Amazing this discussion is still up, running ... and valid.
A part of me says "no".
But it may be inevitable. I don't mind a level increase like WoW where this year it's 99, but next year it is 105. And, yeah, 5 years from now, we're 120.
Part of the problem: there's no real advantage for 120 atm.
Dungeoneering and Invention hit 120, but they are hollow skills.
Does Dungeneering truly net you anything other than running around more floors?
Invention has been out for a while now, and it's still an incomplete skill. And still will be for some time.
For combat, yes you'll hit harder and more accurately, have less chance of getting hit with your base def. Have more life points, your prayers will last longer.
But we lack the gear for it.
Up to Tier 90 is only now filled out. Tier 92 is a recent addition. Only inside Dungeoneering do we truly have Tier 99. Even there, it's overpowered for what we fight.
We won't start getting Tier 90+ worthy mobs and bosses until the middle of 2017.
And you want 120?
Yes, 120 Slayer would give room for more creatures to kill. But we haven't seen anything over 96 that is worthwhile. They admitted at Runfest their 4 "elite mobs" were poorly done and will get a rework.
I could say most artisan and gathering skills need reworks.
Mining and Smithing was delayed. And those would only get us true working for the 90s with Tier 70ish type stats.
Agility was requested for an update. But do you want to really just run laps for the sake of being able to run more laps?
Fletching, Crafting, and Woodcutting need the same overhaul as Smithing/Mining.
We've seen arguments to just get rid of Firemaking.
Herblore, Cooking and Fishing might be the only skills that you could slot new items up to 120 without much issue.
I'd dread to think about what new crops it would take to get 120 Farming.
19-Sep-2016 05:40:00