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All skills 120 in RS future

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Taru Relm
Dec Member 2019

Taru Relm

Posts: 90 Iron Posts by user Forum Profile RuneMetrics Profile
I definitely see them expanding most if not all non-combat skills to 120. That is the main reason I stop grinding EXP once I hit level 99. I also know that skill reworks will come, like smithing/mining. I believe that with the smithing and mining rework coming eventually, that they will also up the lvl cap to 120 at the same time.

15-Aug-2017 06:17:38

Aubrey

Aubrey

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If one desires all skills to 120, then someone has too much time on their hands. This game was always grindy but the average total level back then was ~2000? The influx of XP and mtx ruined this game, shame that maxing and beyond is the end goal. Players barely socialize, do much group content, or anything else but grind now.

Jagex just needs to be more creative. Not to be petty, they should make a dang server for no lifers and the desiring more mundane XP and 120s or even 126s, lmao. Been playing since 05 and I've been witnessing the downward spiral of the main game for too long. I disagree with all skills 120; Jagex needs to leave things as is or create a better system.

15-Aug-2017 06:18:35 - Last edited on 15-Aug-2017 06:24:03 by Aubrey

Antfany

Antfany

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if they were seriously thinking about upping the hard level cap from 99 to 120 theres a few things they NEED to do first.

1) Full scale rework of most skills (akin to mining/smithing scale).

2) Actually fill the expanded skills with content. Considering (imo anyway) they have failed to provide adequate content for post 99 slayer (both xp p/h wise and drops wise) thus far and some skills haven't even got filled to 99 I highly doubt they can fill those skills & add 99-120 content.


Having said this I don't ever think 'all 120s' as a hard cap will ever happen. I think they'll concentrate on releasing elite skills with the same xp curve as invention.

15-Aug-2017 10:30:16

Tagakhlo
Sep Member 2014

Tagakhlo

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Antfany said :
Having said this I don't ever think 'all 120s' as a hard cap will ever happen. I think they'll concentrate on releasing elite skills with the same xp curve as invention.


That does seem to make more sense.

Slayer, like Dungeoneering, is a skill that can be extended to 120 without unbalancing the rest of the game.

If Attack could go to 120 - or even Prayer or Herblore or Summoning - then some bosses which were intended to be very challenging to even the best players would not be that challenging to some of them. That would create some unappetizing alternatives - either the economy would be disrupted, or the drops of those monsters would have to be vitiated, which would create problems for the players not yet above 99.

One possible way of addressing that would be to give the various bosses an 'ability cap'. While in combat with certain bosses, skills relevant to combat would behave as if they were no higher than that cap, whatever their level.

If Mining and Smithing went to 120, the cap would affect the accuracy and damage of weapons, and the protection offered by armour.

If Cooking went to 120, the amount of damage healed by food would need to be capped.

However, that gets both complicated and frustrating; perhaps extending the cap to things like Cooking or Constitution is not necessary to keep things balanced, and only weapons, armour, and combat skills are serious enough as threats to balance as to need to be restricted this way.

16-Aug-2017 09:08:31

Falkorgron
Jun Member 2020

Falkorgron

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As it seems right now, Jagex is predicting the high rise of maxed players which is why they're pushing for content beyond level 99. As new players will emerge from RS Mobile as expected, Jagex would hate for them to "max out" in less than let's say 2 years. Especially with all techniques and exp gaining methods available it wouldn't be that hard at all. In addition, it adds more room for content in the future.

For example, let's look at weapons. They probably released everything for weapons up to T92. What's next? T95? Chances are that after they fix the mechanisms and rebalance combat, they could possibly introduce new weapons/armour/gear for people past level 99. Every tier in the skill guide will be adjusted accordingly. To illustrate this, the power of a scythe (T90) will be shifted down to a godsword (t75), and new weapons will be introduced to replace what the scythe was in the past - like a T(110) weapon for example. Then Jagex must consider if the max combat level should stay at 138. At this moment, I would say a majority of people whom I've seen are around that level. It's as if the level cap is just waiting to explode beyond 138. Also, with 120 hp, the dps of these items can be adjusted accordingly. Not to mention, there's a lot of distinction between players at that level, considering the fact there are many level 138s that can easily defeat people their same level.

