It is true that having levels go to 120 would place completing skills out of the reach of ordinary players. So that is a bad thing. But having skills go higher allows more content to be added, which is a good thing.
In some cases, the only place to add content is at the top. If one would want to add more different kinds of armor, having additional levels of armor more powerful than anything available now is exciting; having more in-between kinds of armor isn't needed, as the different kinds are not separated by excessively large gaps.
I don't think that one could change RuneScape in this way, but if one started out with a new game, one could perhaps do this: have people gain XP five times as fast, but balance that by having five times the levels!
The trouble is, though, that if one needed 1/5 as many XP points as now to get to a certain level, that wouldn't allow five times as many levels, since required XP doubles every seven levels. Instead, that would allow going beyond level 126... to level 152 or so. (If the doubling after seven levels wasn't kept, people with super-powerful armor and weapons could train efficiently by killing goblins, so one can't just multiply the level by 5.)
And it's sort of an "idiot's delight" to have a game where you keep advancing to much more powerful armor and weapons after only a small amount of combat anyways. Or at least, so it could be said, but I think that less grinding and more reward is exactly what is needed, even if in a less disruptive form.
19-Oct-2017 10:20:47