players in MMO's, hitting such caps is a reason to end up quitting the game as there's no longer anything to strive for. As such, it's common to see level caps being raised, or alternatives such as prestige levels being introduced.

Slayer is a convenient skill to start out with, although not the most frequent level 99 skill, most of the exceeding skills are combat related. And some others being some of the easiest skills to raise to cap (woodcutting, firemaking, fishing and cooking). Raising these latter skills prior to anything combat related wouldn't have too much purpose. By doing slayer, players will by default also be further leveling their virtual levels on combat related skills. And with that, Jagex can start introducing higher level mobs in expansion areas in preparation to throwing in a rise to 120 on the combat skills. Following that, surely the supply and gathering skills will follow.

Menaphos already getting to be a place in which exp gain on such latter skills can be trained in even higher rates than currently already possible will only aid in the desire from more and more players to raise the level cap, as the influx of level 99 players will rise even faster.

18-Sep-2016 17:36:06

Ms Cole
May Member 2023

Ms Cole

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Solution to all the problems:
Make a Runescape 2. Not like before, where they just add stuff to the existing game.
I mean a literal Runescape 2.

Everything would start out at level 99.
Content will extend till whatever level they cap it atm, and release it in increments but keep us busy, duh. Game will die if u don't.

-Mounts
-Epic world bosses (apparently they're trying this?)
-Put more to skilling? (Make your own gear??) -There can be so much with this to make the game go on FOREVER, please do this....

This may take a bit to make, but hey, if something like this would happen in the next 2 years or so, the game may not die. :P
"TVP"
- Deputy Owner

| Gamer | WFH Mom | AFK Queen |

19-Sep-2016 01:54:29 - Last edited on 19-Sep-2016 01:56:27 by Ms Cole

Noct
Jan Member 2023

Noct

Posts: 472 Silver Posts by user Forum Profile RuneMetrics Profile
Ghosttalon said :
I get it too. As he said, it's inevitable. Death is inevitable too. Doesn't mean I have to like it. :|


There's a pretty common trend among older people where they learn to accept and even embrace the idea of death the older they get. But with runescape, we aren't talking about death here, we're talking about a new chapter of life. The 99-era is coming to an end and has been for a while now. I talked to a player who has been around since runescape classic, and he said that even back then, the people who really gave it critical thought knew that 99 was just an arbitrary cap, seemingly unobtainable at the time, that wouldn't last forever as more people started playing.
Gladio: Not looking so good prince charmless
Noct: Nice one, call me that from now on

19-Sep-2016 02:43:39 - Last edited on 19-Sep-2016 02:44:44 by Noct

Ghosttalon
Oct Member 2020

Ghosttalon

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Well, I'm a "whippersnapper" only around since 2006, but I think it was pretty plain even then to those who gave it a moment's thought that 99 was arbitrary. There were still people at that time who weren't happy about skillcapes coming out to "push" people to 99.

This isn't any different, and I realize that.

But it remains to be seen how long it can be stretched. Games have "lifespans" too. I'm not about to say, as so many others have in the past, that the game is dying or its demise is imminent. That's not what I'm saying.

I just think there has to be more change to keep it fresh than level-cap creep. If they can successfully update skills with good content between 13M xp and 104M, I'll be more open to 120s.

19-Sep-2016 02:57:29

Noct
Jan Member 2023

Noct

Posts: 472 Silver Posts by user Forum Profile RuneMetrics Profile
Well judging by the content they've previewed for the slayer dungeon in Menaphos, post-99 looks to be very different compared to the mob training from 1-99. So it'll definitely be fresh and some people will undoubtedly enjoy it, though it remains to be seen whether it's successful on a large scale. Gladio: Not looking so good prince charmless
Noct: Nice one, call me that from now on

19-Sep-2016 03:12:19

Jeremy C
Jun Member 2008

Jeremy C

Posts: 15,524 Opal Posts by user Forum Profile RuneMetrics Profile
Regardless of what the current team's goals are, I think it's inevitable that all skills will eventually reach the 120 mark. Noncombat skills should be fairly simple - raise the cap and focus on some content to fill in. Combat skills, on the other hand, will likely require a rebalancing of most monsters and bosses across the game.

I think it's a good step in the right direction, but it will be a long while before we see every skill reaching 120.
Jeremy C

19-Sep-2016 04:27:52

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Amazing this discussion is still up, running ... and valid.

A part of me says "no".
But it may be inevitable. I don't mind a level increase like WoW where this year it's 99, but next year it is 105. And, yeah, 5 years from now, we're 120.

Part of the problem: there's no real advantage for 120 atm.
Dungeoneering and Invention hit 120, but they are hollow skills.
Does Dungeneering truly net you anything other than running around more floors?
Invention has been out for a while now, and it's still an incomplete skill. And still will be for some time.

For combat, yes you'll hit harder and more accurately, have less chance of getting hit with your base def. Have more life points, your prayers will last longer.
But we lack the gear for it.
Up to Tier 90 is only now filled out. Tier 92 is a recent addition. Only inside Dungeoneering do we truly have Tier 99. Even there, it's overpowered for what we fight.
We won't start getting Tier 90+ worthy mobs and bosses until the middle of 2017.
And you want 120?

Yes, 120 Slayer would give room for more creatures to kill. But we haven't seen anything over 96 that is worthwhile. They admitted at Runfest their 4 "elite mobs" were poorly done and will get a rework.

I could say most artisan and gathering skills need reworks.
Mining and Smithing was delayed. And those would only get us true working for the 90s with Tier 70ish type stats.
Agility was requested for an update. But do you want to really just run laps for the sake of being able to run more laps?
Fletching, Crafting, and Woodcutting need the same overhaul as Smithing/Mining.
We've seen arguments to just get rid of Firemaking.

Herblore, Cooking and Fishing might be the only skills that you could slot new items up to 120 without much issue.
I'd dread to think about what new crops it would take to get 120 Farming.

19-Sep-2016 05:40:00

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