It'll increase the gap between high levels and lower levels maybe, but over time it'll fix and shift itself as real life/world immigrants move into runescape.

06-Sep-2017 06:07:11 - Last edited on 06-Sep-2017 06:07:56 by Falkorgron

Peaky

Peaky

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Falkorgron said :
As it seems right now, Jagex is predicting the high rise of maxed players which is why they're pushing for content beyond level 99. As new players will emerge from RS Mobile as expected, Jagex would hate for them to "max out" in less than let's say 2 years. Especially with all techniques and exp gaining methods available it wouldn't be that hard at all. In addition, it adds more room for content in the future.


They are predicting more maxed players because they keep shoving XP down our throats with MTX.

I'm against all skills 120. At least, in F2P. Pure F2P accounts would be impossible to max if all of those skills were 120. They have Dunge to worry about, that's bad enough. If there is going to be "All skills 120", then most should be functionally useless beyond 99 in F2P, at the very least. Maybe even combat skills limited to a functional 99 in PvP scenarios. Would suck to lose to someone because they don't have a life.

As for adding more content, if you think "stuff with level requirements" is all that matters, well, I'll have to disagree there too. We need more social content, if anything. And no, not necessarily group PvM. That Fishing thing they touched on recently is a start.

18-Oct-2017 23:52:21

Tagakhlo
Sep Member 2014

Tagakhlo

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It is true that having levels go to 120 would place completing skills out of the reach of ordinary players. So that is a bad thing. But having skills go higher allows more content to be added, which is a good thing.

In some cases, the only place to add content is at the top. If one would want to add more different kinds of armor, having additional levels of armor more powerful than anything available now is exciting; having more in-between kinds of armor isn't needed, as the different kinds are not separated by excessively large gaps.

I don't think that one could change RuneScape in this way, but if one started out with a new game, one could perhaps do this: have people gain XP five times as fast, but balance that by having five times the levels!

The trouble is, though, that if one needed 1/5 as many XP points as now to get to a certain level, that wouldn't allow five times as many levels, since required XP doubles every seven levels. Instead, that would allow going beyond level 126... to level 152 or so. (If the doubling after seven levels wasn't kept, people with super-powerful armor and weapons could train efficiently by killing goblins, so one can't just multiply the level by 5.)

And it's sort of an "idiot's delight" to have a game where you keep advancing to much more powerful armor and weapons after only a small amount of combat anyways. Or at least, so it could be said, but I think that less grinding and more reward is exactly what is needed, even if in a less disruptive form.

19-Oct-2017 10:20:47

Uncle Pob

Uncle Pob

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I remember when reaching 99 was a monumental task and hardly anyone managed it with even a single skill. Now we're in times where reaching 99 is merely a rite of passage, multiple 120s is reachable by the average person, and the grind to 200m XP being the main challenge.

The reason? XP creep.

It's getting easier and easier to earn stupidly large amounts of XP. Lamps are commonplace. XP can be bought. Bonus XP is a thing. Double XP weekends are a thing.

Beyond those, regular training has been streamlined and boosted so that XP is earned faster, and can now (usually) be earned AFK as well. Remember the old days where you had to mine your 28 coals from Fally mines, then climb the stairs and walk (due to low run energy) all the way over to the bank before going for another batch? Now we have banks inside the mine, coal bags so we can carry more coal and smelt more bars every trip, beasts of burden, and mining urns that earn up additional XP...

So, inevitably, we'll reach the point where the cap is raised - maybe to 200. Around that point I'd imagine most skills would have unlocks right up to 120, possibly higher, otherwise we'll be getting the unlocks in the space of a week and be boosting levels for levelling's sake for the rest of our character's life with no actual further progression in sight.

06-Nov-2017 06:45:31

Dilbert2001
Jun Member 2006

Dilbert2001

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Vast majority of the players do nowadays are slaying and bossing. Maxed combat/summoning/herblore players will probably be everywhere in a year and get bored real quick. This may actually necessitate a raise in the cap of these skills to 120 but bigger and badder mobs need to be added.

All the other skills probably don't merit any skill cap since nobody even care about skills like firemaking.

06-Nov-2017 19:05:14

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